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Really entertaining story about someone who forgot his password to a bitcoin hardware device and went on a quest to recover it.
This is a play-on-paper clone of an awesome two-player cooperative word-based board game called Codenames Duet.
Basic rules of the game:
My version does things differently since I designed it to be played on paper, but the basic idea is the same.
The created pdf books have some brief instructions but to learn more how to play see the official detailed rules of Codenames Duet: https://czechgames.c...es-duet-rules-en.pdf
What I chose to do is write some fairly flexible code that makes print-and-play "books" (pdf files) that can be split up between two players, who can then play the entire game with paper and pencil.
Each page is a separate game/puzzle.
The code can make random books of any size and with difference configuration parameters.
I'll open source the code at NANY time but for now here are two sample books. Remember that each player gets their own book -- you can't look at the book of your partner!!
If you feel like trying a game (or 10), these two booklets are all you need. Print them and give each player a book and a pen and you are good to go:
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I can't get enough of comedians who employ these awkward pauses, etc. Think the British version of "The Office", etc.
My latest favorite -- a big long series by Tim Heidecker, "On Cinema at the Cinema":
If anyone has other similar awkward, subtle, comedy shows they'd like to share, I'm all ears.
Russia Has Turned Kaspersky Software Into Tool for Spying
The “notch” on the new iPhone X is not just strange, interesting, or even odd — it is bad. It is bad design, and as a result, bad for the user experience...Plenty has been written about the mind-numbing, face-palming, irritating stupidity of the notch. And yet, I can’t stop thinking about it. I would love to say that this awful design compromise is an anomaly for Apple. But it would be more accurate to describe it as the norm.