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Author Topic: Ludum Dare 41: April 20th-23rd, 2018  (Read 12165 times)

Deozaan

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Ludum Dare 41: April 20th-23rd, 2018
« on: April 06, 2018, 07:28 PM »
Ludum Dare 41 is coming up in just two weeks.

It has been three years since I last participated in any Ludum Dare event (LD32), and I'm gearing up to try my hand at it once again. But this time as a team effort!

Right now you can submit theme suggestions for the next day or so, after which the Theme Slaughter will begin. I'll likely post more details to this thread as we get closer to the start (and end) of the event.

Feel free to discuss any aspect of LD41 in this thread, including any games you might try out once the event has completed.






See previous DC posts about Ludum Dare:

Ludum Dare 2017 Thread - A thread about games from LD37 and LD38
Ludum Dare 33 - A thread about LD33 games
Ludum Dare 32 - (I made Time Bomb during LD32)
Ludum Dare 31 - (I made Worm Wars during LD31)
Ludum Dare 30 - (I made Planetary Devourers during LD30)
Ludum Dare 29 - (I made It Came From... Beneath!! during LD29)
Ludum Dare [29] topic for other games - A thread about LD29 games
Ludum Dare 23 - (I made Be Tiny, World! during LD23, and continued to work on it and improve it for years afterward!)
Ludum Dare - Game Programming Challenges
« Last Edit: April 02, 2020, 11:18 AM by Deozaan, Reason: use https links »

mouser

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #1 on: April 06, 2018, 07:39 PM »
I have yet to participate in one, but I would like to one day.
Until then I'd love to hear about and see other people's entries  :up:

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #2 on: April 17, 2018, 09:09 PM »
Theme voting has begun!

LD41 begins in less than 72 hours. :o
« Last Edit: April 02, 2020, 11:22 AM by Deozaan, Reason: use https links »

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #3 on: April 21, 2018, 03:44 PM »
I'm taking a short break for some food and remembered that I forgot to update this thread.

The "theme" is: Combine Two Incompatible Genres (e.g., turn based racing).

See you in a few days!

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #4 on: April 21, 2018, 04:19 PM »
What is the "Compo"?

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #5 on: April 21, 2018, 04:30 PM »
What is the "Compo"?

It's the shorter, stricter version of the game jam: https://ldjam.com/ev...nts/ludum-dare/rules

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #6 on: April 21, 2018, 05:57 PM »
Are you doing Compo or Jam?

I have an idea, but I just don't work from scratch that fast  :-[

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #7 on: April 21, 2018, 06:16 PM »
I've only ever done the jam. Mostly because I am not very talented in some important areas, such as graphics, so I tend to use free/public domain (or purchased) art, which disqualifies me for the compo.
« Last Edit: April 21, 2018, 07:21 PM by Deozaan »

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #8 on: April 23, 2018, 08:47 PM »
Phew! Just finished and got my entry submitted:

https://ldjam.com/ev...are/41/its-not-lupus

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #9 on: April 23, 2018, 08:51 PM »
1. What language did you make it in?
2. Where did you get the graphics?

I wish I had joined just so I could vote LOL  ;D

Great job getting it done!  :Thmbsup:

UPDATE:

3. How do you win the arcade part?
« Last Edit: April 23, 2018, 08:59 PM by wraith808 »

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #10 on: April 23, 2018, 09:19 PM »
1. C# (Unity)
2. Check the credits screen. :D It was a team effort. The graphics were made by Durgan.
3. Destroy the big virus in the center. It takes a lot of hits. I'll update the description to include that.
« Last Edit: April 23, 2018, 10:15 PM by Deozaan »

KynloStephen66515

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #11 on: April 23, 2018, 10:03 PM »
Can confirm the game is very fun!  Also wish I had made something so I could rate it on LD haha.

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #12 on: April 23, 2018, 10:34 PM »
1. C# (Unity)

Now you have me wanting to learn Unity again.  But I know that the feeling will pass in a few days as I struggle at work in my new overloaded position.  ;D

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #13 on: April 25, 2018, 03:11 PM »
Each of us on the team took regular screenshots so we could create timelapse videos of our work.

The length of the video shouldn't be equated with hours devoted to the project. We all used different settings for how often to take screenshots and how we compiled them into a video, so the videos are of differing lengths.

Here's Durgan's timelapse:



Here is Roidz's timelapse:



Here's my timelapse:


wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #14 on: April 25, 2018, 04:38 PM »
That's cool!  What did you use to take your screenshots? ;)

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #15 on: April 25, 2018, 05:50 PM »
That's cool!  What did you use to take your screenshots? ;)

Not Screenshot Captor, actually. I use a tool called Chronolapse. Don't let the sleek, modern looking website fool you; I believe the tool has been abandoned for a few years. But it does the job of taking a screenshot every X seconds and has a few other timelapse-related features. It can even compile the images into a video for you. But I found the quality was too low, so I use ffmpeg to make nice HD+ videos from my screenshots.

Maybe I should poke around in the source code of Chronolapse and get it working with ffmpeg instead of mencoder... :-\

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #16 on: April 26, 2018, 07:37 AM »
ffmpeg instead of mencoder

Doesn't MEncoder use ffmpeg?  What's the benefit of the change, other than to reduce the number of codecs supported?

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #17 on: April 26, 2018, 10:17 AM »
ffmpeg instead of mencoder

Doesn't MEncoder use ffmpeg?  What's the benefit of the change, other than to reduce the number of codecs supported?

I don't know. I've never used or heard of mencoder until Chronolapse asked me for it so it (Chronolapse) could compile my images into video. But Chronolapse seems to have some important quality settings for mencoder which are not configurable, which led to really low quality (highly compressed) videos even if they were HD+ resolution. So in my searches for how to manually convert images to a video almost all search results said to use ffmpeg.

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #18 on: April 26, 2018, 12:27 PM »
ffmpeg instead of mencoder

Doesn't MEncoder use ffmpeg?  What's the benefit of the change, other than to reduce the number of codecs supported?

I don't know. I've never used or heard of mencoder until Chronolapse asked me for it so it (Chronolapse) could compile my images into video. But Chronolapse seems to have some important quality settings for mencoder which are not configurable, which led to really low quality (highly compressed) videos even if they were HD+ resolution. So in my searches for how to manually convert images to a video almost all search results said to use ffmpeg.


From. what I understand (which is admittedly not vey much), MEncoder uses ffmpeg behind the scenes, and requires that it be available It merely serves as a layer to have the correct settings for ffmpeg to utilize the settings for a variety of codecs. Here's a stack overflow article that makes me think I'm not far off in my understanding.

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #19 on: April 26, 2018, 02:26 PM »
From. what I understand (which is admittedly not vey much), MEncoder uses ffmpeg behind the scenes, and requires that it be available It merely serves as a layer to have the correct settings for ffmpeg to utilize the settings for a variety of codecs. Here's a stack overflow article that makes me think I'm not far off in my understanding.

All of that may be accurate, I'm not arguing against it. What I'm saying is none of that really matters because Chronolapse has built-in settings that (AFAICT) can't be changed and that result in unacceptably low-quality videos. When I went looking for alternate ways to make a video from my screenshots, everything I found said to use ffmpeg directly, so that's what I did and it works for me.

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #20 on: April 26, 2018, 03:32 PM »
I guess my point was that when poking around the code, you could look for the settings for mencoder.  It was just curiosity speaking, rather than any inclination in either direction. :)

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #21 on: April 26, 2018, 04:58 PM »
Oh. Right. Well, I briefly poked around the source code and it seems it's for a complete rewrite which also seems to be abandoned for the past couple of years. So it seems the source code has nothing in common with the version I'm using. But I didn't look too deeply into it this, so it may be that there is source available for the old version.

Probably what I ought to do is just use mouser's automatic screenshotter and then just bug him to add the extra features I'd like to see. :P

mouser

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #22 on: April 26, 2018, 07:21 PM »
Probably what I ought to do is just use mouser's automatic screenshotter and then just bug him to add the extra features I'd like to see.

I really do want to add features and expand it...

wraith808

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #23 on: April 26, 2018, 09:38 PM »
Probably what I ought to do is just use mouser's automatic screenshotter and then just bug him to add the extra features I'd like to see.

 :Thmbsup:

Deozaan

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Re: Ludum Dare 41: April 20th-23rd, 2018
« Reply #24 on: April 26, 2018, 10:05 PM »
Okay, I guess it's time to start talking about other submissions I've tried out.

I tried out a game called Sloppy Dungeon. It's a combination of "Super Monkey Ball" (a kind of physics-based, marble labyrinth-like game) and a dungeon crawler.

ss.pngLudum Dare 41: April 20th-23rd, 2018

It's an interesting take on the theme. I found the controls to be very difficult. After failing a level many times I almost gave up from frustration, but on what was going to be my last attempt I got really lucky and somehow managed to complete it. Turns out it was the final level. It's really short. Only 3-4 levels IIRC. Maybe 5. Pretty graphics.