Cool game so far, even though I'm only getting 32 fps. It made me late for work yesterday
I have found a couple bugs.
1. High Score list seems to be completely inaccurate. All recorded scores are way lower than the score reported in game. I haven't tried calculating to see if it's a certain percentage yet.
2. I got a Ball Frenzy and in the ensuing chaos another green bumper was hit and may have been Assassin Ball, not sure I didn't actually catch what was activated. At any rate the last two balls came into proximity of each other at low speed and became "caught in each others' gravity." That's the only way I could describe it. They bounced off of each other then pulled back together, endlessly. I had to start a new game.
Also had some ideas.
Pong Mode: Would it be possible to control the "paddle" in Pong Mode? As it is now Pong Mode only tracks one ball at a time, so a ball could go right by the paddle because it is tracking one that bounced back up.
Assassin Ball: Allow the player to "put a hit out" for a particular peg. Click on the problem peg, the ball then goes after that peg.
Claw Mode: Why not combine this with another arcade favorite the prize grabbing claw machines? The launcher could turn into a claw which could be launched, giving you a chance of grabbing the ball back to relaunch it. If you wanted to get really tricky with it you could also allow it to grab a peg and hold it. The cable could then become another surface for the ball to reflect off of.
That's all for now, I'm sure I'll keep playing