avatar image

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  • Wednesday August 17, 2022, 12:17 pm
  • Proudly celebrating 15+ years online.
  • Donate now to become a lifetime supporting member of the site and get a non-expiring license key for all of our programs.
  • donate

Author Topic: Flash Game of the Week Two: Eternal Red  (Read 6252 times)


  • First Author
  • Administrator
  • Joined in 2005
  • *****
  • Posts: 40,812
    • View Profile
    • Mouser's Software Zone on
    • Read more about this member.
    • Donate to Member
Flash Game of the Week Two: Eternal Red
« on: December 24, 2008, 07:44 AM »
Kyle over at JayIsGames sums up this great hybrid tower defense/shooter game well:

While I'm not the world's biggest fan of either strategic defense games or platform shooters, Eternal Red just seems to work so well that it quickly becomes a difficult game to put down. Instantly it grabs you with its simple yet dark and foreboding artistry: everything save the moon in the backdrop is done in black shapes outlined with red, and these wonderfully morose visuals are backed up with a macabre kind of techno soundtrack that manages to combine the oppressive mood of the setting with the intensity of the action. And that action is quite awesome.



  • Charter Member
  • Joined in 2006
  • ***
  • Points: 1
  • Posts: 9,557
    • View Profile
    • Donate to Member
Re: Flash Game of the Week Two: Eternal Red
« Reply #1 on: January 11, 2009, 05:19 PM »
This is pretty fun, though I'm having some trouble figuring out whether it's better to build more turrets/floor traps or upgrade existing ones. The upgrades start out being cheaper than buying new defenses, but if an enemy makes it past then you're left chasing it down with your pistol (if you managed to buy one!)