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Just stumbled upon this awesome find: http://davesmapper.com
Create amazing maps for your table/board games (or even a computer game if you feel so inclined!)
100% free too!
Beyond the Bitcoin Bubble: Long article on blockchain technology and cryptocurrency and the core ideas that might be useful
Longish article on blockchain and cryptocurrency recommended by Kevin Kelly:
History is replete with stories of new technologies whose initial applications end up having little to do with their eventual use. All the focus on Bitcoin as a payment system may similarly prove to be a distraction, a technological red herring. Nakamoto pitched Bitcoin as a “peer-to-peer electronic-cash system” in the initial manifesto, but at its heart, the innovation he (or she or they) was proposing had a more general structure, with two key features...For our purposes, forget everything else about the Bitcoin frenzy, and just keep these two things in mind: What Nakamoto ushered into the world was a way of agreeing on the contents of a database without anyone being “in charge” of the database, and a way of compensating people for helping make that database more valuable, without those people being on an official payroll or owning shares in a corporate entity. Together, those two ideas solved the distributed-database problem and the funding problem.
Nice article on coding using voice recognition without the use of your hands. Where there is a will, there is a way.
Longtime developer and Austin resident Rusty Moyher was diagnosed with Repetitive Strain Injury (RSI) roughly five years ago... Moyher wanted to prove that his dream—of making legitimate video games without using his hands—was possible. For him, the only true answer was to make and launch a good, working game—and to tell the world how he did it so that others might follow suit.
The OSNews blog once again brings us a fascinating article on the modern history of user interfaces. This time it's an older essay about the user interface design for Windows 95.
However you feel about Windows 95, there's no denying that its user interface is probably one of the most iconic and well-known user interfaces ever designed and developed. Literally everyone knows it and has used it, and it singlehandedly defined what a personal computer's UI should work like. It's incredibly fascinating to read about the thought processes behind its development.
Talos said the exploit is being distributed through a Microsoft Excel document that has a malicious Flash object embedded into it. Once the SWF object is triggered, it installs ROKRAT, a remote administration tool Talos has been tracking since January 2017. Until now, the group behind ROKRAT—which Talos calls Group 123—has relied on social engineering or exploits of older, previously known vulnerabilities that targets hadn't yet patched. This is the first time the group has used a zeroday exploit.
Nice 3 part article about the early days of personal computer game making..
The Faery Tale Adventure was a computer game that I created for the Amiga in 1987. It was moderately popular for it’s day, and was ported to a number of platforms, including MS-DOS and the Sega Genesis. I decided to write this account because, much to my surprise, there is still interest in the game — I occasionally get fan email or inquiries as to whether there will ever be a sequel. And so I thought it might be interesting to tell the story of how the game came to be, and what happened afterwards.