Not to sidetrack this thread, but why has OpenGL never really seen wide adoption?-Josh
Because it kinda sucks compared to DirectX?
It used to have the upper hand, but at DX9 the tables definitely got turned. OpenGL might have extensions a bit faster then DX, but then a developer has to use different vendor-specific extensions to use all the new stuff - and wait a LONG time for the committee to accept it as a standard... with DirectX, you have to wait a bit longer before using the new features, but then it's
one API (the thankfully did away with the caps system).
I remember seeing OpenGL as a driver option when playing duke nukem 3d back in the early 90s.-Josh
Original duke3d definitely didn't, you must have either found a 3d-card-vendor specific versions (which I kinda doubt - Quake was the first time that seemed to go mainstream), or have found a dedicated Windows port for it.