Have a suggestion?
Click here to suggest a blog item.
Catch up with DonationCoder by browsing our past newsletters, which collect the most interesting discussions on our site: here.
DonationCoder does not accept paid promotions. We have a strict policy of not accepting gifts of any kind in exchange for placing content in our blogs or newsletters, or on our forum. The content and recommendations you see on our site reflect our genuine personal interests and nothing more.
May 13, 2020
Mar 24, 2020
Dec 30, 2019
Jan 22, 2020
Jan 12, 2020
Jan 3, 2020
Jan 2, 2020
Dec 30, 2019
- Automatic Screenshotter v1.16
- Screenshot Captor v4.35 beta
- Find and Run Robot v2.238 beta
- Clipboard Help and Spell v2.46.01
- LaunchBar Commander v1.157
- Mousers Media Browser v2.0
- MultiPhoto Quotes v2.09.1
- DiscussionList for Android v1.08
April 27, 2019
Feb 26, 2019
Feb 23, 2019
Feb 14, 2019
Jan 6, 2019
Dec 2, 2018
Nov 13, 2018
July 30, 2018
June 24, 2018
June 6, 2018
Apr 2, 2018
Apr 2, 2018
Feb 24, 2018
Jan 14, 2018
Major Site News
Jan 10, 2018
Our daily Blog
This page spotlights the most interesting posts collected from our forum every day.
Released in 1982, Entombed was far from a best-seller and today it’s largely forgotten. But recently, a computer scientist and a digital archaeologist decided to pull apart the game’s source code to investigate how it was made. An early maze-navigating game, Entombed intrigued the researchers for how early programmers solved the problem of drawing a solvable maze that is drawn procedurally.
But they got more than they bargained for: they found a mystery bit of code they couldn’t explain. The fundamental logic that determines how the maze is drawn is locked in a table of possible values written in the games code. However, it seems the logic behind the table has been lost forever.
"Update: VideoLAN confirmed that the issue was not a security issue in VLC Media Player. The engineers detected that the issue was caused by an older version of the third-party library called libebml that was included in older versions of Ubuntu. The researcher used that older version of Ubuntu apparently. End"
From VLC: "End of story: VLC is not vulnerable, whether this is 220.127.116.11 or even 3.0.4. The issue is in a 3rd party library, and it was fixed in VLC binaries version 3.0.3, out more than one year ago…"
Researchers from German firm CERT-Bund say they have detected a major safety flaw in the video player, which has been downloaded billions of times across the world, which could allow hackers access to compromise users' devices.[/i]
We had a 2-person board game convention this week
About a year ago I made a new friend in my town (Champaign, IL) who has similar tastes and appetite as me in cooperative board games, and most importantly a compatible disposition, and we have been playing a lot of cooperative board games together.
After about a year we decided to host our own 2-person "convention" this week. 3 days of gaming at our local game shop.
All of our friends and the people at the board game store were confused, startled, and then got a chuckle out of our badges and shirts, when they realized it was just the 2 of us "attending" the convention
And we got inquiries from people who want to be part of it next year
I highly recommend the idea for anyone who wants to create a fun little event for their friends or family.
We play 15 hours the first day, 9 hours the next, and then 14 hours on the last day. How's that for commitment ?
We played some old favorites, but spent most of our time on a new game that we'd both been looking forward to playing for a year.
Games played: Pandemic Fall of Rome (not our favorite pandemic but interesting), Cahoots (small coop filler), Orleans w/ Invasion co-op expansion (super cool Euro deck builder), Chronicles of Crime (app-driven detective game I have written about in this thread before, one of our favorites).
The game we played the most of (18 hours?) was 7th Continent, a massive, amazing adventure/exploration game.
It's a co-op/solo board game, heavy on exploration, with lots of story, very long duration scenarios that you are meant to play over the course of 6+ hours, split into different sessions. It was a kickstarter exclusive but they are going to release a version to retail soon that is much more affordable. It feels like an open world and is the most thematic adventuring/exploring games I've ever played. It's difficult, and has some real gaminess/strategy to it, so I would only really recommend it to serious players who can commit the time to it, but wow is it good.
I've started reading an incredible book, The Secret of Our Success: How Culture Is Driving Human Evolution, Domesticating Our Species, and Making Us Smarter by Joseph Henrich
It's a science book meant for lay readers, full of fascinating anecdotes.
I've only just started it, but it's compelling and important. It makes a pretty convincing case that the secret to human evolution is not that we evolved to be smarter or better at tools or language, as some have theorized, but rather that our species has evolved to become, essentially, machines specialized for passing on culture. It's our skill and obsession at passing on cultural information and knowledge, rather than some qualitatively different level of intelligence, that makes us so special and so successful. And that seen from this light, many otherwise odd behaviors and tendencies make more sense.
Very thought-provoking stuff, and completely accessible with no background knowledge required. Highly recommended.
I've been having a ton of fun learning new stuff. There's a ton left to be done -- another couple of months worth I think.
But I wanted to give an update so you guys wouldn't think I've been AWOL
A little about the project:
So, what is this project? Well it's essentially a server and library api for coordinating communication (and data storage) from many users, organized by virtual apps and rooms, with functions specialized for data synchronization and simple non-realtime multi-player games. One example use would be as a synchronization back-end, so that you could synchronize the data from one of my mobile apps across all your family devices (without needing to share dropbox logins as is required now when I used dropbox as my synchronization backend). Another, very different example, would be to provide the back-end lobby services and communication support functions for JackBox party style games, where players gather around in front of a tv, each with their own mobile phone device, and play a game together where they input their actions into their phone, and the centralized game asks questions, etc.
In the coming month or two I'll be posting more about the project and sharing a github link to the source code. If you are a nodejs person, I'd love to have some assistance on the project.
From an interesting article:
Most people believe that open source sustainability is a difficult problem to solve. As an open source developer myself, my own perspective to this problem was more optimistic: I believe in the donation model, for its simplicity and possibility to scale.