DonationCoder.com forum
 
Read-only archive. This is a static copy of the DonationCoder.com forum. Reading and searching work as before; logging in, posting and private messages do not.
Archive of 2026-10-21 · About this archive · Main site

Author Topic: Happy Birthday C=64  (Read 16,610 times)

wraith808

  • Supporting Member
  • Joined in 2006
  • **
  • Posts: 11,205
    • Participated in NANY Challenge Fourteen Times
    • Coding Snacks
    • Writer
    • Hardware Hacker
Happy Birthday C=64
« on: August 02, 2012, 09:51 PM »
http://www.bbc.com/news/technology-19055707

I can't believe he didn't hook up the 1541 and save that tape drive loading time.  Or even use a cartridge or two. I mean, he could SHOW the tape drive, and START loading a game to demonstrate it's awfulness...

40hz

  • Supporting Member
  • Joined in 2007
  • **
  • Posts: 11,861
Re: Happy Birthday C=64
« Reply #1 on: August 04, 2012, 11:44 AM »
Probably trying to make one of those "When I was your age we had to WALK to school - in the SNOW - and and it was UPHILL - BOTH ways" points.  ;D

Now if he just loaded up a copy of Ultima III  :Thmbsup: or Elite  :-* he might have won a few converts.  :P
« Last Edit: August 04, 2012, 11:52 AM by 40hz »

Shades

  • Member
  • Joined in 2006
  • **
  • Posts: 2,954
Re: Happy Birthday C=64
« Reply #2 on: August 04, 2012, 10:23 PM »
Last Ninja was also nice on C64.

Can't remember the name of the game anymore, but I think it required 3 disks and you commander of a team of people. And you commanded a space vessel, you could board other vessels in space, battle in space, travel through solar systems, excavate planets for stuff to buy and sell, enter the planet's cities and houses, trade with the locals etc. Quite extensive, especially for that day and age.

Ah well, enough miles on the the memory lane...soon I'll hit level 60 at Skyrim. 
The easy path is usually downhill...

Renegade

  • Tell me something you don't know...
  • Charter Member
  • Joined in 2005
  • ***
  • Posts: 13,291
    • Participated in NANY Challenge Three Times
    • Furry Fandom Badge - Furry Fandom
    • Linux User
Re: Happy Birthday C=64
« Reply #3 on: August 04, 2012, 10:25 PM »
,8 ,1~! ;D
Slow Down Music - Where I commit thought crimes...

Freedom is the right to be wrong, not the right to do wrong. - John Diefenbaker

wraith808

  • Supporting Member
  • Joined in 2006
  • **
  • Posts: 11,205
    • Participated in NANY Challenge Fourteen Times
    • Coding Snacks
    • Writer
    • Hardware Hacker
Re: Happy Birthday C=64
« Reply #4 on: August 05, 2012, 12:54 AM »

TaoPhoenix

  • 0 - 60 ... then back to 0 again!
  • Supporting Member
  • Joined in 2011
  • **
  • Posts: 4,642
    • Participated in NANY Challenge Three Times
Re: Happy Birthday C=64
« Reply #5 on: August 05, 2012, 08:55 AM »

Poke Renegade 53280,0 to turn his shirt and pants black to make him a ninja!
Use attachthumb=# to show an attached image as an expandable thumbnail, or attach=# to show full size. (With Brackets)

Crush

  • Hello dude!
  • Member
  • Joined in 2006
  • **
  • Posts: 402
    • Participated in NANY Challenge Three Times
Re: Happy Birthday C=64
« Reply #6 on: August 05, 2012, 10:30 AM »
I remember starting my own C64 emulator 7 or 8 years ago with some kind of dynarec. Only the full CPU, memory and a simple VIC with Sprites were working. Perhaps I hang on again and bring it to the end in the future? A while ago I found a few of my first demoroutines I took to Amiga and later to PC with converters. This was really a memorable and moving moment looking at those pixels from the past and my beginning as a coder.

A friend of mine (a member of Farbrausch - perhaps you know them) made the most advanced and accurate but also rather unknown C64 emulator of them all. Perhaps you´d like to see how the C64 optics really were on old TVs - this is the best way on nowaday machines utilizing dynarec compilation techniques and full GPU usage (there are two versions of this emulator) even simulating your window reflections and disturbing electric behaviour of your old Monitor. If you´d also like to see how a 10000 fps C64 looks & feels with several Ghz speed - this one makes it possible. It´s still in development - not as dead as most other emulators!
« Last Edit: August 05, 2012, 10:58 AM by Crush »

TaoPhoenix

  • 0 - 60 ... then back to 0 again!
  • Supporting Member
  • Joined in 2011
  • **
  • Posts: 4,642
    • Participated in NANY Challenge Three Times
Re: Happy Birthday C=64
« Reply #7 on: August 05, 2012, 12:56 PM »
I don't understand what is being emulated - I don't recall my old C64 as a kid looking anywhere near that awful on the TV.
Use attachthumb=# to show an attached image as an expandable thumbnail, or attach=# to show full size. (With Brackets)

Crush

  • Hello dude!
  • Member
  • Joined in 2006
  • **
  • Posts: 402
    • Participated in NANY Challenge Three Times
Re: Happy Birthday C=64
« Reply #8 on: August 05, 2012, 03:58 PM »
Remebering the past always let thing look very nice and beautiful. That´s a human mechanism. This emulator reproduces all on an electronic based reproduction with such a detail no other emultor does at the moment.
You can change the settings to the level you like - also clean and perfect if you wish.

TaoPhoenix

  • 0 - 60 ... then back to 0 again!
  • Supporting Member
  • Joined in 2011
  • **
  • Posts: 4,642
    • Participated in NANY Challenge Three Times
Re: Happy Birthday C=64
« Reply #9 on: August 05, 2012, 04:58 PM »
Remebering the past always let thing look very nice and beautiful. That´s a human mechanism. This emulator reproduces all on an electronic based reproduction with such a detail no other emultor does at the moment.
You can change the settings to the level you like - also clean and perfect if you wish.

Nah, not quite beautiful, just I'm absolutely positive my screen didn't shake quite THAT much. I was a sensitive kid and it would have freaked me out (not exactly a headache, but something in that category.)
Use attachthumb=# to show an attached image as an expandable thumbnail, or attach=# to show full size. (With Brackets)

wraith808

  • Supporting Member
  • Joined in 2006
  • **
  • Posts: 11,205
    • Participated in NANY Challenge Fourteen Times
    • Coding Snacks
    • Writer
    • Hardware Hacker
Re: Happy Birthday C=64
« Reply #10 on: August 05, 2012, 05:06 PM »
I remember mine looking exactly like that.  That was the reason that I used my Laser 128 for anything that wasn't gaming- the CRT gave a better image than the TV.   And I don't believe that's shaking- that's overscan from the settings being off.

skwire

  • I eat Coding Snacks for breakfast...
  • Global Moderator
  • Joined in 2005
  • *****
  • Posts: 5,297
    • Participated in NANY Challenge Seventeen Times
    • Coding Snacks
    • Superboy Coder
    • Cody Award
    • Volunteers/Staff
    • Gathering Badge
Re: Happy Birthday C=64
« Reply #11 on: August 05, 2012, 06:13 PM »
I still have our Commodore 128D that can be started up in C64 mode.  Does that count for anything?  I also still have our Atari 130XE as well.  Both fully work and I still have working software on 5.25 floppies.

TaoPhoenix

  • 0 - 60 ... then back to 0 again!
  • Supporting Member
  • Joined in 2011
  • **
  • Posts: 4,642
    • Participated in NANY Challenge Three Times
Re: Happy Birthday C=64
« Reply #12 on: August 05, 2012, 06:53 PM »
I still have our Commodore 128D that can be started up in C64 mode.  Does that count for anything?  I also still have our Atari 130XE as well.  Both fully work and I still have working software on 5.25 floppies.

+4 for the Commodore 128. It was PERFECTLY situated with a 250% better BASIC against the passage of about 3 years of typical childhood, such that it became my signature machine at 12, and I couldn't really grasp the harder concepts of the C64 at 9.
Use attachthumb=# to show an attached image as an expandable thumbnail, or attach=# to show full size. (With Brackets)

40hz

  • Supporting Member
  • Joined in 2007
  • **
  • Posts: 11,861
Re: Happy Birthday C=64
« Reply #13 on: August 05, 2012, 07:27 PM »
I still have our Commodore 128D that can be started up in C64 mode.  Does that count for anything?  I also still have our Atari 130XE as well.  Both fully work and I still have working software on 5.25 floppies.

[attach]
« Last Edit: August 05, 2012, 07:37 PM by 40hz »

skwire

  • I eat Coding Snacks for breakfast...
  • Global Moderator
  • Joined in 2005
  • *****
  • Posts: 5,297
    • Participated in NANY Challenge Seventeen Times
    • Coding Snacks
    • Superboy Coder
    • Cody Award
    • Volunteers/Staff
    • Gathering Badge
Re: Happy Birthday C=64
« Reply #14 on: August 05, 2012, 08:14 PM »
Hehehe...yep, great machine.  My wife still has me hook it up occasionally so she can kick some ass on Impossible Mission.  She's badass at that game.  :D

"Another visitor. Stay awhile... staaaaay FOREVER!"

40hz

  • Supporting Member
  • Joined in 2007
  • **
  • Posts: 11,861
Re: Happy Birthday C=64
« Reply #15 on: August 06, 2012, 06:36 PM »
Can't remember the name of the game anymore, but I think it required 3 disks and you commander of a team of people. And you commanded a space vessel, you could board other vessels in space, battle in space, travel through solar systems, excavate planets for stuff to buy and sell, enter the planet's cities and houses, trade with the locals etc. Quite extensive, especially for that day and age.

Were you thinking of Frontier: Elite II by Konami/Gametek?

wraith808

  • Supporting Member
  • Joined in 2006
  • **
  • Posts: 11,205
    • Participated in NANY Challenge Fourteen Times
    • Coding Snacks
    • Writer
    • Hardware Hacker
Re: Happy Birthday C=64
« Reply #16 on: August 06, 2012, 07:25 PM »
I wouldn't think that Elite II fit the description of what he was talking about.  But... there's plenty of info about it to say if so.

Wikipedia Linkw

Official Page

Retro Reminiscence article

It was an amazing game- but also a lone wolf type of game.

Shades

  • Member
  • Joined in 2006
  • **
  • Posts: 2,954
Re: Happy Birthday C=64
« Reply #17 on: August 06, 2012, 07:59 PM »
Elite II never captured the charm that Elite had, if you´d ask me.

The game I talk about I saw while visiting a local computer club annex copyshop (in more ways than one).
The easy path is usually downhill...

Shades

  • Member
  • Joined in 2006
  • **
  • Posts: 2,954
Re: Happy Birthday C=64
« Reply #18 on: August 06, 2012, 08:19 PM »
Interesting (and lengthy!) article about old  and/or fading computer games.
The easy path is usually downhill...

Original address: https://www.donationcoder.com/forum/index.php?topic=31817.0