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Author Topic: Tower Defense Flash Game of the Week: Ravine  (Read 7650 times)

mouser

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Tower Defense Flash Game of the Week: Ravine
« on: February 18, 2009, 06:02 AM »
Here's a very nicely animated cartoony tower defense game.  Missing some features i like to see in a TD game, but this has to be one of the best graphics seen in this type of game.



from http://flash.plasticthinking.org/

flyingoctopus

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Re: Tower Defense Flash Game of the Week: Ravine
« Reply #1 on: February 18, 2009, 10:21 AM »
nice
« Last Edit: February 18, 2009, 10:30 AM by flyingoctopus »

gexecuter

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Re: Tower Defense Flash Game of the Week: Ravine
« Reply #2 on: February 18, 2009, 01:50 PM »
Nice game but i got stuck on the second level so i quit, maybe i will visit later.
Mouser is made of win and awesome!

Shook

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Re: Tower Defense Flash Game of the Week: Ravine
« Reply #3 on: February 18, 2009, 03:27 PM »
Great Tower Defense game, with superb graphics. It's quite hard, though. Nearly got killed in level 2 by one sneaky dragon that slipped past my initial defense and started munching on my castle. :|
Thanks for sharing!

mouser

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Re: Tower Defense Flash Game of the Week: Ravine
« Reply #4 on: February 18, 2009, 04:54 PM »
for those who follow the genre, there is one small innovation here which does add an interesting element of strategy: when enemies reach the base, they stay at the gate attacking it (rather than going in and eating one life).  this actually has strategic implications because it means you can't just put all your attackers up front and "sacrifice" one life occasionally by letting an enemy get through the lines.  with this twist it means that the less defenses you have at the end of the path, the more damage any attacker is going to cause if he sneaks through.  nice touch.