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Messages - Gothi[c] [ switch to compact view ]

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651
I wasn't really trying to rush anybody, just poking fun at the game division reference. I didn't know there was such a division, but am glad to know of its existence!

That's because it's top-secret. :P sshh! :)

Like mouser said, it's a really big project and it will take allot of time to complete.

and...
Congrats, vrgrrl! :)

652
I didn't like analog too much.
I'd much rather see something in between rolling your own and not, that is:
  a commandline utility that runs in a terminal that will sort through the logs as they come in, with colored output and statistics, as opposed to web-based solutions. grep'ing through the logs and using tail -f works too, but i'd like to see it better formatted, with a pretty ncurses interface or something. just like htop looks nicer than top :) And it'd be handy to have counters of pageviews (even though they don't mean anything), failed requests, intrusions, etc,..
Maybe with pluggable progressbar-like-meters as in htop. :)

653
Developer's Corner / Re: SkyIDE - Latest Release Information
« on: September 11, 2006, 02:33 PM »
Congratulations on winning the contest, by the way, alexk!!

 :Thmbsup: :beerchug: :Thmbsup:

654
... and thanks, mouser for hosting such a wonderful contest on DC, and taking the time to organise and review everything, and giving away such a wide array of prices!

:)

655
General Software Discussion / Re: Gobby: A Collaborative Text Editor
« on: September 09, 2006, 02:17 AM »
Just installed it under linux, seems to work fine, good syntax highlighting etc,...  though I didn't test the actual collaborative part of it, since there was noone around to try it out with :)

656
Developer's Corner / Re: SkyIDE - Latest Release Information
« on: September 08, 2006, 08:12 PM »
Interesting!  You are making good progress.  :Thmbsup:

657
... but AOL IS the..... nevermind :P


;)

658
Developer's Corner / Re: Computer Programming Algorithms Directory
« on: September 07, 2006, 01:46 PM »
yeah it's deffinitly missing allot. Where are all the 3d programming algorythms? Physics engine algorythms,... etc?

659
General Software Discussion / Re: Gobby: A Collaborative Text Editor
« on: September 07, 2006, 01:32 PM »
That,.. is.. AWESOME!  :Thmbsup:

660
General Software Discussion / Re: is life without clicking possible?
« on: September 07, 2006, 10:06 AM »
Dupe.
This was posted on the forum before.

https://www.donationcoder.com/forum/index.php?topic=4275.0

661
please do post some,.. the only one i tried was a php thing and it was crap :D

662
This isn't new. Has been around for ages....

Locks don't really do much anyway,... there' just to make people FEEL safer,...
And maybe prevent kids without bumpkeys or the like from entering,...

But if someone is determined to get in, they WILL get in.

oh well :)

663
Definitely the new one...and maybe also give users an option to hide tabs they will never have a use for.

Very true, a c++ programmer won't need to look at a java tab all the time ;)

664
Developer's Corner / Re: SkyIDE - Latest Release Information
« on: September 07, 2006, 04:03 AM »
 :up: Good work, alexk!

One little side note, though:
  the project directory structure I proposed was only an example, to allow users to specify their own directory structure. There should probably be just one base path, in which the user can make subdirectories to their own wishes, and save his files in any of the subdirectories, or subdirectories of the subdirectories. Because there is generally no way of knowing how they set up the structure of their project. Many people like their directory structure to reflect the structure of their project. For example, if the project is part of a bigger project. (eg: a project with several sub-projects). A directory structure could look like this:

\
\server
\server\src
\server\include
\server\bin
\client
\client\src
\client\include
\client\bin
\common
\common\src
\common\include

Server and client would be two separate projects, and "common" would be code shared between both the server and the client (this is a very common approach). The project-file of both the server and the client would have to be able to include the common source into their project.

It would probably be possible as it is now, by making the common code a separate project as well, but in the real world this is a bit impractical.

I guess my point just is, that the directory structure shouldn't be hard-coded but completely up to the user. And the IDE should be able to handle whatever the user makes his directory structure like, for example by showing separate folders in the project-tree, representing the user-created subdirectories.


665
Developer's Corner / Re: SkyIDE Alpha 5 - Public Download is available
« on: September 03, 2006, 06:29 PM »
The problem is, if your document is big with a lot of tabs, it would take a large amount of time to do the conversion.

Yes, the idea is that the tab keypress is detected and spaces are inserted instead.
On top of that there could be a source-code formatting button that you can click to convert the whole document when you want to. (as opposed to real-time)

666
Developer's Corner / Re: SkyIDE Alpha 5 - Public Download is available
« on: September 03, 2006, 01:46 AM »
ADDED: When you create a new project now, SkyIDE auto generates a separate dir for the project and all project files including the project's .exe file will be placed in that dir when compiling.

Is it possible to still keep a project directory structure with this?
(eg, keep sourcefiles in myProject/src, headers in myProject/include, and binaries in myProject/bin)

667
Developer's Corner / Re: SkyIDE Alpha 5 - Public Download is available
« on: September 01, 2006, 03:08 PM »
Also, Convert Tabs Into Spaces will be added.
That's great!!

I hope many people will use your IDE and be satisfied with it! :)

668
I think I'll go procastinate.  8)

669
Good work!

670
Developer's Corner / Re: Borland's Museum of Antique Software
« on: August 29, 2006, 01:05 AM »
nice find!

671
Developer's Corner / Re: Please help me test my software - SkyIDE
« on: August 21, 2006, 12:24 AM »
Hi alexk!
The screenshot looks very nice! It looks very feature-rich.

I'd love to try it out, if you let me. I can't do a full-scale complete beta test of every feature in it though, because I'm a bit busy with other projects. But I'd be more than happy to give you some feedback, and test some basic things.

Some of the features you mentioned look really nice!

I've used quite allot of C++ IDE's before and finally settled with Code::Blocks since I can use it both in Windows and Linux (I do allot of cross-platform development) and it is under very active development, and it has features I like.

So since SkyIDE is windows-only I'm not going to be able to use it permanently unfortionally, eventhough it looks very nice. I'd be more than happy to try it out though!

It's interesting to see an IDE built with bcb. Thanks for submitting this project to the contest!




672
The Getting Organized Experiment of 2006 / GTD Tools
« on: August 20, 2006, 09:47 PM »
Here's a big list of gtd tools for different platforms (windows, macos, linux,...):


http://wiki.jeffsand...px/GTD/GTDTools.html


:)

673
No screenshots anywhere?

674
Living Room / Re: DC's "EVIL DEAD" Get Together
« on: August 20, 2006, 02:52 AM »
Here's a what we were working on,...

We asked ourselves, what would be a cool place for the DC folk to hang around in,
so I started goofing around a bit, and received an instruction here and there from Dell[a],
and we came up with the idea to make an Inn (or something) where we could all hang out in.

This is the (very unfinished) result,...
The top floor is nowhere near finished (still needs wooden bars and wall decorations and stuff), and the roof is missing yet, but we're getting there :) )


675
Living Room / Re: DC's "EVIL DEAD" Get Together
« on: August 19, 2006, 11:11 PM »
I don't even own a copy of counterstrike :shrug: does that make me a bad geek?

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