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Last post Author Topic: NANY 2011 Release: cross-platform puzzle game - WhirlyWord  (Read 39224 times)

mouser

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Re: NANY 2011 Release: cross-platform puzzle game - WhirlyWord
« Reply #25 on: January 05, 2011, 04:32 PM »
Right now it works like this:

when a word can be formed using the current letters, that word gets highlighted, and you can click it to get credits for it and this starts wheels spinning.

How i think it should work:

when a word can be formed using current letters, you automatically get credit for it (and words should be worth more i think!), and nothing happens.  then you can choose to keep making new words by adjusting wheels, etc.  and also add that for every 3 words you get within a spin you get an additional spin.

KynloStephen66515

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Re: NANY 2011 Release: cross-platform puzzle game - WhirlyWord
« Reply #26 on: January 05, 2011, 06:48 PM »
Wouldnt mind a new game/re-credit button :P Its getting annoying having to close and open when im finished haha.

mouser

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Re: NANY 2011 Release: cross-platform puzzle game - WhirlyWord
« Reply #27 on: January 05, 2011, 07:05 PM »
stephen has a point there.

timns

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Re: NANY 2011 Release: cross-platform puzzle game - WhirlyWord
« Reply #28 on: January 06, 2011, 03:49 AM »
Right now it works like this:

when a word can be formed using the current letters, that word gets highlighted, and you can click it to get credits for it and this starts wheels spinning.

How i think it should work:

when a word can be formed using current letters, you automatically get credit for it (and words should be worth more i think!), and nothing happens.  then you can choose to keep making new words by adjusting wheels, etc.  and also add that for every 3 words you get within a spin you get an additional spin.

I did originally have something similar to that, but it turned out to be too easy. Even if a simple word comes up, you may not want to choose that, if a really nice word is easily formed by nudging. The number of credits awarded is based on the length of the word, so you may want to build up some extra credits to help make the difficult words before choosing the easy words. Ooh: almost some strategy required  :-[