Well changing hotkeys does't really seem to be the issue that's being raised here.
Actually this is interesting -- it sounds like what Bad Bank is saying is that for some reason the full-screen screenshot function is failing on full-screen games, but the ACTIVE WINDOW capture method, because it works slightly differently, is succeeding -- even though they are essentially capturing the same region of the monitor in this case.
There is some logic to this, since the active-window based capture uses as different Windows API function call.
So there are a few things to think about:
- 1. Just remember that for (some?) full screen games you should try alt+prtscr to do an active window capture -- and perhaps we should make that info more widely known for others that have same issue (may depend on the OS or the graphics card or game).
- 2. Maybe i'll look at adding an option to automatically use the window-capture API when user tries to capture the screen and a full-screen application is running.