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Messages - p3lb0x [ switch to compact view ]

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101
General Software Discussion / Re: Game Author Posts on The Pirate Bay
« on: February 11, 2013, 10:00 AM »
I think it's because the authors consider themselves artists more than businessmen. I mean, it would make sense to see people enjoy your art and think you're awesome.

102
Living Room / Re: I am now the proud owner of my very own NANY mug :D
« on: January 19, 2013, 10:34 AM »
It's just the 4 stages of my game of Spore where I played as Cody. I don't quite remember why mouser sent it to me.

103
Living Room / Re: I am now the proud owner of my very own NANY mug :D
« on: January 19, 2013, 09:43 AM »
mugs.JPG

Here's a picture of both my mugs. Is it just production variance or are the new mugs slightly larger?

104
N.A.N.Y. 2013 / Re: NANY 2013 Release: Brolands
« on: January 01, 2013, 11:14 AM »
Hilariously bad teaser video added to the opening post.

105
N.A.N.Y. 2013 / Re: NANY 2013 Release: Brolands
« on: December 28, 2012, 11:42 PM »
Of course, I'll take a look at it.

106
N.A.N.Y. 2013 / NANY 2013 Release: Brolands
« on: December 28, 2012, 12:40 PM »
NANY 2013 Brolands

Application NameBrolands
VersionFirst public version (I don't really have version control)
Short DescriptionA Borderlands inspired random guns generator mod for Cortex Command
Supported OSesAny OS that can run Cortex Command
Web Pagehttp://xeno-mods.com...mod/135/brolands-wip
Download Linkhttp://xeno-mods.com...mod/135/brolands-wip
System Requirements
  • Cortex Command
  • Processor: 1GHz processor
  • Memory: 1GB RAM
  • Hard Disk Space: 150MB HDD space
  • Video Card: 640x480 (VGA) resolution monitor
  • Additional: Should run on any PC released within the past 5 years.
  • (Blatantly stolen from the steam page for CC)
Authorp3lb0x


Description
There had been talk about implementing random guns akin to the ones found in Borderlands for some time on the Datarealms fan forums. And with scripts being allowed to run on so called attachables in the game, it suddenly became a possibility. I basically thought to myself that it would be a fine project to start up after I grasped the basics of the scripting language Lua that Cortex Command uses.

Features
When you buy the weapon in game the first thing it does is pick a body, a magazine, a barrel and a bullet type. Then it smacks them together, rolls up some stats and is ready to be used. It is able to generate 57750 different guns before applying the randomized stats. It also features some lua scripting on 5 of the 7 included projectile types that are inspired by the elemental effects in Borderlands.

Planned Features
I hope to include all the weapon types of Borderlands at some point. But I need more sprites for that to work. Something that I've been supplied with by people on the Datarealms fan forums.

Screenshots

Showcases some of the bullet effects
GunEffects.png

Large amount of generated guns
GunsLotsOfGuns.png

Video


Usage
Installation
Unpack the Brolands.rte folder to the Cortex Command folder and it should automatically load the mod when the game is started.

Using the Application
It should then pop up under weapons in game. Just buy it and it will generate a random gun when it gets loaded in the game world. It might be difficult to spot as only the handle of the gun is actually visible in the shop menu in game.

Uninstallation
Just remove the Brolands.rte from the Cortex Command folder. It shouldn't have affected anything in the base game.

Tips
Luck affects the quality of the guns a lot. Some of them are pretty decent while a lot of them are below average.

Known Issues
While the mod is basically feature complete. It is missing a buttload of polish and is pretty full of bugs. It is however working and the bugs aren't game breaking in anyway (The two worst are a single console error on creation that I can't track down and some effects not triggering nearly as often as they should). In the polish department the worst part is probably how messy the code is, but also how unbalanced the different modules are. I also haven't gotten around to making muzzle offsets for the barrels. But you hardly notice it anyway.


107
Cheers! Will try to not put off playing it!

108
Sounds nice, I really like the aesthetic of the bit.trip games. I haven't had time time really delve into them yet, something I hope to rectify, can has plz?

109
DC Gamer Club / Re: Stealth-focused Computer Games
« on: December 11, 2012, 02:17 PM »
Stealth Bastard also looks pretty good, it's kind of action-stealth. Not the patient-calculated stealth people have been peddling so far

110
I believe so, I haven't actually tested it yet though as I haven't gotten around to doing the procedurally generated lightning effects I need afterwards.

111
Got some more work done on this. Shaping up to at least get a working release out in time for NANY. Done a bunch of scripts for the different bullet types so that they at least emulate the effects from Borderlands 2 slightly.
Does it count if it isn't finalized? I haven't done any other gun types than SMGs, which I did plan to do. But I need tons of graphic content to do so, and I am not able to produce it myself.

112
N.A.N.Y. 2013 / NANY 2013 Pledge: Brolands, a mod for Cortex Command
« on: October 27, 2012, 04:21 PM »
The game Cortex Command is a sandbox side scrolling shooter with pixel physics. I have set out to create a random gun generator for this game akin to what is found in the game Borderlands.

This will be done through the games Lua scripting implementation and a lot of sprites (that I have been supplied with by the community). I am already pretty far along and I have the basic script down that handles randomization. But, I still need to implement it for all the weapon types found in Borderlands as well as scripting some different effects for different projectile types.

Here's a picture of the current prototype, which is able to generate little over 40.000 different combinations, not including the different firing sounds they have.

113
Living Room / Re: DRONE - web video series
« on: October 25, 2012, 01:25 PM »
The effects were pretty badass and the moral grey zones were really neat. I just felt that the story felt a bit flat and uninspired. But overall, pretty noice

114
DC Gamer Club / Re: Torchlight 2
« on: September 18, 2012, 02:08 PM »
Oh man, I sure am hyped for this. Anyone up for some early coop or do we want to get a grip of the game before attempting this?

115
Living Room / Re: Recommend some music videos to me!
« on: July 27, 2012, 08:20 AM »


Hilarious music video and terribly catchy k-pop. WHAT COULD GO WRONG?

116
Living Room / Re: Recommend some music videos to me!
« on: June 27, 2012, 09:02 PM »
Knights of Cydonia by Muse



Not only is the music fantastic, the music video is a hilariously great homage to spaghetti westerns.

117
Living Room / Re: Donation gamer: Games to give
« on: May 19, 2012, 07:53 AM »
Recently bought myself a preorder four pack of Torchlight 2 and with that came 4 copies of Torchlight 1. I've got at least one to spare, so if anyone is up for it. Just give me a call

Edit: Oh yeah, sent it to Ampa

118
DC Gamer Club / Re: Torchlight 2
« on: May 19, 2012, 07:40 AM »
Aw what? I also got myself a 4 pack. If anyone wants in just give me a shout out.

And that's them. Ain't got no more games guys.

119
Living Room / Re: Recommend some music videos to me!
« on: May 08, 2012, 12:56 PM »



Fan video for the Mystery Skulls' Money. I thought it was pretty awesome.

120
DC Gamer Club / Re: Steams Great Gift Pile
« on: February 28, 2012, 12:40 PM »
And with march coming up, I thought I would bump this thread

121
Living Room / Re: Recommend some music videos to me!
« on: February 14, 2012, 05:20 PM »


Not much to say besides the song being pretty good and the video being a huge shoutout to old adventure games and consoles.

122
Living Room / Re: Donation gamer: Games to give
« on: February 06, 2012, 07:16 AM »
No problemo, brohaims

123
Living Room / Re: Donation gamer: Games to give
« on: February 05, 2012, 01:35 PM »
I recently bought the IndieGala 2 but I already own quite a few of the games. So I am giving away the spare keys.

  • inMomentum
  • Zombie Shooter 1
  • Zombie Shooter 2
  • Hacker Evolution: Untold
  • Hacker Evolution: Duality
  • Your Doodles are Bugged!

Oh yeah, I forgot to mention this. But all these games are on steam. So you'll need that to play them

124
DC Gamer Club / Steams Great Gift Pile
« on: December 21, 2011, 06:01 PM »
Steam is doing an even like the summer event where completing achievements in games gives you free stuff. This time however you can trade your free stuff around.

http://store.steampo...red.com/holidaysale/

I have a few coupons I'd be willing to trade.

-25% valve games
-50% off Zombie Driver
-33% off any GSCgames Game

125
DC Gamer Club / Re: Dungeon Defenders - A Tower Defense CO-OP RPG
« on: December 11, 2011, 07:50 AM »
I don't think you can get a 4-pack if you already own the game. I might be wrong though

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