topbanner_forum
  *

avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • Thursday December 5, 2024, 1:14 am
  • Proudly celebrating 15+ years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: Jumpy: Animated videogame short  (Read 15207 times)

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,913
    • View Profile
    • Mouser's Software Zone on DonationCoder.com
    • Read more about this member.
    • Donate to Member
Jumpy: Animated videogame short
« on: September 09, 2017, 05:42 AM »
This brought a real smile to my face.


Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Points: 1
  • Posts: 9,775
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #1 on: September 12, 2017, 03:24 PM »
I hadn't gotten to viewing this thread yet and now that I have time the video is not available. :(

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,913
    • View Profile
    • Mouser's Software Zone on DonationCoder.com
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #2 on: September 12, 2017, 04:23 PM »
Here it is on vimeo:
https://vimeo.com/231344456



Hey what do you know we can handle vimeo tags on the forum  :P

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Points: 1
  • Posts: 9,775
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #3 on: September 13, 2017, 12:14 AM »
Nice. Good music, too.

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,913
    • View Profile
    • Mouser's Software Zone on DonationCoder.com
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #4 on: September 13, 2017, 02:26 AM »
There is a lesson about life in that video, but i'll be damned if i can say what it is. which is, of course, the best kind of life lesson.

wraith808

  • Supporting Member
  • Joined in 2006
  • **
  • default avatar
  • Posts: 11,190
    • View Profile
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #5 on: September 13, 2017, 07:41 AM »
There is a lesson about life in that video, but i'll be damned if i can say what it is. which is, of course, the best kind of life lesson.

You will come across obstacles that seem impossible to you, but are easy to others, whether because of strength, wit, or guile.  Seeing you fail, out of the kindness of their heart, they will try to help you succeed.  Taking that help will kill some part of you that knows that you can do it.  Don't try to solve problems in the way that others do, or the way set before you, but in your own unique way, and you will succeed beyond your wildest dreams.

My own .02 interpretation

p3lb0x

  • Supporting Member
  • Joined in 2007
  • **
  • Posts: 424
  • Beer, beer, beer, I'm going for a beer!
    • View Profile
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #6 on: September 14, 2017, 05:16 AM »
Did the character "succeed" though? To be it looks more like the character got sent back to beginning opening up the interpretation that you shouldn't disregard others help because of your own stubbornness
Stop mousering people so much - Mouser
« Last Edit: September 14, 2017, 06:58 AM by p3lb0x »

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,913
    • View Profile
    • Mouser's Software Zone on DonationCoder.com
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #7 on: September 14, 2017, 05:22 AM »
Perhaps the lesson was: Be determined and idiosyncratic and unreasonable in your pursuit of your dream, and embrace failure -- eventually the world will glitch out and you will slip behind the curtain of reality, behind the matrix -- and see things that normal people will never see, if only briefly.

IainB

  • Supporting Member
  • Joined in 2008
  • **
  • Posts: 7,544
  • @Slartibartfarst
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #8 on: September 14, 2017, 06:36 AM »
A psychologist might say something to the effect that the funny little red "Jumpy" character reflected the difficulties that could be encountered in dealing with life events by someone who exhibited passive-aggressive tendencies/characteristics, and whose response, when faced with a disturbing reality to which they were cognitively blind (unwilling to perceive) was to escape by stepping into a dreamworld (unreality) that matched their cognitive bias, and which, because it made them happy, was deemed a personal success, even though the now-occluded (or denied) reality was - for them - a failure state.
However, I couldn't possibly comment.
In fact, some people (not me, you understand) might say that psychologists might well say something like that (above), as psychologists are very often just talking straight-out BS, but, again, I couldn't possibly comment.

wraith808

  • Supporting Member
  • Joined in 2006
  • **
  • default avatar
  • Posts: 11,190
    • View Profile
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #9 on: September 14, 2017, 11:37 AM »
Did the character "succeed" though? To be it looks more like the character got sent back to beginning opening up the interpretation that you shouldn't disregard others help because of your own stubbornness

He did in the end, it seemed to me, from his expressions to the differences in what he experienced, and more telling to the way that he was able to jump higher as show that he did at the end.

Perhaps the lesson was: Be determined and idiosyncratic and unreasonable in your pursuit of your dream, and embrace failure -- eventually the world will glitch out and you will slip behind the curtain of reality, behind the matrix -- and see things that normal people will never see, if only briefly.

Nicely put.

mouser

  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,913
    • View Profile
    • Mouser's Software Zone on DonationCoder.com
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #10 on: September 14, 2017, 02:37 PM »
I like Iain's interpretation as well.. This is a a good exercise.

tomos

  • Charter Member
  • Joined in 2006
  • ***
  • Posts: 11,964
    • View Profile
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #11 on: September 14, 2017, 02:59 PM »
It's when the player presses the reset button that the epic journey happens, and going back to the beginning, at the end, seems fine.
As a metaphor, that's open to different interpretations -- as you were saying earlier mouser, that makes it interesting.

I was starting to post one interpretation, but didnt want to pin it down :p
Tom

Deozaan

  • Charter Member
  • Joined in 2006
  • ***
  • Points: 1
  • Posts: 9,775
    • View Profile
    • Read more about this member.
    • Donate to Member
Re: Jumpy: Animated videogame short
« Reply #12 on: May 24, 2022, 12:51 AM »
I just accidentally rediscovered this through the music. I had another album by Luminist on my Bandcamp wishlist and decided to look through his other stuff and found the track for Jumpy. I read the description and looked at the cover art and it all started to come back to me, so I came back here to this thread.

Watching it again, I realize the problem is one a lot of players seem to have. The player was not holding down the run button! :P

As someone who has been playing Super Mario games since the beginning, it's really weird to me to see how many people play the Mario games and almost never press the run button. Whereas from my viewpoint, I think a person should almost never let go of the run button in these games if they want to make all the jumps and finish before the timer runs out. :)