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Topics - Deozaan [ switch to compact view ]

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176
Hi folks,

When I do Ludum Dare, I take screenshots which I can compile into a timelapse video. This means that over the course of 72 hours I often end up with around 80,000 to 120,000 screenshots. I've recently decided that I don't need to take so many screenshots and the timelapse video will be just fine, either by being shorter or having a slower framerate. But that's all kind of beside the point.

So basically, I have ~80,000+ files all in the format of ss######.png (where the #s are actually digits, such as ss000001.png) and I'd like a utility that will allow me to easily cull them down such that I either delete every N images, or perhaps even more effective, delete all of them except every N images.

Is there already a utility that exists to do this? If not, can one be provided as a Coding Snack?

Thanks.

177
Developer's Corner / Ludum Dare 32: April 17th-20th, 2015
« on: April 02, 2015, 11:22 PM »
Ludum Dare 32 is fast approaching. Only 14 days until it begins.

This thread can be used for any and all discussion of LD32 and the games that result from it. I've entered the past three LD Jams, but felt severely burned out after the last one, so I don't know if I'm going to enter this time or not. We'll see what happens.

But in the meantime, the Theme Slaughter is going on right now! Go vote on themes you like. Slaughter the themes you hate.


See previous DC posts about Ludum Dare:
Ludum Dare 31 - (I made Worm Wars during LD31)
Ludum Dare 30 - (I made Planetary Devourers during LD30)
Ludum Dare 29 - (I made It Came From... Beneath!! during LD29)
Ludum Dare [29] topic for other games - A thread about LD29 games.
Ludum Dare 23 - (I made Be Tiny, World! during LD23, and continued to work on it and improve it for years afterward!)
Ludum Dare - Game Programming Challenges

178
And now an announcement by Valve that the next version of their game engine, Source 2, will be free for developers:

Valve’s sudden entry into the engine race, with an official announcement of Source 2, seems to have put them right up front alongside frenzied rivals Unity and Unreal. (Poor old Crytek, eh?) Meeting with studio founder Erik Johnson today, I learned that when they say Source 2 is “free”, they mean it. Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of… They just require that the game be launched on Steam, along with anywhere else you might want to sell it.

That’s pretty huge. But it’s important to point out it’s also pretty smart. In real-terms, it does mean Valve are going to be getting – in fact – 30% of your revenue, as is standard for anything sold on Steam. However, and crucially, developers are going to be free to also sell their game anywhere else, which means you can also use stores that take far lower cuts. Use Source 2, put your game on Steam and take advantage of Steamworks, the community features, and so on, but direct all your customers to your Humble store where only see 5% won’t reach you.


from Rock, Paper, Shotgun

179
General Software Discussion / Avoid AdBlock Plus for Android!
« on: March 04, 2015, 01:34 PM »
Hi folks,

Today my mom asked me how to check how much data she was using on her phone, so while I was walking her through the process, I followed the steps on my own tablet and came to a shocking discovery:

AdBlock Plus has consumed almost 60GB of data in the past 30 days since I installed it:

ABP Bandwidth.png

The two apps that follow behind at 10.5GB and 2.75GB are (in reverse order) Titanium Backup, which backs up my device and uploads the backup to cloud storage, and Sync, which syncs the backups to my PC. And the only reason Sync used up so much was because when I downgraded from 2.0 yesterday, I had to re-sync all the files again (about 6GB) to my devices.

In other words, the rightfully most bandwidth heavy apps only used ~2.75GB and 4GB (under normal circumstances) of data in the past 30 days. Yet for some reason an app that is supposed to be saving me bandwidth by stopping ads from downloading at all is somehow using nearly 60GB of data!

And it would be nice if it even worked. But I still have ads on my device.

So I've uninstalled it, and I'm putting out the warning to others in case they are using it, not realizing the potential damage it could have on their data plans.

180
General Software Discussion / BitTorrent Sync 2.0 Sucks!
« on: March 03, 2015, 09:15 PM »
Does anyone have the installer for version 1.x? I want to revert my installation. I hate the new "improved" 2.0.

It went from a great, flexible, powerful sync application to a simple, "idiot-proof" application by taking away all the features I liked (such as being able to choose where you sync your files to instead of everything having to be in a monolithic folder structure like Dropbox).

181
Developer's Corner / Unity 5 now free for everyone!
« on: March 03, 2015, 01:29 PM »
Unity has had a model of a free version vs. a Pro version where many of the nicer features of the engine were available only to folks who owned a license for the Pro version. But today Unity has announced the launch of the latest version of their engine, Unity 5, along with a new license, which can be summed up in an image:

B_MDKRFU0AEdTxQ.png

The free version is now being called the Personal edition, but all Unity 5 engine features are available for free until you make over $100,000, at which point you must buy a Professional license ($75/mo subscription or $1,500 (about 1.5% of $100,000)) but never any royalties.



More details can be found here:
http://blogs.unity3d...3/03/unity-5-launch/

182
Developer's Corner / Unreal Engine 4 is now free* for everyone!
« on: March 03, 2015, 01:15 PM »
Unreal announced yesterday that Unreal Engine 4 is now free* for everyone. What this means is that you can download and use the software to make a game for free. The only time you have to pay them money is if you are successful, paying 5% gross if you make more than $3,000 per quarter.

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.

Read more about it here:
https://www.unrealen...com/blog/ue4-is-free

183
I was trying to capture a window using the fullscreen capture, relying on the automatic border selection so I could just press the crop button and have an image of just the window. But I was running into a problem where the automatic border selection was cutting into the edges of the window, erasing some of the image I wanted to keep when I pressed the crop button.

2015-02-25_1544.png

This was annoying because it meant I had to manually grab the borders of the selection in order for it to become a rectangle. But I looked in the SC settings and found a few solutions.

The first solution I found was in Window Capturing 1. I just enabled the box that said "Restrict this operation to a rectangular region" which worked fine for my purposes:

2015-02-25_1551.png

Even though the above solution worked just fine for me, in the end, I decided that at the moment I didn't need to be capturing any of the Aero Glass effects. So I unchecked that in Window Capturing 1 and also unchecked the option to "Try to detect (active) window transparent/rounded borders using dark backgrounds" (which was probably the root of the problem) in the Window Capturing 2 section.

Now capturing is working very well:

2015-02-25_1550.png

Just thought I'd post about it here in case anyone else has a similar problem and needs help with a solution. :Thmbsup:

184
Let’s get the good stuff out of the way above the fold. Raspberry Pi 2 is now on sale for $35 (the same price as the existing Model B+), featuring:
  • A 900MHz quad-core ARM Cortex-A7 CPU (~6x performance)
  • 1GB LPDDR2 SDRAM (2x memory)
  • Complete compatibility with Raspberry Pi 1

Because it has an ARMv7 processor, it can run the full range of ARM GNU/Linux distributions, including Snappy Ubuntu Core, as well as Microsoft Windows 10.

Read more about it here:
Pi2ModB1GB_-comp-500x283.jpeg
http://www.raspberrypi.org/raspberry-pi-2-on-sale/

185
Living Room / The Untold Story of the Invention of the Game Cartridge
« on: January 23, 2015, 12:43 AM »
Here's an interesting article about the world before interchangeable game cartridges existed, and how the game cartridge came to be.

Consider the humble video game cartridge. It's a small, durable plastic box that imparts the most immediate, user-friendly software experience ever created. Just plug it in, and you're playing a game in seconds.

If you’ve ever used one, you have two men to thank: Wallace Kirschner and Lawrence Haskel, who invented the game cartridge 40 years ago while working at an obscure company and rebounding from a business failure. Once the pair's programmable system had been streamlined and turned into a commercial product—the Channel F console—by a team at pioneering electronics company Fairchild, it changed the fundamental business model of home video games forever. By injecting flexibility into a new technology, it paved the way for massive industry growth and the birth of a new creative medium.


186
Hello,

Every so often I have a sequence of images that I'd like to convert into a video. This is usually a bunch of screenshots of me programming made into a timelapse video for the finished product but more recently I've been exploring the "Mandelverse" (aka 3D fractals) and have been making timelapses of my explorations in preparation of rendering frames of an image that I then also need to convert into a video with ffmpeg.

Here are some examples of the videos I've made
Timelapse of me making a game for LD31:



Timelapse of me exploring the Mandelverse:



3D Fractal animation (composed of many individually rendered frames)






I use a tool called Chronolapse to take the screenshots for my timelapses, and it has a feature to convert the screenshots into a video, but Chronolapse hasn't been updated in years so they're very low quality videos with outdated codecs and lots of compression artifacts.

I searched and found ffmpeg which has a fairly simple commandline arguments to convert the images to a high quality video. But I can never remember all the arguments and have to resort to my notes each time I want to make a video.

What I would like is a nice, simple little GUI that had these options preset for me, would remember what I last set them to, but also allow me to easily customize them. To give you an idea of what I'm talking about, here are my notes I refer to:

From: http://notes.theorbi...pse-with-ffmpeg.html

First rename all files so they are ordered consecutively. I named them all ss######.png using XnViewMP.
Then use ffmpeg to turn them into a video with the following command:

ffmpeg -r 60 -i ss%06d.png -s 1920x1200 -vcodec libx264 ld29.mp4

[The "ss%06d" means each filename starts with "ss" followed by 6 digits, so ss000001.png through (up to) ss999999.png]

So the command is like so:

ffmpeg -r [framerate] -i [images] -s [resolution] -vcodec libx264 [videofilename].mp4

What I want the program to do:

I would like the app to allow me to customize the following values:

  • the path to ffmpeg (with file browser would be nice)
  • the framerate
  • the filename pattern for the images
  • resolution (maybe this can just be taken/grabbed from the size of the images?)
  • output video filename (with output path--file browser here would be nice as well)

Basically everything above that is in square brackets, plus the path to ffmpeg. As I said before, I'd like it to remember my settings from the last time I ran it, since I'm unlikely to change the path to ffmpeg.

It seems fairly simple to me in theory, but maybe it's more work than I would think.

Optional bonus features:

Another bonus nice thing to have (but not necessary) would be to let me browse for the images, and have it automatically figure out the pattern based on one of the images in the sequence. So for instance, if I navigate to "someImage12345678.png" it will automatically figure out the pattern and set it as "someImage%08d.png" for me. But again, that's just a nicety. All I really need is some sort of example to remind me of the format, either as a tooltip or inline.

Yet an additional bonus feature would be a wizard to batch rename files so they are numbered consecutively. When rendering frames for the animation, the frames are already named appropriately, but when capturing screenshots for the timelapses, the images are named with the timestamp. The timestamp is of course chronologically ordered, but the format is something like "Capture_2015-01-12_13-06-28.png" which isn't quite as useful as "someImage00005.png" would be. If it could count the number of images in a directory, or let me select all the images, then automatically batch rename them with enough leading zeroes, and then when finished automatically fill the "filename pattern" entry box, that would be wonderful. But again, not needed.

Thanks in advance!

187


What is Handmade Hero?
Handmade Hero is an ongoing project to create a complete, professional-quality game accompanied by videos that explain every single line of its source code.
Is it a simple game, for teaching purposes?
Quite the opposite! The game design has been specifically tailored to require more complex code than exists in most game designs. Sophisticated procedural level generation, intricate item interactions, and globally propagated effects are just some of the many aspects of the game that will be implemented during the series.
Are the videos just recordings of someone coding?
No! Although 100% of the programming for the game is captured in the videos, each step is also accompanied by continuous explanation of what is going on and why. It is meant to serve as a de facto class on game programming.



from http://www.tigsource...12/17/handmade-hero/

188
Developer's Corner / Ludum Dare 31: December 5th-8th, 2014
« on: November 25, 2014, 03:36 PM »
Ludum Dare 31 is almost upon us. Just 10 days left until it begins!

This thread can be used for any and all discussion regarding the event and the games entered into the competition/jam. I'm also planning on participating, so I'll also be posting about my experience and my entry here as well.

For now, the Theme Slaughtering is happening. Go ahead and vote on the themes, if you'd like.

See previous DC posts about Ludum Dare:
Ludum Dare 30 - (I made Planetary Devourers during LD30)
Ludum Dare 29 - (I made It Came From... Beneath!! during LD29)
Ludum Dare [29] topic for other games - A thread about LD29 games.
Ludum Dare 23 - (I made Be Tiny, World! during LD23, and continued to work on it and improve it for years afterward!)
Ludum Dare - Game Programming Challenges

189
DC Gamer Club / Game Giveaway - Teleglitch: Die More Edition
« on: November 24, 2014, 12:47 PM »
Hi folks,

I have an extra copy of Teleglitch: Die More Edition that I'm offering to any supporting DC member or anyone who had an account as of yesterday.



Let me know if you want it and it's yours. First come, first served. :)

190
Living Room / Worm's neurons mapped, simulated in robot
« on: November 18, 2014, 01:29 AM »
Scientists have mapped the neurons of a (biological) worm, simulated it in software, and put it into a robot which now behaves like a worm.

Take the connectome of a worm and transplant it as software in a Lego Mindstorms EV3 robot - what happens next?

It is a deep and long standing philosophical question. Are we just the sum of our neural networks. Of course, if you work in AI you take the answer mostly for granted, but until someone builds a human brain and switches it on we really don't have a concrete example of the principle in action.

The nematode worm Caenorhabditis elegans (C. elegans) is tiny and only has 302 neurons. These have been completely mapped and the OpenWorm project is working to build a complete simulation of the worm in software. One of the founders of the OpenWorm project, Timothy Busbice, has taken the connectome and implemented an object oriented neuron program.




from Twitter

191
N.A.N.Y. 2015 / NANY 2015 Release: Bomber
« on: November 07, 2014, 01:46 PM »
NANY 2015 Entry Information

Application Name Bomber
Version 1.150101.0 (for newer versions, check out the website)
Short Description Drop bombs, destroy buildings.
Supported OSes Windows/OSX/Linux
Web Page http://nany2015.deozaan.com/
Download Link http://deozaan.itch.io/nany2015
System Requirements
  • OS: Windows XP+, Mac OS X 10.6+, Ubuntu 10.10+, SteamOS+
  • Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
  • CPU: SSE2 instruction set support.
  • Web player supports IE, Chrome, Firefox, Safari and others.
Version History
  • 1.150101.0 - NANY 2015 Release
Author Deozaan


Description
This is a game about violence and destruction. Drop bombs to destroy buildings before your plane crashes into them.
This is a one-button/switch game. You can press any key to play or drop bombs.



Screenshots (from pre-release version)

NANY 2015 01 Pre-Alpha.png NANY 2015 02 Pre-Alpha Colorful.png NANY 2015 03 Pre-Alpha Smoke Pillars.jpg

Usage
Installation
Unzip to your directory of choice.
Windows: Run the exe file.
Linux: Run the .x86 or .x64 file.
OSX: I have no idea.

Uninstallation
Delete the directory containing the game files (and all subdirectories).
Unity saves some information (graphic settings, resolution, etc.) automatically to the registry (or OS equivalent), which on Windows is: HKEY_CURRENT_USER/Software/Deozaan/NANY 2015.

Tips
Prioritize the tallest buildings.

Known Issues
None.

192
DC Gamer Club / Space Engineers 4-pack
« on: October 12, 2014, 08:18 PM »
Hi Folks,

Space Engineers had a free trial this weekend and it turns out it's pretty fun even though it's an Early Access game. I'm organizing a 4-pack purchase. I already have 3, so we just need one more to join us. It's currently on sale for about the next 16 hours, so we're hoping to get it purchased before then.



Any takers? Taken!

193
Hi folks,

I tend to have a few Windows Explorer windows open at any given time, and I have configured Windows to re-open any Explorer windows again after a reboot. One issue I see sometimes is that occasionally a window or two (or three) will open up after a reboot without showing the path or address bar. It doesn't happen every time, and when it does happen, it doesn't happen to all the Explorer windows that get opened up. Just one or two every now and then.

The only "solution" I've found isn't really a solution at all: I have to close the window and open a new one. Any new Explorer windows opened up will show the path and search areas as they should.

Disappearing Path.jpg

Any tips on what the problem is and how to prevent it from happening again? I've never heard of it happening to anyone else, with the exception of the only relevant search result I came across:

Missing navigation path in windows explorer after booting of Windows 7

Sadly, there was no working solution there.

Any tips, suggestions, or solutions would be very much appreciated.

194
DC Gamer Club / Humble Store 24-hour Freebie: Tropico 3
« on: September 22, 2014, 02:20 PM »
You can get Tropico 3 for free today at the Humble Store.

https://www.humblebundle.com/store


195
Hi folks,

I've been using and loving uTorrent for years, but ever since they got bought out by BitTorrent some time ago, it's gotten pretty bad.

What I loved about it was how tiny and resource-light it was, and the un-bloated nature of it all. But now it's just getting bloated with a bunch of crap I don't want or need, and the ads are pretty seedy.

Take these two ads, for example:

Great contenders for "Photoshop Disasters"
2014-09-11_2320.png 2014-09-11_2328.png


There is so much wrong with those ads... I might expect to see ads like that on some sort of warez site. It hurts my trust in uTorrent.

So I'm here to ask the DC community: What BitTorrent client do you use, and why should I switch to it? Got any recommendations?

Thanks!

196
DC Gamer Club / One Chance: A game you can only play once
« on: September 11, 2014, 02:25 PM »
Here's an interesting looking game called One Chance which only allows you to play it once.

One Chance is a game quite unlike any you have ever played online. It is about a scientist who created a pathogen that is inadvertantly wiping out all mankind on Earth. You then have six in-game days to decided how you will spend the rest of your life. Will you stay at the office and do all you can to find a cure? Will you finally step away from the office and spend some time with the family you have been neglecting? Or will the madness and impending doom jusr cause you to lose your mind?

What really sets One Chance apart is that you really only have One Chance to play it. The game picks up on your I.P and unless you have multiple computers with multiple I.P's, you really only do get one chance in One Chance, which is part of what makes it so spectacular.

(It actually just stores a cookie, so you can play it again if you clear your cookies or use Incognito/Private browsing mode.)



from Neatorama

197
DC Gamer Club / GOG.com delisting 35 games on September 2, 2014
« on: August 28, 2014, 12:00 PM »
GOG.com will soon be delisting 35 games from their catalog, so they're offering them all for sale in a Last Chance Promo

We'll be removing a number of games from the GOG.com catalog - here's your last call to get them with a special discount!

Today, we're here to honor the promise we gave you to announce ahead of time whenever we're taking a game down from sales. We wanted to give you one last chance to get the titles we're delisting with a considerable discount, and the partners involved agreed. There are 35 games on that list and you can get them all for up to 80% off until Tuesday, September 2, at 3:59AM GMT. Any title you buy will remain in your collection even after it's removed from our catalog, so you can always download and re-download the installers and bonus content. Check out the promo page to see which games this concerns.

It's probably a good idea to peruse the list and buy any games you want that you've been holding off purchasing until now.

http://www.gog.com/p...special_promo_270814

198
Developer's Corner / Ludum Dare 30: August 22-25, 2014
« on: August 09, 2014, 01:36 PM »
Ludum Dare 30 is coming up fast! It will begin in just under 14 days!

This thread is the general purpose LD30 thread. Any discussion about LD30 and its games can be posted here. I plan to participate again, so I'll probably be posting about my game in this thread, but feel free to talk about any LD30 games in this thread. Also, if you know anything about coding or game making, you should participate in Ludum Dare 30! And if you don't, you should still take this opportunity to join in and learn!

Right now the Theme Slaughtering has begun. You can help decide which theme will inspire literally thousands of games by taking part in the slaughtering. I believe the slaughtering will last only a week and then the theme voting will begin.

See previous DC posts about Ludum Dare:
Ludum Dare 29 - (I made It Came From... Beneath!! during LD29)
Ludum Dare [29] topic for other games - A thread about LD29 games.
Ludum Dare 23 - (I made Be Tiny, World! during LD23, and continued to work on it and improve it for years afterward!)
Ludum Dare - Game Programming Challenges

199
Hi folks,

Sometime in the last year or so, I came across a link to a website that provided a service for managing beta testers. One of the problems with beta testing is that you get people to "volunteer" and then you never hear anything from them. Are they just using it as a free copy? Did they even download the software? Have they tried it? Is it working for them? You may never know because there's no real accountability.

But this website made it easy to plan staggered releases (so you have fresh eyes on your software throughout the development process), get feedback from your testers, and know who has or has not given any feedback on the test.

Sadly, I can't find the link anymore nor can I even recall the slightest thing related to the name of the website. And all my searches are proving fruitless.

Does anyone here know what I'm talking about, or can anyone here point me toward a website with similar features/services?

Thanks!

200
DC Gamer Club / Risk of Rain 4-pack
« on: June 20, 2014, 08:28 PM »
Hi folks,

I'm looking for one more person to get in on a 4-pack for Risk of Rain.

It would be about $1.88 per copy.

Any takers?

Thanks.

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