Another example of how micropayments could change things:
By now it's expected that major American multiplayer games like World of Warcraft will charge customers a monthly subscription fee. But the news out of Asia's booming gaming market suggests a different approach may be more lucrative: Throw open the gates to your online world, while tempting users with small purchases that help them look good while they're visiting.
While I'm not a gamer, I like the idea!
http://www.wired.com....html?tw=rss.culture