Figures I would forget about this thread after I actually started experimenting with Godot toward the end of last year.
Even though I still know much more about making games in Unity than I do with Godot, I much prefer working with Godot these days. I find it much faster (less bloated) and generally more enjoyable to work with. That said, I'm still pretty new to it, so maybe there are things that I haven't come across yet that I will loathe.
Godot Programming Course temporarily free:
Thanks for this. The target demographic is absolute beginners with no previous programming or Godot experience, so it will probably be a little basic for me, but it might serve as a nice introduction to various aspects of the engine I haven't touched yet.