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Interesting article on how a big game development team went off the rails.
Very few things went right in the development of BioWare’s latest game, an online cooperative shooter that was first teased in mid-2012 but spent years floundering in pre-production. Many features weren’t finalized or implemented until the very final months, and to some who worked on the project, it wasn’t even clear what kind of game Anthem even was until that E3 demo in June of 2017, less than two years before it actually came out.
WinRAR, a Windows file compression program with 500 million users worldwide, recently fixed a more than 14-year-old vulnerability that made it possible for attackers to execute malicious code when targets opened a booby-trapped file.
Fun long essay on a company that specifically caters to workers on the autism scale..
What happens when people who have trouble fitting into a traditional workplace get one designed just for them?
It's been a long time since I've posted on this thread.
But I recently played a game that I feel compelled to talk about: Chronicles of Crime.
This is a cooperative deduction board game where you play as detectives trying to solve crime stories.
You don't replay this game over and over, you only play each scenario once (each lasting a few hours), which tells a story as you try to solve the crime. More downloadable scenarios are coming soon.
The game makes excellent use of a phone/tablet app, where you can scan item cards in order to ask certain characters about certain evidence. It's a brilliant design and it works.
This will probably be made into a pure computer game soon -- as the actual physical pieces are not essential -- but for those of us who appreciate the tactile element of board gaming in a group, it works.
I'm a huge fan of these deduction mystery games like Sherlock Holmes Consulting Detective, but where this one really shines is in scratching that open-ended itch that you find in classic computer adventure games, where you can basically ask anyone about anything and really have to sit and think and discuss clues while you try to figure things out.
Note: The crime stories are for mature players, not young children.