Meanwhile you back 350 projects!? Any quick notes about averages and some special case backing higher amounts?
-TaoPhoenix
I am at 376 Backed, with 7 currently active. The most I've spent is 120 Pounds, followed by 120 USD, followed by 114 USD, and 2 100 USD. The first is consistently putting out stuff- the next two just closed, but I anticipate no problems. The third was a failure, with complete recompense and a product. I was doing it more to get the collateral stuff (editing from gaming professionals, and opinions on work) and they didn't respond in time for my deadline, so that was more of a hit than the actual product. The other 100 was ahead of schedule for the main product, and the stretch goals followed closely.
There's no way to export your data that I know of, so I haven't really done any analysis. But I do have rules for backing, no matter how much I want to get stuff, that I've detailed before. It's become more and more refined as I go along. I've passed on some things that I've thought were good ideas and/or I wanted because of them- I'm pretty strict in that regard.
Most of the things that I've gotten have been in the gaming category- mostly role-playing games and board games, and accessories for both. There are a few computer games in there (both of my other failures are computer games), and I really seem to like wallets from what one of my friends commented.
My first backed project was in Dec 18, 2009, and there were no thoughts of failure back then- I was only backing people I knew that wanted to do things.
And on that note, Kickstarter's interface for projects that you have backed sucks when you've backed as much as I have.
My oldest non-fulfilled Kickstarter that I still consider viable was funded on Jul 17, 2011. My first failure was funded Apr 6 2012, and looking back at it, I wouldn't have backed if I were using my current rules. But it was only $5. And looking through, I have another failure- it was for $1. It actually delivered, but an iOS update broke it, and the developer refunded everyone rather than deal with Apple again, and released the source.
Another interesting tidbit- I have backed only 5 unsuccessful projects (in terms of funding). I have pulled out of quite a few... subsequent research or a re-think of whether I wanted to be involved were the causes.
Used correctly, it's a great platform. But a lot of the crowdfunders don't know what the platform is for, and of course are understandably annoyed and verbal when their project fails. Creating an image that I don't think is accurate, and am sure that Kickstarter doesn't want.