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A new android app I wrote for NANY 2020 event. It's a simple thing that lets you manage a collection of relationship/discussion questions, to facilitate weekly discussions, etc.
In the past my wife and I have used a sheet of paper that we bring with us when we go on walks, now we use this.
You can organize questions into categories with tags, etc.
There will be some included questions, and of course you can add your own.
There are 2 main modes, one is just the standard listview management view that you see in all of my android apps. And the other is a new minimalist "slideshow" type view where you can swipe left and right to move through the questions one by one.
Official download from google play store: https://play.google....coder.discussionlist
Here's a nice long article about delay vs rollback strategies of handling synchronization of state in real-time multiplayer games. Very interesting.
When there is no information from the remote player, delay-based netcode needs to pause and wait, as described in detail on the previous page. Rollback’s main strength is that it never waits for missing input from the opponent. Instead, rollback netcode continues to run the game normally. All inputs from the local player are processed immediately, as if it was offline. Then, when input from the remote player comes in a few frames later, rollback fixes its mistakes by correcting the past. It does this in such a clever way that the local player may not even notice a large percentage of network instability, and they can play through any remaining instances with confidence that their inputs are always handled consistently.
I happen to use TurboTax, but it's truly a sign of how messed up our world is to read about how they have spent millions lobbying politicians in order to insure that filing your taxes is a painful expensive process.
For more than 20 years, Intuit has waged a sophisticated, sometimes covert war to prevent the government from doing just that [making tax filling simple and free], according to internal company and IRS documents and interviews with insiders. The company unleashed a battalion of lobbyists and hired top officials from the agency that regulates it. From the beginning, Intuit recognized that its success depended on two parallel missions: stoking innovation in Silicon Valley while stifling it in Washington. Indeed, employees ruefully joke that the company’s motto should actually be “compromise without integrity.”
Released in 1982, Entombed was far from a best-seller and today it’s largely forgotten. But recently, a computer scientist and a digital archaeologist decided to pull apart the game’s source code to investigate how it was made. An early maze-navigating game, Entombed intrigued the researchers for how early programmers solved the problem of drawing a solvable maze that is drawn procedurally.
But they got more than they bargained for: they found a mystery bit of code they couldn’t explain. The fundamental logic that determines how the maze is drawn is locked in a table of possible values written in the games code. However, it seems the logic behind the table has been lost forever.
"Update: VideoLAN confirmed that the issue was not a security issue in VLC Media Player. The engineers detected that the issue was caused by an older version of the third-party library called libebml that was included in older versions of Ubuntu. The researcher used that older version of Ubuntu apparently. End"
From VLC: "End of story: VLC is not vulnerable, whether this is 22.214.171.124 or even 3.0.4. The issue is in a 3rd party library, and it was fixed in VLC binaries version 3.0.3, out more than one year ago…"
Researchers from German firm CERT-Bund say they have detected a major safety flaw in the video player, which has been downloaded billions of times across the world, which could allow hackers access to compromise users' devices.[/i]
We had a 2-person board game convention this week
About a year ago I made a new friend in my town (Champaign, IL) who has similar tastes and appetite as me in cooperative board games, and most importantly a compatible disposition, and we have been playing a lot of cooperative board games together.
After about a year we decided to host our own 2-person "convention" this week. 3 days of gaming at our local game shop.
All of our friends and the people at the board game store were confused, startled, and then got a chuckle out of our badges and shirts, when they realized it was just the 2 of us "attending" the convention
And we got inquiries from people who want to be part of it next year
I highly recommend the idea for anyone who wants to create a fun little event for their friends or family.
We play 15 hours the first day, 9 hours the next, and then 14 hours on the last day. How's that for commitment ?
We played some old favorites, but spent most of our time on a new game that we'd both been looking forward to playing for a year.
Games played: Pandemic Fall of Rome (not our favorite pandemic but interesting), Cahoots (small coop filler), Orleans w/ Invasion co-op expansion (super cool Euro deck builder), Chronicles of Crime (app-driven detective game I have written about in this thread before, one of our favorites).
The game we played the most of (18 hours?) was 7th Continent, a massive, amazing adventure/exploration game.
It's a co-op/solo board game, heavy on exploration, with lots of story, very long duration scenarios that you are meant to play over the course of 6+ hours, split into different sessions. It was a kickstarter exclusive but they are going to release a version to retail soon that is much more affordable. It feels like an open world and is the most thematic adventuring/exploring games I've ever played. It's difficult, and has some real gaminess/strategy to it, so I would only really recommend it to serious players who can commit the time to it, but wow is it good.