« on: October 01, 2013, 11:40 AM »
This topic has been moved to Post New Requests Here.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
New Zealand has finally passed a new Patents Bill that will effectively outlaw software patents after five years of debate, delay and intense lobbying from multinational software vendors.
Aptly-named Commerce Minister Craig Foss welcomed the modernisation of patents law, saying it marked a "significant step towards driving innovation in New Zealand".
"By clarifying the definition of what can be patented, we are giving New Zealand businesses more flexibility to adapt and improve existing inventions, while continuing to protect genuine innovations," Foss said.
I’ve had an unusual number of interesting conversations spin out of my previous article documenting that mobile web apps are slow. This has sparked some discussion, both online and IRL. But sadly, the discussion has not been as… fact-based as I would like.
So what I’m going to do in this post is try to bring some actual evidence to bear on the problem, instead of just doing the shouting match thing. You’ll see benchmarks, you’ll hear from experts, you’ll even read honest-to-God journal papers on point. There are–and this is not a joke–over 100 citations in this blog post. I’m not going to guarantee that this article will convince you, nor even that absolutely everything in here is totally correct–it’s impossible to do in an article this size–but I can guarantee this is the most complete and comprehensive treatment of the idea that many iOS developers have–that mobile web apps are slow and will continue to be slow for the forseeable future.
But the Redmond giant has also announced a change to the Security Policy for its Store Apps, in order to make the apps available on Windows Store, Windows Phone Store, Office Store, and Azure Marketplace safer for users.
"The policy, which is effective immediately, requires developers to fix security vulnerabilities in their apps and enables Microsoft to remove an app from sale if the developer does not provide an effective fix. The requirement applies to all apps available in the online stores, including Microsoft apps," the company explained.
"Developers will have a maximum of 180 days to submit an updated app for security vulnerabilities that are not under active attack and are rated Critical or Important according to the Microsoft Security Response Center rating system. The updated app must be submitted to the store within 180 days of the first report that reproduces the issue."
Jeff Moss (aka “The Dark Tangent”), founder and director of the Black Hat conference and DEF CON, has officially announced that employees of US federal agencies should keep away from this year's edition of DEF CON, which is scheduled for the beginning of August.
"For over two decades DEF CON has been an open nexus of hacker culture, a place where seasoned pros, hackers, academics, and feds can meet, share ideas and party on neutral territory. Our community operates in the spirit of openness, verified trust, and mutual respect," he wrote in a statement titled "Feds, we need some time apart."
"When it comes to sharing and socializing with feds, recent revelations have made many in the community uncomfortable about this relationship. Therefore, I think it would be best for everyone involved if the feds call a "time-out" and not attend DEF CON this year. This will give everybody time to think about how we got here, and what comes next," he concluded.
7. Except as agreed between you and us in a separate written agreement referencing this Participation Requirement, you will not use any Content or Special Link, or otherwise link to the Amazon Site, on or in connection with:
a. any client-side software application (e.g., a browser plug-in, helper object, toolbar, extension, or component or any other application executable or installable by an end user) on any device, including computers, mobile phones, tablets, or other handheld devices;
Shame on us for not catching this a month ago when it was first reported, but it seems that two of the biggest caching plugins in WordPress have what we would classify a very serious vulnerability – remote code execution (RCE), a.k.a., arbitrary code execution:
…arbitrary code execution is used to describe an attacker’s ability to execute any commands of the attacker’s choice on a target machine or in a target process. – Wikipedia
It appears that a user by the name of kisscsaby first disclosed the issue a month ago via the WordPress forums. As of 5 days ago both plugin authors have pushed new versions of their plugins disabling the vulnerable functions by default. The real concern however is the seriousness of the vulnerability and the shear volume of users between both plugins.
If you're reading this page, chances are that you're already well aware that E.T. for the Atari 2600 is one of the most reviled games ever made. I never understood why. As a child, it was one of my favorite games. I still think it's a good game. Apparently, I'm not alone.
On this page I'm going to briefly explore why people hate E.T., and how the game can be fixed.
I’m reading through the latest digital edition of Game Developer Magazine which contains their annual survey. The salary numbers overall weren’t concerning to me, until I scrolled down and saw the differences between the male and female survey respondents. The next time someone tells me that men and women get paid equally for their talents in the game industry, I wanted something to link to them. This is just plain disgusting.
Ian Hickson, the googler who is overseeing the HTML5 standard at the W3C, has written a surprisingly frank piece on the role of DRM. As he spells out in detail, the point of DRM isn't to stop illegal copying, it's to stop legal forms of innovation from taking place. He shows that companies that deploy DRM do so in order to prevent individuals, groups and companies from innovating in ways that disrupt their profitability
In 2008 Nissan and Sony PlayStation teamed up with an interesting concept – could expert gamers on the Gran Turismo computer game transform their skills to real life racing?
After 25,000 applications in 13 countries they invited the best gamers to a ‘GT Academy’ for intensive training and the results proved to be better than anyone expected.
The programme has already produced drivers such as Spain’s Lucas Ordonez and France’s Jordan Tresson who have both gone on to compete in the 24 hours of Le Mans.
Last year’s GT Academy winner Jann Mardenborough teamed up with a pro driver Alex Buncomb and entered the British GT pro-am series - an event where a pro is teamed up with a 'gentleman driver' who is expected to be slower than his partner.
However, despite having no professional driving experience, Mardenborough proved to be as fast as the pros and was so good that the series has now banned further GT Academy drivers from taking part.
Those in the know have seen this day approaching for quite some time, but Microsoft has made it official. XNA Game Studio is effectively done. A leaked internal email revealed the company is prepared to retire the development toolset on April 1, 2014. While some believe this could spell the end for Xbox Live Indie Games, a Microsoft representative told Polygon the company wouldn't be discontinuing the service entirely.
The US Patent and Trademark Office has approved Apple's request to trademark the design and layout of its iconic retail stores — stores that other US companies have tried in recent years to imitate. Apple had to fight to get its store trademark, with the patent office rejecting Apple's request twice. In the second rejection, the USPTO said that Apple's design wasn't "inherently distinctive," prompting Apple to file a 122-page document arguing its case, complete with consumer surveys and photos of its storefronts.
What happens if you give a thousand Motorola Zoom tablet PCs to Ethiopian kids who have never even seen a printed word? Within five months, they'll start teaching themselves English while circumventing the security on your OS to customize settings and activate disabled hardware. Whoa.
The One Laptop Per Child project started as a way of delivering technology and resources to schools in countries with little or no education infrastructure, using inexpensive computers to improve traditional curricula. What the OLPC Project has realized over the last five or six years, though, is that teaching kids stuff is really not that valuable. Yes, knowing all your state capitols how to spell "neighborhood" properly and whatnot isn't a bad thing, but memorizing facts and procedures isn't going to inspire kids to go out and learn by teaching themselves, which is the key to a good education. Instead, OLPC is trying to figure out a way to teach kids to learn, which is what this experiment is all about.
Rather than give out laptops (they're actually Motorola Zoom tablets plus solar chargers running custom software) to kids in schools with teachers, the OLPC Project decided to try something completely different: it delivered some boxes of tablets to two villages in Ethiopia, taped shut, with no instructions whatsoever. Just like, "hey kids, here's this box, you can open it if you want, see ya!"
Just to give you a sense of what these villages in Ethiopia are like, the kids (and most of the adults) there have never seen a word. No books, no newspapers, no street signs, no labels on packaged foods or goods. Nothing. And these villages aren't unique in that respect; there are many of them in Africa where the literacy rate is close to zero. So you might think that if you're going to give out fancy tablet computers, it would be helpful to have someone along to show these people how to use them, right?
But that's not what OLPC did. They just left the boxes there, sealed up, containing one tablet for every kid in each of the villages (nearly a thousand tablets in total), pre-loaded with a custom English-language operating system and SD cards with tracking software on them to record how the tablets were used.