avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • Wednesday May 22, 2024, 12:23 am
  • Proudly celebrating 15+ years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: Really good article on the design of "the best" board game  (Read 6236 times)


  • Supporting Member
  • Joined in 2007
  • **
  • Posts: 11,858
    • View Profile
    • Donate to Member
Really good article on the design of "the best" board game
« on: January 18, 2015, 09:26 AM »
Very interesting article about the design of the game Twilight Struggle along with the designer's observations on the ideal number of players and run time courtesy of the FiveThirtyEight blog. Good info for players and budding boardgame designers.


Designing The Best Board Game On The Planet
By Oliver Roeder   

The game ends in nuclear war only about 5 percent of the time. That’s a good thing. It gives Ananda Gupta faith in humanity.

The game is called Twilight Struggle, and it’s the top-ranked board game in the world. It occupies the No. 1 spot on the authoritative gaming-world website BoardGameGeek.

Gupta, 38, of Columbia, Maryland, is the game’s co-designer. A video-game designer at Firaxis Games by day, he recreated a post-World War II universe out of cardboard. In Twilight Struggle, players peddle influence and alter history with playing cards in an effort to win the Cold War. And, ideally, avoid nuclear apocalypse.

I spoke with Gupta, and turned to a vast board game database, to uncover what makes a board game great.

Read it here.