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Author Topic: Flash Tower Game of the Day: Toytown Tower Defense  (Read 8230 times)

mouser

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Flash Tower Game of the Day: Toytown Tower Defense
« on: September 22, 2007, 04:37 AM »
You may be getting sick of tower game posts but it find the genre irresistible.. Here's another one highlighted by JayIsGames.com, who always do a nice long writeup of the games they find - sounds like a fun game for kids especially.

Aesthetically, the game is great and the pixel art is full of all the joy you can expect with pixel art. The ersatz mix of arrows, cannons, a castle you're defending and a Space Marine with a laser gun make the game either thematically diluted or pleasantly diverse, depending on your disposition. The enemies consist of typically non-scary creatures, flying pigs and penguins and little jellies—once again this can either come across as distractingly underwhelming or whimsically cute.



from http://jayisgames.com/

p3lb0x

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Re: Flash Tower Game of the Day: Toytown Tower Defense
« Reply #1 on: September 22, 2007, 07:45 AM »
Its pretty challenging, but I don't like your reliance on your hero.
Got to level 80 something before i began losing life's and this is how far I got
http://img229.imageshack.us/img229/5576/image1ur9.png
Flash Tower Game of the Day: Toytown Tower Defense
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mouser

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Re: Flash Tower Game of the Day: Toytown Tower Defense
« Reply #2 on: September 22, 2007, 07:52 AM »
the hero thing is an interesting twist, but i'm not sure it works.
the multi-screen thing also is a bit of a miss imho, and might make it confusing for kids and adults alike.

p3lb0x

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Re: Flash Tower Game of the Day: Toytown Tower Defense
« Reply #3 on: September 22, 2007, 05:06 PM »
also i didnt really get how the "aura" thingys work, its all pretty confusing. but then again i didnt read the tutorial
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Renegade

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Re: Flash Tower Game of the Day: Toytown Tower Defense
« Reply #4 on: September 23, 2007, 11:15 AM »
The multi-screen thing kind of ruins it. Needs to expand to show more of the play surface.
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