thanks momonan! video game design classes are definitely becoming more prevalent. next semester i'm teaching a science in children's museums class for my community of undergrad women scientists-to-be and reworking my video game design class for next fall. lots of lessons learned this semester -- even though these courses are "new," there are some advantages to keeping your co-instructor from making things "too" experimental. eventually the semester does end and i'm not a big fan of incomplete grades that end up bringing the class into the next semester. so "structure"? not a bad thing. lol. but the students have been pretty good sports and good student "colleagues." too many times instructors don't give students enough of a role in shaping courses...