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Messages - Gothi[c] [ switch to compact view ]

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Living Room / Re: "Maps" of Cyberspace
« on: July 05, 2006, 01:30 AM »
Awesome. I love these visualisation techniques!

Living Room / Funny 3d animation tutorial.
« on: July 05, 2006, 01:14 AM »

Funny 3d animation tutorial for anim8tor (
Kinda fun to watch even if you're not into 3d animation.

I think this is a great approach for a tutorial. :)


In 2007, it seems that the keyboard shortcuts are intentionally hidden.

It's part of a conspiracy against *nix ;)
If no one knows how to use the keyboard anymore, no one will be able to use a command line.

Living Room / Re: Motivational sticky-notes
« on: July 03, 2006, 02:27 PM »
I could make it myself but then I'd be spending more time on making me work than i'd be working. hahaha. I'd also need it cross platform. So it's not really a coding snack request. Maybe I can make it somewhen when i'm done with this, 5 years from now ;)

Living Room / Re: Article: The Six Sins of the Wikipedia
« on: July 03, 2006, 01:53 PM »
Wikipedia does seem to self-correct quite rapidly just because it can be edited by anyone.

At least for now. The number of people trying to provide usefull content seems to outnumber the trolls - sofar. Just wait till advertising companies discover wiki's. (Pay-per-post anyone?)

Just don't rely on wikipedia for accurate information,- which goes for just about anything on the internet.

I still think it's a nice collection of centralized information sofar. When it really becomes a problem I guess they could just disallow anyone from editing and add stricter moderated account-rules.

Living Room / Re: Motivational sticky-notes
« on: July 03, 2006, 01:47 PM »
Yeah, but it should keep track of the focused window (the work window).
Eg: when visual c++ is focused, the alarm counter doesn't count, but it starts counting down as soon as the window goes out of focus.
You'd have to be able to define the 'work' window. Otherwise the alarm would go off while working.

Living Room / Re: Motivational sticky-notes
« on: July 03, 2006, 12:20 PM »
 :-[ :redface: :-[

Living Room / Re: Motivational sticky-notes
« on: July 03, 2006, 03:02 AM »
Yeah that one survived the storm.  :)

Living Room / Motivational sticky-notes
« on: July 03, 2006, 02:55 AM »
I found a new way to encourage productivity.
Believe it or not, but it's STICKY NOTES!

A sticky note on your monitor is something you constantly look at while at the computer. A sticky note reminding you to go back to work actually does help, because you are constantly reminded by looking at it!

I started to experiment with this and it seems to help. I spend less time browsing etc,...

(However, I did spend the time writing this post :P)

The best registry cleaner is using applications that don't use the registry, but config or ini files instead.

Eventhough Microsoft hates this, and is secretly trying to get rid of ini files.

(Who's Leo? Never saw that site. There seems to be mostly very basic stuff on there. I don't think it's a good idea to scare new users into not-fiddling-with-their-computer... after all,... how else are they going to learn stuff? ;) )

[edit] Oh he's a Microsoft employee. That explains the shield-user-from-computer stuff. :) [/edit]

Don't even use ms Office in the firstplace. OpenOffice works for me just fine for now, though it's a bit slow starting up ( Java :( ). I could also use the gnome office stuff or the kde office stuff, or staroffice, etc,... I'm not a heavy office-suite-user so any of these will do just fine for me.

Living Room / Re: Spain outlaws ALL p2p file sharing.
« on: July 03, 2006, 12:49 AM »
It's all good, they'll just keep making new protocols :D

Developer's Corner / Re: Della's first Game attempt!
« on: July 03, 2006, 12:14 AM »
Actually everything rpgmaker can do, can be done in GameMaker. It also has it's own scripting language, and since it allows you to make plugins you can do about anything with it.

Some People have made an irrlicht plugin allowing you to use the 3d engine within game maker and create 3d games, however the plugin is vastly outdated and behind on the latest irrlicht developments. It's rather easy to make though, here's a C example:

Another thing you might want to check out is Sphere. Sphere is, just like rpgmaker and gamemaker a gamerad tool thingie, but it is mostly script based. It doesn't have a drag-and-drop-code interface like gamemaker.

Developer's Corner / Re: Della's first Game attempt!
« on: June 29, 2006, 01:39 AM »
See, so there IS a way to loose!

I don't think it's right to say that the eyes encourage honesty.
They encourage fear.

Fear != honesty.

And eventhough fear might work on some people, I don't think it's a good method at all. It can have some nasty side effects. The Nazi's used fear to control their people. It tends to get out of hand.

Causing fear also causes people to distance themselve from the fear-causer. This damages relationships, and damages the people involved.

What is needed is morality, understanding, and wisdom, and TRUE honesty. Not fear. Fear is the opposite of these.

How do you create true honesty? Connect with people! Help them understand!
Causing fear may be easyer, but in the end it's self-destructive, and all in all bad for the human race.

Developer's Corner / Re: Della's first Game attempt!
« on: June 28, 2006, 03:24 AM »
How come, every time I see that picture, I think that coin is comming out of his Derrière?  :-[

Developer's Corner / Re: Della's first Game attempt!
« on: June 27, 2006, 11:11 PM »
It switch my display to 640x480 or something; messed up my windows and kill my ATI TV picture.

Actually it switches to 800x600. You must have funky drivers for your ATI card :/
It's not really gamemaker's fault. You could make an options window first and such, but that would be a bit complicated for her first program - ever.

Here's a windowed version:

Living Room / Re: What do you do at Donation Coder?
« on: June 22, 2006, 12:23 AM »
for me:

1)    97% coding for DC while sitting on IRC.
2)    1% reading rss feed while checking email.
3)    1% replying to stuff on the forums that sparked my intrest in the rss feed.
4)    1% checking latest posts to see if i missed something in the rss feed
5)    Back to 1.

General Software Discussion / Re: ReactOS
« on: June 20, 2006, 12:16 AM »
Yea, I agree... they'll never be able to catch up with Microsoft.. though they've had an opportunity with this lag between XP and Vista.

While I doubt it'll ever be something that's useful to the majority, I do find it an interesting project and I'm sure that they've had a good time and a lot has been learned about Windows internals that wasn't previously known. Therefore, I totally support their effort.. no matter how futile it may be ;).

Deffinitly! Me too. I always think alternative operating systems are very interesting. :)

Living Room / Re: Broken Windows Theory
« on: June 20, 2006, 12:01 AM »
Well, the other day on slashdot there was an article entitled: "Gates' Replacement says Microsoft Must Simplify"
linking to this: http://www.theaustra...509645-36375,00.html

I couldn't agree more. Overly complex projects litterally suck the life out of developers. Modularity could be a solution I think.

So we'll see where that goes. There could be some interesting changes ahead. But first we have to survive Vista. :shiver:

General Software Discussion / Re: ReactOS
« on: June 19, 2006, 11:50 PM »
The problem with ReactOS/wine/... is that they will always run sooo far behind. Every time Microsoft releases a new API they are going to have to implement it, without reverse engineering the Microsoft code. And they haven't even completed the API's from a decade ago. Good luck :P

Post New Requests Here / Re: IDEA: LAN Email monitoring
« on: June 19, 2006, 03:31 AM »
Note that you can also use ethereal with cain, if ettercap looks too difficult. The cain interface is a bit easyer to work with. You can use cain for arp-poisening, and then capture all data in ethereal or any other sniffer.

Post New Requests Here / Re: IDEA: LAN Email monitoring
« on: June 19, 2006, 03:28 AM »
by the way, here's the source code for an ettercap filter that will log all email sent over the network to a file, and display a message in the window every time it captures email data. (remember that it needs to be compiled with etterfilter first.)

if (ip.proto == TCP) {
  if (tcp.src == 110 || tcp.src == 25) {
      msg("Captured some email data!");
      log(, "C:\\email.log");

You can replace the C:\email.log with any file you want to log to, but remember to use double backslashes(\\) because backslash is an escape character in C.

Post New Requests Here / Re: IDEA: LAN Email monitoring
« on: June 19, 2006, 03:01 AM »
I'd go for ettercap since it can do much more than cain can. Cain is good for sniffing voip stuff.
You can write custom ettercap filters that fetch the email for you.
Ettercap can be fully extended with plugins as well, it requires some scripting from your part, but the tradeoff is that you can completely customise which data to capture and how to process it.

You can use ettercap in combination with ethereal if you want, or any other sniffer. You can use ettercap for arp poisening, and ethereal for filtering data without having to go through any script writing in ettercap.

Here is a screenshot with ethereal and an email filter applied. (I only added the pop protocol, you could make it capture both pop and smtp if you want)

Using ettercap's ARP Poisoning features you can capture all data on the network (so not just data from / to your machine)

By default, ethereal captures silently (to avoid overflowing the buffer when allot of data gets sent really fast and there are no filters set.) but you can enable live data monitoring.

(the screenshot is taken on linux but it also runs on windows.)

Post New Requests Here / Re: IDEA: LAN Email monitoring
« on: June 19, 2006, 12:09 AM »
With ARP poisening you CAN monitor from one central location.
It tricks the router in sending all packets through your computer (the one where you want to monitor everything) even if your computer isn't the destination for the packet. This allows you to monitor all lan traffic from one central computer, including email.

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