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4876
DC Gamer Club / Re: Show Me The Games/Show Me The Sales
« Last post by Deozaan on November 14, 2011, 05:38 PM »
When I first heard about Show Me The Games, it was presented as a kind of Digital Distributor/Retailer, so that probably explains my initial confusion.

I bought Evochron: Mercenary. What a neat game! If anyone else gets it I'd love to do some multiplayer. There's a 90 minute demo available if you'd like to try before you buy.
4877
DC Gamer Club / Re: Show Me The Games/Show Me The Sales
« Last post by Deozaan on November 14, 2011, 12:18 PM »
I'd heard of Show Me the Games before but didn't see the point of it (from a buyer/store perspective) since it was basically just a list of indie games with links to their respective website.

Sales are good though.  ;D

Evochron: Mercenary at 50% off looks really tempting. . .
4878
DC Gamer Club / Re: Indie Royale - the Difficult 2nd Bundle
« Last post by Deozaan on November 14, 2011, 12:06 PM »
Today is the last day to get it. There are just under 22 hours left. :Thmbsup:
4879
Living Room / Re: Someone's at Home - the Lights are On.
« Last post by Deozaan on November 14, 2011, 11:46 AM »
Wow. I love the Auroras (Borealis and Australis) and the lightning storms. :Thmbsup:

No idea what that red ribbon of light is. :huh: It's shown again on the left at about 4:37.

EDIT: I counted the shots. The red ribbon of light is shown in these shots:

14. Views of the Mideast at Night

18. Eastern Europe to Southeastern Asia at Night
4880
N.A.N.Y. 2012 / NANY 2012 Release: Flipside
« Last post by Deozaan on November 14, 2011, 03:29 AM »
    NANY 2012 Entry Information

    Application Name Flipside
    Version 1.2012.01.12
    Short Description A game based on Sean Howard's Game Mechanic #41: Flipside
    Supported OSes Probably only Windows (XP, Vista, 7)
    Web Page http://flip.deozaan.com/
    Download Link * Flipside v1.2012.01.12 Win.zip (2221.88 kB - downloaded 863 times.)
    System Requirements
    • Windows XP/Vista/7
    Version Historyv1.2012.01.12
    - Added team turn indicator to make it clear which team's turn it currently is.
    v1.2011.12.31
    - Fixed bug where killing a unit blocking your path would not allow you to move to the newly available space(s).
    - Special units can now be attacked. Fixed bug that made units always do 2 points of damage. Fixed other various display glitches.

    Previous version history.
    v0.2011.12.31
    - Combat has been implemented for normal units (meaning normal units cannot yet attack special units). Fixed a bug that allowed units to teleport to the opposite board without the help of a special unit.
    - Turns are now enforced. You cannot select a unit that is not on your team. Once a unit has moved or acted it cannot move or act (respectively) again and you cannot move or act with another unit on the same turn. End your turn by pressing the T key. I also made it easier for the special units to flip tiles with a double-right-click.
    v0.2011.12.30
    - Valid moves are now highlighted when a unit is selected. You can only flip tiles when a special unit is selected.
    v0.2011.11.30
    - Flipping tiles now also flips units from one board to the other and special units do not flip sides, nor will normal units flip sides if there is a special unit in the position it would flip sides to.
    v0.2011.11.29
    - Units can now be moved with the mouse. Moves are validated before being completed.
    v0.2011.11.16
    - Units now start at default positions.
    - Created function to reset board to initial colors.
    - Clicking left and right mouse buttons now highlights tiles to be flipped. Double clicking flips them.
    v0.2011.11.15
    - Tile flipping implemented. But it's not really a game yet.
    - Some interactivity but still unplayable.
    v0.2011.11.13
    - Unplayable Pre-Alpha.

    AuthorDeozaan
    Screencast

    Credits


    Description
    The following description was adapted from Sean Howard's Game Mechanic #41: Flipside

    This is a two-player game where both players play at the same keyboard (hotseat multiplayer). It has a very simple premise. You have a single board, where you play on both sides of it simultaneously. Basically, one side tries to kill the other side. Players take turns moving units and attacking each other.

    Flipside Default Setup.png

    But wait, you say, if they are on two different sides of a plane, how do they fight each other? You notice that each side have two different looking units in the corners. They are special units. They cannot be killed, but they also cannot attack either. If they are targeted and hit, they will be pushed back a square in the opposite direction of the attack.

    But if they aren't combat units, what do they do? They can flip specific squares from one side to the other. The unit with a + on his helmet flips all the squares in the same row and column (orthogonally), while the unit with an X on his helmet flips all the tiles going out diagonally from his position. The special units do not change sides at all, ever, but any other unit on a flipped square is moved to the other side regardless of which side he started on, unless of course one of the special units is occupying a tile that a regular unit would flip to.

    Flipside Diagonal Highlights.png Flipside Diagonal Swapped.png Flipside Orthogonal Highlights.png Flipside Orthogonal Swapped.png

    Features
    Hotseat multiplayer.
    The game is portable in the sense that it will work from a portable drive, however, be aware it does create folders/files in the user directory on the PC that need to be manually removed if you care about that.

    Screenshots
    In the description above.

    Instructions
    Left click to select a piece to move, then click within the green squares shown to move it to that position, or left click the unit again to unselect it. You cannot unselect a unit if it has already moved or performed an action.

    Right click to perform an action. Normal units can attack adjacent enemy units (not diagonally).

    Right click with a special unit selected to see which tiles will be flipped by that unit. If you want to flip those tiles, double-right-click. Remember, special units cannot attack. They can only flip tiles and units located on the flipped tiles.

    Due to the fact that you may be able to move or perform an action when you don't want to, you will sometimes need to press T to end your turn. Note that you always have to manually end your turn with T after moving a special unit if you don't also want to flip any tiles on that turn. Also note that you can't skip your own turn without doing anything. You must move or perform an action before ending your turn.

    It should also be noted that units benefit from being on the same colored squares and are weakened when standing on opposite colored squares. So a light knight standing on a light square will do more damage and take less damage than a light knight standing on a dark square.

    Installation
    Unzip to location of your preference (see known issues below for directory locations the game might not work in).

    Using the Application
    Run the Flipside.exe file.

    Uninstallation
    Delete the Flipside folder.

    WinXP: Delete the \Documents and Settings\[USER NAME]\Application Data\Craven Entertainment\Flipside\ folder.
    Vista/Win7: Delete the \Users\[USER NAME]\AppData\Roaming\Craven Entertainment\Flipside\ folder.

    Known Issues
    The game will not run properly if the path contains non-ASCII characters. So if your Windows username uses non-ASCII characters, don't try running it on your Desktop or from within other folders in your User directory.[/list]
    4881
    General Software Discussion / Re: Dropbox update 1.2.48
    « Last post by Deozaan on November 13, 2011, 10:34 PM »
    I think maybe it's just your media player plugin.

    They all just go straight to download for me. Except the mp4, because it's supported as Web-Video by HTML5 and Chrome plays those in the browser by default. WebM would also play in Chrome by default.
    4882
    DC Gamer Club / Re: Indie Royale - the Difficult 2nd Bundle
    « Last post by Deozaan on November 13, 2011, 12:12 PM »
    Today they added soundtracks to Night Sky and Scoregasm.
    4883
    DC Gamer Club / Re: Indie Royale - the Difficult 2nd Bundle
    « Last post by Deozaan on November 12, 2011, 11:17 AM »
    They added 2 bonus games to the list today. And a few days ago they added all the DLC for Fate of the World.
    4884
    DC Gamer Club / Re: Dungeon Defenders - A Tower Defense CO-OP RPG
    « Last post by Deozaan on November 12, 2011, 02:52 AM »
    The Halloween themed DLC is no longer free if you didn't get it already.

    There are two new DLCs:

    Dungeon Defenders Development Kit
    Dungeon Defenders Capture the Flag Pre-Alpha Pass

    Apparently they are making tools and extra content as optional DLC.

    And here's a link of all the Dungeon Defenders DLCs: http://store.steampowered.com/dlc/65800/
    4885
    DC Gamer Club / Re: Indie Royale - the Difficult 2nd Bundle
    « Last post by Deozaan on November 11, 2011, 12:44 PM »
    Anybody have a link to the bundle itself?

    http://www.indieroyale.com/
    4886
    DC Gamer Club / Re: Steam Servers Hacked
    « Last post by Deozaan on November 10, 2011, 11:58 PM »
    I changed all my passwords to unique passwords after the Gawker fiasco, so I'm not too concerned about the damage done here. Just gotta change my Steam password and the forum password once the forums are back up.

    Yeah... I just can't bring myself to manage that many passwords.

    Me neither. That's why I use a password manager.
    4887
    DC Gamer Club / Re: Steam Servers Hacked
    « Last post by Deozaan on November 10, 2011, 05:56 PM »
    Steam themselves shouldn't be storing credit card numbers, encrypted or otherwise

    :huh:

    They're an online store, and lots of online stores remember payment details to make it easier for you to buy stuff from them.
    4888
    DC Gamer Club / Re: Steam Servers Hacked
    « Last post by Deozaan on November 10, 2011, 05:47 PM »
    At least the data was encrypted.

    We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked. We are still investigating.

    We don’t have evidence of credit card misuse at this time. Nonetheless you should watch your credit card activity and statements closely.

    Obviously this doesn't mean that everything is safe, but it also doesn't mean that everything is unsafe.

    I changed all my passwords to unique passwords after the Gawker fiasco, so I'm not too concerned about the damage done here. Just gotta change my Steam password and the forum password once the forums are back up.

    Also, I don't store any credit card details with Steam, so no concern for me there, either.
    4889
    DC Gamer Club / Steam Servers Hacked
    « Last post by Deozaan on November 10, 2011, 05:28 PM »
    Dear Steam Users and Steam Forum Users:

    Our Steam forums were defaced on the evening of Sunday, November 6. We began investigating and found that the intrusion goes beyond the Steam forums.

    We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked. We are still investigating.

    We don’t have evidence of credit card misuse at this time. Nonetheless you should watch your credit card activity and statements closely.

    While we only know of a few forum accounts that have been compromised, all forum users will be required to change their passwords the next time they login. If you have used your Steam forum password on other accounts you should change those passwords as well.

    We do not know of any compromised Steam accounts, so we are not planning to force a change of Steam account passwords (which are separate from forum passwords). However, it wouldn’t be a bad idea to change that as well, especially if it is the same as your Steam forum account password.

    We will reopen the forums as soon as we can.

    I am truly sorry this happened, and I apologize for the inconvenience.

    Gabe.
    4890
    Living Room / Re: National Novel Writing Month Has Started!
    « Last post by Deozaan on November 10, 2011, 01:52 PM »
    Someone just recently told me about this website, which might be useful for anyone who is writing from multiple computers:

    http://getyarny.com/

    A simple to use online writing environment for the high-production, creative writer. Write the way you want to write, using any approach you like in a simple, distraction-free environment. It's novel writing in the cloud.
    4891
    DC Gamer Club / Re: Indie Royale - the Difficult 2nd Bundle
    « Last post by Deozaan on November 10, 2011, 01:26 PM »
    Nightsky is a good game.

    I'm not particularly interested in any of the others. Also, I don't see Scoregasm on the Steam store. How do they offer it for Steam if it's not on Steam?

    EDIT: I just saw this:

    Our bundle is the *only* place you can currently get Scoregasm for Steam. You can't even get it directly from the Steam store!
    4892
    DC Gamer Club / Re: Humble Voxatron Debut
    « Last post by Deozaan on November 09, 2011, 09:23 PM »
    Four more games have just been added to the bundle:

    4893
    Developer's Corner / Re: A Brief Rant On the Future of Interaction Design
    « Last post by Deozaan on November 09, 2011, 12:26 PM »
    I found it interesting that he says Microsoft's vision isn't visionary and he is a former Apple employee. . .

    Perhaps he wasn't intending on singling Microsoft out and perhaps that was just the best video he could find to illustrate his point. Or perhaps not. . . :-\
    4894
    Developer's Corner / A Brief Rant On the Future of Interaction Design
    « Last post by Deozaan on November 09, 2011, 11:32 AM »
    So, here's a Vision Of The Future that's popular right now.



    [. . .]

    As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video.

    My problem is the opposite, really — this vision, from an interaction perspective, is not visionary. It's a timid increment from the status quo, and the status quo, from an interaction perspective, is actually rather terrible.

    Read the rest.
    4895
    Living Room / Re: 1956 Autohotkey ancestor
    « Last post by Deozaan on November 08, 2011, 06:01 PM »
    I love this one from just a couple pages down:

    How High Does Fly Fly.png
    4896
    I took advantage of a free Xara offer posted here on DC years ago and have always regretted it.

    They added me to their junkmail list and would not unsubscribe me no matter what I did.

    So definitely be aware of that potentiality going in and you should be okay. :Thmbsup:
    4897
    Afterfall has gotten at least one not-so-great review:

    The overall feeling I’m left with is that this is an independent developer who have reached too high. It’s an attractive game at times but it’s lacking polish, and (so far) variety in environment and action. Polish isn’t the most important thing in the world but it does matter when the creation of a certain mood is clearly high on the agenda. It has to be said, the mood is mostly lacking. It’s an action-horror game with passable action and no real horror.

    [. . .]

    Aiming for ten million preorders before taking any of the money was perhaps slightly ambitious and it’s one of the stranger sales schemes I’ve ever seen. Shame this one is attempting to be deceptive as well and seems little more than a marketing ploy.

    Am I the only one who enjoyed the fact that the review said this game is lacking polish, even though it was made by Polish developers? :P
    4898
    via Christian Baker on Google+
     (see attachment in previous post)

    It may be important to note (in case it isn't obvious) that C has been photoshopped. C was originally some web site, such as Facebook, IIRC.

    But did she have to ask the audience? Don't think that part is photoshopped, which takes the humour to another geeky level  :P

    Yeah, she apparently wasn't sure that Facebook was a web site rather than a browser.
    4899
    via Christian Baker on Google+
     (see attachment in previous post)

    It may be important to note (in case it isn't obvious) that C has been photoshopped. C was originally some web site, such as Facebook, IIRC.
    4900
    I think that - I can spend 1$ for taht game - even if it will not work I can help charity organization ;D And Afterfall InSanity looks really good ^^

    My reading of the 'deal'/'special' is that if they don't reach the $10 Million mark then you don't get the game (but the proceeds do go to the charity).  What you'll get in that case is to be able to apply the $1 to the game purchase.

    Or am I misunderstanding something?

    I think the only thing you're misunderstanding is what Vashed wrote. You both said basically the same thing AFAICT.
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