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Author Topic: NANY 2013 Pledge: Brolands, a mod for Cortex Command  (Read 11707 times)

p3lb0x

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NANY 2013 Pledge: Brolands, a mod for Cortex Command
« on: October 27, 2012, 04:21 PM »
The game Cortex Command is a sandbox side scrolling shooter with pixel physics. I have set out to create a random gun generator for this game akin to what is found in the game Borderlands.

This will be done through the games Lua scripting implementation and a lot of sprites (that I have been supplied with by the community). I am already pretty far along and I have the basic script down that handles randomization. But, I still need to implement it for all the weapon types found in Borderlands as well as scripting some different effects for different projectile types.

Here's a picture of the current prototype, which is able to generate little over 40.000 different combinations, not including the different firing sounds they have.
Stop mousering people so much - Mouser
« Last Edit: October 30, 2012, 03:11 PM by p3lb0x »

mouser

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #1 on: October 27, 2012, 04:27 PM »
Neat :up:

Ath

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #2 on: October 28, 2012, 03:02 AM »
Nice :Thmbsup:

Welcome to the game called N.A.N.Y. :D

wraith808

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #3 on: October 28, 2012, 03:52 AM »
Cool!  :Thmbsup:  And thanks for reminding me I had Cortex Command... need to try it!

skwire

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #4 on: October 30, 2012, 10:28 AM »
Cool!  :Thmbsup:  And thanks for reminding me I had Cortex Command... need to try it!

Hahaha...same here.   :D

Shades

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #5 on: November 03, 2012, 03:12 PM »
You will like it, but some levels (that came with my copy) are f!cking hard. There is one with you defending a base while it is under attack...never been able to pass it and it sure wasn't for a lack of trying! 

p3lb0x

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #6 on: December 05, 2012, 05:09 AM »
Got some more work done on this. Shaping up to at least get a working release out in time for NANY. Done a bunch of scripts for the different bullet types so that they at least emulate the effects from Borderlands 2 slightly.
Does it count if it isn't finalized? I haven't done any other gun types than SMGs, which I did plan to do. But I need tons of graphic content to do so, and I am not able to produce it myself.
Stop mousering people so much - Mouser
« Last Edit: December 05, 2012, 05:33 PM by p3lb0x »

f0dder

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #7 on: December 05, 2012, 05:20 AM »
Hey kiddo, didja get the weighted random selection working? :)

Does it count if it isn't finalized? I haven't done any other gun types that SMGs, which I did plan to do. But I need tons of graphic content to do so, and I am not able to produce it myself.
I'd personally say yes, as long as you have something that works - like the general framework, and a full implementation for SMGs.
- carpe noctem

p3lb0x

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #8 on: December 05, 2012, 04:37 PM »
I believe so, I haven't actually tested it yet though as I haven't gotten around to doing the procedurally generated lightning effects I need afterwards.
Stop mousering people so much - Mouser

mouser

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Re: NANY 2013 Pledge: Brolands, a mod for Cortex Command
« Reply #9 on: December 05, 2012, 04:40 PM »
It doesnt have to be finished finished -- but the goal for NANY should be to have something useable by the public.