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Story of the development of the famous Goldeneye 007 videogame

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A nice long article on the history of a very inflential first-person shooter game for the nintendo 64, called "Goldeneye 007".

This is a game I played and finished, and it was the best first person shooter I had played up until that point.

The Nintendo 64’s GoldenEye 007 — or GoldenEye 64, as it’s often known — is seen as one of the system’s all-time classics. Aug. 25, 2018, will be the game’s 21st birthday (allowing Bond to finally taste one of his revered cocktails), so we reached out to the people who played, reviewed and created the game to see how it all came together, way back in 1997. From the multiplayer being added as an afterthought to the game almost having every Bond actor ever, the game you and your buddies logged hours on — paintballing in the Stack or shooting Boris in the balls — was almost something very, very different...

https://melmagazine....the-n64-129844f1c5ab

posted by mouser donate to mouser
discovered on OsNews.com
(permalink) (read 7 comments)

OSNews on the Mobile App Store Model

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I just want to quote this small blog entry on OsNews because it is concise and insightful.

The application store model is a blessing and a curse. It's a blessing since it made it very easy for developers to get their code to users, but that ease also caused the supply side of applications to grow exponentially. The end result is something we are all aware of - application stores are littered with garbage, prices of software have plummeted to unsustainable levels, which in turn has all but killed off the independent application developer. The top application lists are now dominated by either high-profile applications such as Facebook or Twitter, or predatory pay-to-win gambling "games". Doing any search in a modern application store reveals piles of useless junk.

The next step is obvious: Apple (and perhaps Google) will attempt an almost Netflix-like app subscription service, where you pay Apple a monthly fee for unlimited use of applications available in the store. It's the next step in milking the last possible drop out of third party developers, and while it will surely allow application store proponents to continue to claim the model is working, it's just a stay of execution.

Developing quality software is a time-consuming and expensive task, and the current application store model - with or without subscriptions - is simply incompatible with it. Either software delivery on modern computing devices gets rethought completely, or even the last remaining bits of quality software will simply disappear from application stores.

http://www.osnews.co..._with_app_developers

See also https://www.thisisin...ons-app-store-2018-7



Do Not Buy a Smartwatch Right Now

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On September 10, Qualcomm is hosting an event in San Francisco where they will announce a new wearable chipset that will more than likely be in all future Wear OS watches. This new chipset is said to be built from the ground up, will allow watches to look pretty when you aren’t using them (like a normal watch sitting idly by your side), and extend battery life.” More importantly, Qualcomm is betting that this Snapdragon Wear chip will “significantly change the Wear OS ecosystem, what you expect from a smartwatch.”

If you buy a smartwatch today, before Qualcomm announces this chip, you will be stuck with a 2+ year old Snapdragon Wear 2100 chip. All of the new Wear OS watches that have been announced recently, use that chip. It’s old. It’s never been great. And it’s about to be replaced by something potentially game-changing for smartwatches...

While there is no sure bet when it comes to a Wear OS revival, this is the most exciting watch-related happening we’ve had on Android in years. Do not buy a smartwatch today or next week or the following week. Wait until we see what Qualcomm has in store.

https://www.droid-li...martwatch-right-now/


Story of a failed attempt to invent a smartphone in the 1990s

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Listen to it or read the transcript:

General Magic spun out of Apple to make, essentially, what was the first smartphone, and John Sculley famously said, “It’s the most famous company or the most important company in Silicon Valley that nobody’s ever heard of.” It was this incredible team of people that went on to build that thing that we use every day, that everyone has in their pockets...

https://www.recode.n...kara-swisher-podcast


A Spectre is Haunting Unicode

ghostcanvas.jpg.l.jpg
Fun article..

In 1978 Japan's Ministry of Economy, Trade and Industry established the encoding that would later be known as JIS X 0208, which still serves as an important reference for all Japanese encodings. However, after the JIS standard was released people noticed something strange - several of the added characters had no obvious sources, and nobody could tell what they meant or how they should be pronounced. Nobody was sure where they came from. These are what came to be known as the ghost characters

https://www.dampfkra...-is-Haunting-Unicode


Dawn of the Microcomputer: The Altair 8800

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Dawn of the Microcomputer: The Altair 8800

But Popular Electronics readers were introduced to something in the January 1975 issue that they had never encountered before. Below a heading that read “PROJECT BREAKTHROUGH,” the magazine’s cover showed a large gray and black box whose front panel bore a complicated array of lights and toggles. This was the Altair 8800, the “world’s first minicomputer kit to rival commercial models,” available for under $400. Though advertised as a “minicomputer,” the Altair would actually be the first commercially successful member of a new class of computers, first known as “microcomputers” and then eventually as PCs. The Altair was small enough and cheap enough that the average family could have one at home. Its appearance in Popular Electronics magazine meant that, as Salsberg wrote in that issue, “the home computer age is here—finally.”

https://twobithistor...e-microcomputer.html

You can play with an Altair emulator in your browser here: https://s2js.com/altair/sim.html


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