I didn't know this was doable. I need to watch Mouser's videos more often.
-bob99
I didn't know it was doable either! - which is why I put up the "tutorial" above, as I figured maybe other CHS users might not know.
I only discovered it by accident, playing about in the CHS main GUI window - I had inadvertently clicked and held a tab
by its label, and I saw this ghostly rectangular image of the tab outline moving around. "That's funny..." I thought, then realised that I was dragging an object (the tab's pane).
A bit more experimentation showed that these Tabs seem to behave as inner panes trapped within the boundaries of the CHS main GUI window, and you can stick them together or to the sides of that window. If you double-click a Tab, it then "floats" as though it is a separate window, but it's behaviour is not that of a normal Windows object. Double-clicking it restores it to it's previous position, but it seems to lose its size settings in so doing. You can make all 3 tabs floating and then make them disappear (by closing them), leaving an empty main CHS GUI window(!) - and I haven't figured out how to get the tabs back - but you can quickly restore normality by selecting a preset Layout from the menu.
This "draggability" and reconfiguring of the tabs in the CHS main GUI window seems not to have been documented (?), or covered in any of the CHS videos by
mouser that I have seen:
See this summary of CHS "How to" videos ("screencasts"): (Have I missed any?)
Look, I just dragged each of the 3 tabs into individual vertical panes in the CHS main GUI window. I think this may be even more useful (good ergonomics) to me than the LHS+RHS pane configuration in the "tutorial" objective, above.
By the way, I always make a point of saving my favourite new Layouts as named presets (
Layouts | Save As), so that I can always quickly invoke each one by name at a later stage. The save of a Layout will also include the current Tree position/display, and the current Grid columns/display, and the current sort order details at the same time, so I can restore them when invoked. More nifty features of CHS!