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Messages - mouser [ switch to compact view ]

Pages: [1] 2 3 4 5 6 ... 1502next
1
Site/Forum Features / Re: Forum upgraded
« on: September 17, 2021, 11:40 AM »
Yeah I upgraded us to 2.0.18 as soon as it was released :)

2
General Software Discussion / Re: Montage Videos
« on: September 16, 2021, 05:49 PM »
Can you say a little more about what you want to do, the source and length of the video clips, etc.?

3
yeah definitely feels a bit risky going.

4
I;m at Gencon 2021 again this weekend.  Let me know if you're here too!

5
Can you try restarting windows and see if it fixes it? SC relies on windows to do the heavy lifting of showing thumbnails and occasionally gets stuck making them and a reboot fixes it.

6
General Software Discussion / Re: Adobe Premiere Extension coding
« on: September 08, 2021, 09:39 AM »
Another extension coded:
CFT

Automates the process of inserting a freeze-frame retro-style intro:
SampleOutput.png

Plus does a few more things that I commonly do, to make editing my videos easier.  Like saving an increasing version# in the file, exporting thumbnail images, rendering for youtube with the project filename, etc.

7
General Software Discussion / Re: Adobe Premiere Extension coding
« on: September 08, 2021, 09:37 AM »
Another extension coded:
Multicam Deluxe

This one is a doozy -- it automates the elaborate process I use to turn dual (multi) camera footage into a sequence with a 3rd virtual camera angle that is top down with a small front inset picture-in-picture, and some other helper stuff for that.

SampleOutput.png

8
Clipboard Help+Spell / Re: New and Old Clips not showing
« on: September 06, 2021, 03:06 PM »
How strange.  It looks like it's have some trouble with your clip database - like maybe it's not even getting past it's original startup.

A couple things I would do:
1. exit CHS and manually backup your entire CHS data directory (by default under your documents).

2. Then startup chs and go to the Backup Maintenance tab of option (it's near the end).
3. Try doing a very/repair/optimize action (upper right button).
4. Maybe try turning off the Backup on Program Start) ..

It seems like it's getting stuck somewhere in the startup process.  This could be an antivirus blocking access to the database, or something else misconfigured.

THe other thing to try for sanity is to download CHS portable version and run that in a new directory, make sure everything works as expected with a clean install.

9
That's not a bad idea -- I get the idea why that would be useful.
I wouldn't want to make it a simple button, but I could add a function for this in a menu, to clear the contents, release the database file, and then overwrite the database files.

However, I think if you are in a position where you might need to do this, you probably have (or could make) a batch file or script that does other things.  And the proper thing to do with respect to CHS is:
a) terminate the app
b) WIPE (not just delete but use a wipe tool to overwrite) the entire CHS data directory, which would include the CHS database as well as the image file store, and the backups.

It's always a bit nervewracking to write code that does serious permanent deletion, for fear of a mistake causing people to lose data unintentionally.  Maybe someone could share their scripts or tools for this.

10
General Software Discussion / Re: Adobe Premiere Extension coding
« on: September 02, 2021, 12:15 PM »
And my second extension, again designed to automate another thing I do a LOT of in my editing, "SoundFxAdder":
SampleOutput.png

It scans a sequence looking for mogrts, graphic still images, or text overlays (which some options for filtering them based on type, etc.), and then can insert an AudioClip synchronized to them.

This is something I have been doing by hand to give a little "bloop" sound whenever something interesting is editing on screen.

Will work in batch mode or show you a list and let you jump around and individually add with a click, and features some safety checking to make sure you don't overwrite some existing audio.

11
Clipboard Help+Spell / Re: New and Old Clips not showing
« on: September 01, 2021, 10:31 AM »
And if you copy something new to the clipboard, it still doesn't show in the New group?
If you keep the window open while copying some text, do you see anything? do you hear the clipboard copy sound?
I assume you've exited the program and restarted it?


One way that can happen to have your sections blank is if you have a search filter set -- but i can see from your screenshot that you don't.

12
General Software Discussion / Adobe Premiere Extension coding
« on: August 31, 2021, 05:15 PM »
Some of you know I've gone pretty far down the rabbit hole of video editing for my latest project, a Boardgame YouTube channel (see this thread).

I've actually spent a lot of time creating custom After Effects (motion graphic) scripts and templates for the channel, to speed up the process of creating nice looking edits and overlays.

This week I decided to learn how to code an Adobe Premiere extension, to automate the generation of YouTube timestamps and to make it easier to navigate around the interesting parts of nested sequences.

Here's a teaser screenshot of my extension called "TimeStamper":

TimeStamperSampleOutput.png



From the README:

Scans your active sequence and builds a timestamp list of "notable" clips and mogrt item times in your active sequence.
Mogrt items are listed with text field values.
The timestamp list is presented on the extension panel as a clickable list to quickly jump to locations.
The timestamp list is exported to a timestamp text file in your project directory in YouTube timestamp format, for easy copy+paste into a YouTube video description to provice clickable timestamp links for your video.

13
Hi ThR1LL.

This is by design so that games are predictable between users.

You can use the --seedstart option to pass in a different seed number which will generate different random values; every time you use a different seed number you will get different games.

It may seem confusing but the idea was that YOUR games #1-10 would be the same as MY games #1-10, for easy comparison and playing together.

So the way I do it is I don't change the see, but I just make a pdf with like 500 games, and then just print a few of those at a time.  I thought I had an option where you could tell the program what game # to start printing at, but it seems I was wrong; I should probably add that feature.



You'll find commandline options in the readme.txt in the documentation folder:

//---------------------------------------------------------------------------
usage: cnduet.py [-h] [--language OPTION_LANGUAGE]
                 [--wordfile OPTION_WORDFILE]
                 [--patternfile OPTION_PATTERNFILE] [--outpath OPTION_OUTPATH]
                 [--turncount OPTION_TURNCOUNT]
                 [--mistakecount OPTION_MISTAKECOUNT]
                 [--goalcount OPTION_GOALCOUNT] [--seedstart OPTION_SEEDSTART]
                 [--gamecount OPTION_GAMECOUNT] [--bookname OPTION_BOOKNAME]
                 [--format {html,pdf}]

optional arguments:
  -h, --help            show this help message and exit
  --language OPTION_LANGUAGE
                        language name (specifies a subdirectory of the data
                        directory where wordfile and templates will be looked
                        for)
  --wordfile OPTION_WORDFILE
                        filename (word list text file to user; should not
                        include subdirectory; will be looked for in
                        data/language and then data/ directories) (each word
                        should be on its own line)
  --patternfile OPTION_PATTERNFILE
                        filename (optionally with path) of card coloring
                        pattern data (each line is a triple specifying
                        cardcount, player1color, player2color); just base name
                        no subdir
  --outpath OPTION_OUTPATH
                        path to save output files
  --turncount OPTION_TURNCOUNT
                        number of turns per game
  --mistakecount OPTION_MISTAKECOUNT
                        number of mistakes allowed per game
  --goalcount OPTION_GOALCOUNT
                        number of goals needed to win game)
  --seedstart OPTION_SEEDSTART
                        starting seed number to use
  --gamecount OPTION_GAMECOUNT
                        number of games to generate
  --bookname OPTION_BOOKNAME
                        base name of book output files
  --format {html,pdf}   final output format (should be html or pdf)

E:\MyDocs\Programming\Python\cnpaperplay\source>

//---------------------------------------------------------------------------


14
Nice long essay on ArsTechnica
Google Talk, Google's first-ever instant messaging platform, launched on August 24, 2005. This company has been in the messaging business for 16 years, meaning Google has been making messaging clients for longer than some of its rivals have existed. But thanks to a decade and a half of nearly constant strategy changes, competing product launches, and internal sabotage, you can't say Google has a dominant or even stable instant messaging platform today.


15
JGPaiva's GridMove and Ahk Tools / Re: GridMove: Grids Here
« on: August 26, 2021, 08:21 PM »
Thanks for sharing, Mecha!

16
DC Website Help and Extras / Re: Server being updated today 8/24/21
« on: August 25, 2021, 04:20 AM »
Yep, ok its s confirmed smf bug.
I've applied an unofficial patch, hopefully that will fix it.

Thanks, Shades!

17
DC Website Help and Extras / Re: Server being updated today 8/24/21
« on: August 24, 2021, 09:38 PM »
How confident are you that that's a new bug?

18
DC Website Help and Extras / Re: Server being updated today 8/24/21
« on: August 24, 2021, 09:14 PM »
Thank you, will fix.

20
Living Room / Re: Programming/Coder humor
« on: August 24, 2021, 05:37 PM »
ha  :P

21
DC Website Help and Extras / Re: Server being updated today 8/24/21
« on: August 24, 2021, 04:58 AM »
Maintenance is finished -- please let me know if you spot anything on the forum misbehaving!

22
DC Website Help and Extras / Server being updated today 8/24/21
« on: August 24, 2021, 02:11 AM »
Just a note that I will be doing some server software updates tonight; you might expect some hiccups and downtime.

23
Thanks for sharing this.
This might be a good time to remind folks to consider sending some donationcredits or direct donations to coders on the site whose work you want to support and encourage.  It can mean a lot to them.   :Thmbsup:

25
General Software Discussion / Re: email sender rewrite proxy
« on: August 17, 2021, 03:13 PM »
Interesting.
Does it have to be a full blown smtp proxy server, or can you configure the email sender to use a commandline mail sending tool as its delivery method?

Pages: [1] 2 3 4 5 6 ... 1502next