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Author Topic: N.A.N.Y. 2014 pledge: Some sort of game (Didn't get it done :( )  (Read 18531 times)

p3lb0x

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NANY 2013 Entry Information

Application NameUnnamed
VersionPre-alpha
Short DescriptionA platforming game, with adventure elements.
Supported OSesWindows 7 (Probably older and newer as well)
Download Linkhttps://dl.dropboxus...ANY2014/nany2014.rar
System Requirements
  • Keyboard
  • Mouse
  • Windows


Description
I set out to create some sort of game, and the basic framework is almost done. Most of the work was based on what I learned and did in my SHMUP, a Löve2d story game. I ended up making a platformer which was suppose to have adventure'esque elements, but didn't get around to that.

Features
Jumpin' 'n' runnin'

Planned Features
I am hopefully going to get around to creating some levels and actually finishing it at some point after new years.

Screenshots
Untitled.png

Usage
Installation
Unpack and run the executable

Using the Application
S and D for movement
H for jumping
J for hitting stuff with a bat (Which does nothing at the moment)
O to show collision boxes for debugging

Uninstallation
Delete the game, it also puts a small plain text file in %appdata%\LOVE\nany2014

Tips
Any tips for using it?

Known Issues
The position of the character goes haywire if you move the window around, I am not sure what's up with that


-- Original post --
Spoiler
Basically I am going to make a game, not quite sure what yet but I have a few ideas. In case anyone saw my other topic SHUMP, a Löve2D story, they know that I still need to figure out what the game is about. So, any input on that would be fantastic. Also, I will try, once again, to keep a kind of log on progress.



As of right now I only have a startup screen and some early menu stuff going on. The display settings are also being loaded from a file and I hope to make it configurable from in game at some point, but it is not priority right now.

Stop mousering people so much - Mouser
« Last Edit: December 30, 2013, 05:33 PM by p3lb0x »

kyrathaba

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #1 on: October 29, 2013, 08:39 AM »
Perhaps a story-driven game, not terribly graphics intensive (as that takes much more effort), and one that can be completed within a few hours?

p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #2 on: October 30, 2013, 09:42 AM »
Possibly, that puts more emphasis on creativity and the ability to tell a story. I'd rather make a mostly gameplay driven game as that would allow me to keep programmer art and doesn't require a very well thought out story. ANYHOW, in the same vein as my SHMUP thread I will post video updates when I create features or otherwise feel like it.



Relatively smooth resolution change with scaling of graphics and added view range if the aspect ratio exceeds 1.33.

edit: OH GOD, that video messed up. sec, let me fix that

edit edit: fixed

edit edit edit: Pretty much done with the options screen, now to figure out what game to make.



The options menu takes the 20 largest fullscreen resolutions and lists them for the user to pick, it also saves the options in a text file so that they persist.

edit edit edit edit: started working on some actual game stuff. Decided on 2d platformer. We'll see how it goes. Spent an all nighter coding and listening to the wonderful soundtrack from Bastion, which I accidentally recorded while making the below video




edit edit edit edit edit: Got some basic animation working using Spritebatches and Quads to help optimize the drawing of graphics.

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« Last Edit: November 14, 2013, 07:35 PM by p3lb0x »

kyrathaba

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #3 on: November 18, 2013, 07:31 AM »
How's the game coming, p3lb0x?

p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #4 on: November 18, 2013, 03:29 PM »
Kind of hit a bit of a hitch where I can't quite decide what to do next. I think I'll set up sound though.
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Deozaan

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #5 on: November 18, 2013, 08:39 PM »
I just noticed there are more nifty videos to watch in your last post.

I'd like to request that you don't edit your old posts when you've got an update. If I've already seen the post, I won't be notified about your edits and therefore I won't see them.

p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #6 on: November 19, 2013, 03:06 AM »
Ah, sorry. I frequently post on another forum where bumping your own threads with double posts is looked down on.

edit:



Added sounds, with them being handled by the TEsound library to make it easier to keep track of large amounts of sounds. Also changed a few things and added a jump animation (or static image or whatever)
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« Last Edit: November 19, 2013, 07:46 AM by p3lb0x »

p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #7 on: November 25, 2013, 01:52 AM »


Added level functionality, now to figure out a way to build levels effectively. This is made by manually plotting different platforms into a grid and then adding that to the gamestate.
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Deozaan

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #8 on: November 25, 2013, 10:34 PM »
Nice work! I like seeing your updates/progress.

I'm sure the sounds are just temporary, but I wanted to point out that the jumping sound effect sounds like a bullet being fired or something similar.

p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #9 on: November 25, 2013, 11:54 PM »
Yeah, they most definitely are temporary. Just there to check if it works.
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p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #10 on: December 11, 2013, 08:34 AM »


Started building a level, not using the platforms I created in the previous video, although something like that will definitely be used for more generic platforms later. Right now I am just working on creating an intro level.
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« Last Edit: December 12, 2013, 01:05 AM by p3lb0x »

p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #11 on: December 30, 2013, 03:58 PM »
Decided to spend the time between christmas and new years with my girlfriend instead of finishing my NANY. For the people that want to check out what I made you can download the current version here

Controls are WASD for movement, H for jumping, J for useless batting action. O for showing collision detection debug boxes and escape for quitting to the menu.

Was fun, slightly burned out halfway through. But that's alright, still learned a lot and I'll be back next year!
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Deozaan

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #12 on: December 30, 2013, 04:00 PM »
I recommend you update the original post--as well as the thread title--to say whether or not this is a finished NANY entry or if it's been withdrawn.

If it's a finished submission, then more details in the original post would be great. There's a nice template you can use to standardize it and give you an idea of the kind of info to include. :Thmbsup:

p3lb0x

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Re: N.A.N.Y. 2014 pledge: Some sort of game
« Reply #13 on: December 30, 2013, 05:20 PM »
I wouldn't count it as finished, but yeah. It would probably be a good idea to update the opening post.
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