It still feels to me that these game frameworks are aiming at 'arcade' or 'point and shoot'-type games.
-urlwolf
Yep. That's what game frameworks are. They're to do the 2D/3D stuff that you need to build a
game. As the stuff besides the 2D/3D stuff is already available with the core libraries.
Apart from dragging and dropping things, writing an answer to a question is the most common behavior. The time pressure component is important, but so is the collaboration (or competition) in real time
-urlwolf
So, you don't need a game framework. You are just building a
standard application, a.k.a. a
business application. Nothing in that description is specific to games and thus would not require a game framework.
So I would contend that you are looking for one of two things. Either a purpose-built application that creates the type of "multimedia" application you want or a visual programming tool like 40Hz linked to avoid building it in a text editor.
That said, I would suggest taking the things you have already built (with the tools you had) and finding the common elements of those designs and then solicit the various universities and such to find students that are willing to create such an application as an open source project. If such a tool would be of aid to people learning a topic, I am sure the universities will be interested.
But, if you are now thinking, "Well, yeah... That is what I am asking for. i.e. an application to build these 'games' quickly. So you are just saying, in order to build it you must build it." Then I would say that in the most basic form you are asking the general question "How do I make custom programs quickly with the least effort and not having to learn some new programming stuff?" And the answer I would reply with is do exactly what you are doing. Namely just use the stuff you already know how to use to McGyver up some prototypes that are
good enough to determine if the project is worth "spending more resources" on. If it is, then hire/find a programmer that can build stuff for you quickly.