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Jan 14, 2018
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Long thought-provoking essay on programming
Victor wanted something more immediate. “If you have a process in time,” he said, referring to Mario’s path through the level, “and you want to see changes immediately, you have to map time to space.” He hit a button that showed not just where Mario was right now, but where he would be at every moment in the future: a curve of shadow Marios stretching off into the far distance. What’s more, this projected path was reactive: When Victor changed the game’s parameters, now controlled by a quick drag of the mouse, the path’s shape changed. It was like having a god’s-eye view of the game. The whole problem had been reduced to playing with different parameters, as if adjusting levels on a stereo receiver, until you got Mario to thread the needle. With the right interface, it was almost as if you weren’t working with code at all; you were manipulating the game’s behavior directly.
It's been a while since I posted to this thread -- I'll try to do better.
Today's mini-review of a board game is for a card game called "Fabled Fruit":
I've played this game with my serious board gamer friends, my 12 year old niece, and my mom, and they all loved it.
It plays from 2-5 and all player counts are good. The basic rules are quite simple, you lay out 6 piles of cards and on each turn a player choose which card to visit, either performing the unique special action specified on the card, or paying the "cost" on the card in with different kinds of fruit mini-cards and claiming it. First player to claim a certain number of cards wins.
What makes the game quite unique and special, is that the game comes with 70+ different cards, and as you play the game over the course of multiple sessions/days/weeks/month, old cards are removed from play and new ones are revealed. So the game is introducing new elements each time you play it, but the rules only change a tiny bit each time. It's wonderfully entertaining to adjust your gameplay to the new changes that come each time you play it.
Highly highly recommended for all variety of gaming personalities.
In July, the Director of the World Wide Web Consortium overruled dozens of members' objections to publishing a DRM standard without a compromise to protect accessibility, security research, archiving, and competition.
Read more here: https://boingboing.n...eatures-for-all.html