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Nice long cool article: "The Big Hack: How China Used a Tiny Chip to Infiltrate U.S. Companies"
In 2015, Amazon.com Inc. began quietly evaluating a startup called Elemental Technologies, a potential acquisition to help with a major expansion of its streaming video service, known today as Amazon Prime Video...
Nice long video discussing all the different ways speed-runners worked to improve how fast they could complete a tiny level in the video game Super Mario Brothers, over the course of more than a decade.
A nice long picture-heavy version of a talk given recently on the past and future of the text adventure game engines that set the standard for text adventure games, and powered such classics as Zork.
Inform is a domain-specific language, and its domain is the creation of interactive fiction. When it began in 1993, Inform was simply a new hacker tool for making what we used to call adventure games: that is, textual games with a turn cycle in which the player typed commands and the game then revealed an appropriate piece of story — a story partly generated dynamically, but partly following a narrative already laid out by the author. This is a genre of writing which began with recreational computing in the 1970s, then passed through a commercial phase in the 1980s. Inform is called Inform in part because of the classic works of a company called Infocom:
A nice long article on the history of a very inflential first-person shooter game for the nintendo 64, called "Goldeneye 007".
This is a game I played and finished, and it was the best first person shooter I had played up until that point.
The Nintendo 64’s GoldenEye 007 — or GoldenEye 64, as it’s often known — is seen as one of the system’s all-time classics. Aug. 25, 2018, will be the game’s 21st birthday (allowing Bond to finally taste one of his revered cocktails), so we reached out to the people who played, reviewed and created the game to see how it all came together, way back in 1997. From the multiplayer being added as an afterthought to the game almost having every Bond actor ever, the game you and your buddies logged hours on — paintballing in the Stack or shooting Boris in the balls — was almost something very, very different...
I just want to quote this small blog entry on OsNews because it is concise and insightful.
The application store model is a blessing and a curse. It's a blessing since it made it very easy for developers to get their code to users, but that ease also caused the supply side of applications to grow exponentially. The end result is something we are all aware of - application stores are littered with garbage, prices of software have plummeted to unsustainable levels, which in turn has all but killed off the independent application developer. The top application lists are now dominated by either high-profile applications such as Facebook or Twitter, or predatory pay-to-win gambling "games". Doing any search in a modern application store reveals piles of useless junk.
See also https://www.thisisin...ons-app-store-2018-7
On September 10, Qualcomm is hosting an event in San Francisco where they will announce a new wearable chipset that will more than likely be in all future Wear OS watches. This new chipset is said to be built from the ground up, will allow watches to look pretty when you aren’t using them (like a normal watch sitting idly by your side), and extend battery life.” More importantly, Qualcomm is betting that this Snapdragon Wear chip will “significantly change the Wear OS ecosystem, what you expect from a smartwatch.”