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Living Room / Re: Interesting "stuff"
« Last post by mouser on July 12, 2016, 11:58 AM »The code that took the US to the moon is on github... and it's more interesting than you might think!
Reading the article now -- great stuff.
The code that took the US to the moon is on github... and it's more interesting than you might think!
So, I see that you have to keep track of stuff- permanently. Is that the case? Or did you find a way around that?
A programmer's wife tells him, "Go to the supermarket and get a loaf of bread. If they have eggs, get a dozen."That's lovely.
To recap the basics, you’re a girl riding a fox around an origami/papercraft style world. In order to defeat enemies, open up pathways and generally interact with the environment you go into typing mode by pressing space and then type the letters of the words hovering over an object. Enemies will generally have multiple words you need to get through in order to defeat them before they reach you but you can do cool things to slightly alter how that works. It was so interesting to see the developers exploit the relative frequency and familiarity of words to build that sense of challenge. My fingers are so used to typing most of what’s offered up for the smaller enemy challenges that I only make mistakes through lazy fingering*. When it comes to words totally outside day to day usage I get finger panic reminiscent of learning a new enemy fight pattern in a different game.
"The best video game I played last year is a science-fiction thriller about alchemy, and it has no graphics or sound effects"
"Hadean Lands is a game of alchemy and exploration, with an intricate structure of interlinked puzzles. Every ritual you learn adds a new ability to your toolkit. But every ritual requires a different combination of ingredients, and some ingredients are in desperately short supply."
"Hadean Lands offers a highly consistent and fair puzzle system in which the basic rules of the universe never change, but where the player has to learn to think at a higher and higher level. At the outset, you’re worrying about how to get a single ingredient for a particular ritual. By the endgame, you’re thinking about how to chain together all the different rituals you know and how to manage scarce ingredients so that you can accomplish hard tasks before you need to reset."
