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General Software Discussion / Re: Windows Explorer crashing
« Last post by MilesAhead on Today at 08:46 AM »
Will try that, thanks.

There are forums for Vista, W7, and W8 by the same people who do the Ten forums and the tutorial searches interlink.  The actual tutorial may be on one of the older forums since this is a long time Explorer quirk.  I tried to search but I am hamstrung without a Windows PC.  I like Android but some stuff I have not adapted to yet.  :D
...Reason being is that sometimes I need the quick convenience of OneDrive auto-uploading a screenshot to a static (meaning easy to find) folder, other times I need the power and rich configuration options of Screenshot Captor. ...
Interesting. This requirement is much like mine. I arrived at an approach where I got to some kind of image management nirvana, where:
  • I know where any screenshot captures and duplicates of same will have gone to.
  • The "static folder" is in the CHS database images folder, which holds the image .png files saved.

The approach I have taken took me a while to figure out, but it had been staring me in the face for some time before the penny finally dropped. It has probably already saved me a lot of time and is described here for anyone who might want to try out the same approach:
Re: Modify your screen capture/management tools for optimum efficiency of use.

The description might seem to be a bit complex to follow initially - e.g., (say) if one is not used to systems/process analysis - but the proof of the pudding will be in the eating. It is actually quite simple in concept and simple to set up, and, once set up, requires no further work, other than periodically updating the 3 softwares used and housekeeping the image storage folders.

Hope it helps or is of use.
Developer's Corner / Re: How to build a dating app?
« Last post by anandcoral on Today at 05:52 AM »
I guess in such cases we should probably delete the entire thread.
+1. Wastage of forum thread and unnecessarily shows in search.


I second  mouser and skwire for irfanview.

It fulfills all the requirement of brotherS. It is one of my must have tools.


I don't have an answer to your questions, BUT I can point you to a board game that simulates a collectible card game ecosystem..

"Millennium Blades is a board game about a fictional collectible card game, which is also called Millennium Blades. You begin the game on pre-release night with just your starter deck. You’ll open new packs, form collections, and sell your junk cards on the aftermarket to buy hot new cards. Trade with your friends, build up your deck, and prepare to compete at Millennium Blades Worlds for the title of World Champion!"


Maybe it can give you some insights..

There is video on the kickstarter page that explains.

And here's a review:

I've never gotten into trading/collectible card games such as Magic: The Gathering, etc., but many of the CCG gameplay aspects have found their way into various video games over the years, so I've had some exposure to some of the concepts.

One of the concepts found in CCGs is the idea of certain cards being much more common than others. Some of the terms I'm used to seeing in the videogaming world to refer to the different tiers of rarity are Common, Uncommon, Rare, Legendary, etc. This is pretty easy or arbitrary in video games where there's just some RNG and other RPG-esque stats which affect your chances of getting higher rarity items, but that brings me to the next half of the relevant aspects I'm interested in.

Another concept in CCGs is that building a good deck is often a small form of gambling; you have to buy a booster pack which contains, say, 5 cards, and you won't know what they are until you buy and open the pack. (AKA Loot boxes in video games.)

So essentially you end up with a bunch of "junk" Common cards that don't do a lot on their own, and very rarely get a Legendary card that is very good/powerful in the game.

My question is, how do these CCG companies decide what the proper ratio of each tier of card is to the others when printing and selling booster packs? Or in other words, how do they balance the frequency of obtaining the common, low-utility cards with the ultra-rare, high-utility cards, (and everything in between) so that people get just enough good stuff often enough to keep wanting more booster packs?

Does anyone who has any experience with these types of system have any knowledge on the subject, or know of any resources they could point me to that will explain some of these things?

To be clear: I'm not asking because I'm interested in creating some kind of "Free to Play" (Pay to Win) game with exploitative loot crate IAPs that milk thousands of dollars from "whales" who buy into that kind of thing. But rather my intention here is that it seems that the concepts of different rarity levels/proportions and (unpaid) "booster packs" could be used as a fun way to progress in a video game. But so far the only examples of these concepts I've seen involve IAPs (because they lend themselves well to it). So I'm curious if there's something about how the rarity and booster packs are designed fundamentally that require money/IAPs or if you could strip the money away from it and still have it be a fun, rewarding experience for the players.

I also kind of feel like I'm not doing a very good job of putting these thoughts into words. I'll blame that on it being 4 AM and this whole thought process kind of being one of those late night crazy ideas that my brain just can't let go of and let me sleep until I do something about it. So feel free to ask for more clarification if you need it.

Living Room / Re: Animal Friends thread
« Last post by Deozaan on Today at 04:28 AM »
A patient, calm bat gets some help from humans:

Look a bit like foxes.

I'd never considered that before. But I suppose you're not alone in your observation, and that's why she referred to them as "flying foxes" in the video.
Developer's Corner / Re: How to build a dating app?
« Last post by Deozaan on Today at 04:20 AM »
I guess in such cases we should probably delete the entire thread.

Living Room / Re: Does anyone here use Bitcoins?
« Last post by Deozaan on Today at 04:11 AM »
I wouldn't mind selling my 1/10th of a bitcoin, only i can't figure out how!

You can create an account on Coinbase and sell it for USD. Shouldn't be too difficult if you know how to send a BTC transaction.

Or maybe find someone you know who is willing to buy it off of you. :)
You can set whatever hotkeys you want for Screenshot Captor; I'm not sure about OneDrive.
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