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Recent Posts

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3676
Thanks for posting this!

(Though personally, I refuse to use Origin, so I'll be passing on this offer.)
3677
How is FreeDOS a commercial use? :huh:
3678
Bravo! :greenclp: :lol:
3679
Seriously, why does everything have to behave like a portal these days?

For science! And cake!
3680
I don't think I could get that logical on a bet. ;D :Thmbsup:

I have a knack for twisting words around into various meanings. I keep telling people I'd be a pretty good lawyer.

But I only use my powers for good! 8) Or for humor. And it's not always good humor. ;)
3681
That article loses a lot of credibility with me when it lists Microsoft Internet Explorer as a "Popular Security Tool"  :P

@Deo - umm...the only place IE is listed is on the line where it says a particular piece of software "replaces Internet Explorer" AFAICT.  :huh:

I don't see where it calls IE a security tool...or even recommends it for anything. (Why would it possibly include it btw? IE isn't open source to begin with.) 8)

The trick is to look at the name/title of the article. 100 Replacements for Popular Security Tools. Five of the things on that list are replacements for IE. Therefore, the article considers IE a popular security tool.

But I was being somewhat facetious. (c:
3682
I asked my boss to order us a few of these units, they will come in handy:

Computer Service Tools

:huh: :'( Why?

3683
Hide yo wives! Hide yo kids! And hide yo husbands, cuz they RTFing errybody out here!

Microsoft Corp. on Monday issued an emergency security warning saying that hackers have found a way to booby-trap certain common Word files with the .rtf extension.

Microsoft says it's aware of attacks going on now, but there's no fix yet to stop the hackers. It's working on a way to stop the bug.

The only way to be sure your computer won't get infected is not to open a document with the .rtf file extension until Microsoft says it's fine to do so.

Read more here:

http://www.businessi...icrosoft-word-2014-3

The Business Insider article seems to imply the attacks are for all editions of Microsoft Word, but the actual security advisory says the exploit only works in versions before Word 2010:

At this time, we are aware of limited, targeted attacks directed at Microsoft Word 2010.

[...]

We were glad to see in our tests that this exploit fails (resulting in a crash) on machines running Word 2013, due to the ASLR enforcement introduced for this product.

So be sure to read the actual security advisory posted by Microsoft here to get the actual info:

http://technet.micro...ity/advisory/2953095
3684
That article loses a lot of credibility with me when it lists Microsoft Internet Explorer as a "Popular Security Tool"  :P
3685
Living Room / Re: How to tell if your cat is plotting to KILL you
« Last post by Deozaan on March 24, 2014, 02:12 PM »
This may have been posted elsewhere on this site (perhaps even by me), but here it is again:

How to Tell if Your Cat is Plotting to Kill You.jpg
3686
Living Room / Re: Funny Animal Videos
« Last post by Deozaan on March 24, 2014, 02:00 PM »
Magic for dogs:


Fun(ny). You can see it in his sleeve at about 1:15 (c:
3687
Non-Windows Software / Re: GoG planning support for Linux starting FALL 2014
« Last post by Deozaan on March 24, 2014, 01:48 PM »
Cool news for Linux users. I've long said that pretty much the only thing keeping me on Windows is that I can't play my games on Linux. This is quickly becoming a non-issue. :Thmbsup:

Humble Bundle has gotten a lot of Indie games to come to Linux. Steam for Linux has made some vast progress in that regard. And now (or soon, rather) GOG.com joins the ranks. :Thmbsup:
3688
General Software Discussion / Re: OneNote is now free
« Last post by Deozaan on March 22, 2014, 01:24 PM »
This is exactly the reason for Microsoft's recommendations. 99% of the MS Office plugins available are 32-bit & they will not work with the 64-bit version of Office.

Thus the farce of downloading the x86 installer and running it at their recommendation then finding that they apparently installed the x64 version instead ... without telling you.

I downloaded and installed the x86 version and that's what exactly I got. I had to run a special removal tool to get rid of it so that I could install the x64 version. I also didn't have any other Office products installed on my computer before installing OneNote.

Did you by chance already have some Office x64 products installed before you installed OneNote?
3689
Cat Logic

It is perfectly logical to a cat! Their logic is:

"I don't want the world. I just want your half."
3690
Living Room / Re: Movies or films you've seen lately
« Last post by Deozaan on March 22, 2014, 01:20 PM »
I didn't care too much for Lunopolis either. Mouser's statement seems to reflect my feelings about it pretty well. Essentially, I felt the whole thing was pretty ridiculous and implausible.

I'll try to keep this as spoiler free as possible, but some of my complaints are here
  • Most of the dialog seemed too fake/staged.
  • The "threatening" things didn't seem at all scary to me.
  • A lot of their behavior was illogical (both the "bad guys" and the "good guys").
  • The idea that somehow analog recordings (Polaroid, specifically) somehow escaped changes but digital recordings wouldn't didn't make any sense and even if I tried to suspend my disbelief and allow for that to be a rule in the movie's universe, it wasn't even followed through to the end. They filmed things with their digital video recorders with the intent that if they caught it on film they would know that something changed and could see the video they took as proof.
  • I noticed at one point they showed a photo of LDS missionaries and forgot to photoshop their nametags to have the Church of Lunology logo. Within a couple of minutes it showed another picture of (different?) missionaries with the nametags changed.

3691
General Software Discussion / Re: OneNote is now free
« Last post by Deozaan on March 20, 2014, 07:29 PM »
I got it and I thought it was funny. :-D
3692
DC Gamer Club / Re: Counter-Strike: Global Offensive
« Last post by Deozaan on March 20, 2014, 06:25 PM »
Doesn't the game come with dedicated server software? So anyone can set up their own host?
3693
Developer's Corner / Re: Unreal Engine now $20/mo + 5% royalties
« Last post by Deozaan on March 20, 2014, 05:07 PM »
So you can pay $20 once and use it indefinitely, then once you have a finished product and you want to publish your game, do so and pay 5% royalties?

EDIT: I checked out the EULA. It's a bit unclear IMO on whether or not you can legally publish a game with an expired subscription. But the royalties bit still scares me off (emphasis added):

4.   Royalty

You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether such revenue is received by you or any other person or legal entity, as follows:

  • Gross revenue resulting from any and all sales of a Product to end users through any and all media, including but not limited to digital and retail;
  • Gross revenue resulting from any and all in-app purchases, downloadable content, microtransactions, subscriptions, or redemption of virtual currency, either within a Product or made externally but which directly affect the operation of the Product;
  • Gross revenue from any Kickstarter or other crowdfunding campaign which is directly associated with Product access or in-Product benefit (e.g., in a multi-tiered campaign, if an amount is established in an early tier solely for Product access, your royalty obligation will apply to that amount for each backer with the same access, but not on additional amounts in higher tiers based on ancillary benefits);
  • Your revenue from in-app advertising and affiliate programs;
  • Revenue from advance payments for a Product (from a publisher or otherwise); and
  • Revenue in any other form actually attributable to a Product (unless excluded below).

However, no royalty is owed on the following forms of revenue:

  • Revenue from linear media which is distributed in a form that does not contain the Licensed Technology (e.g., broadcast or streamed video files, cartoons, or movies);
  • Revenue from ancillary products which are not software and which do not contain embedded information (such as QR codes) which affects the operation of the Product (e.g., comic books, soundtracks, apparel);
  • Revenue from interactive amusement park rides or coin-operated arcade games which use the Licensed Technology; and
  • Consulting fees or work-for-hire fees which are non-recoupable for services performed using the Licensed Technology (e.g., an architect-created walkthrough simulation or a contractor-developed in-house training simulator).

The royalty is based on gross revenue from end users, regardless of whether you sell your Product to end users directly, self-publish via App Store, or work with a publisher.  The following simplified example illustrates the application of the royalty to gross sales:  if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).

Royalties that you pay on an advance payment of revenue for a Product that is recoupable by the payer, such as a publisher, may be credited against future royalty payments that you incur under this Agreement for that Product.

Within 45 days after the end of each calendar quarter, you will pay to Epic the full amount of the royalty due for such quarter and send Epic a royalty report on a per Product basis.  Detailed information on royalty reporting and payment can be found at unrealengine.com/release.

The royalty will be payable under this Agreement with respect to each Product for as long as any Engine Code (including as modified by you under the License) or Assets incorporated in the Product are protected under copyright or other applicable intellectual property law.
3694
I can access my notebooks without problem while my Android device is disconnected from the internet. I'm not sure I see a difference between storing it locally and in the cloud, as it seems to be functionally the same, to me.

I mean, other than the fact that of course it won't sync with my other devices while my device is offline. But how is that any different than having the notebook saved to your hard drive somewhere? :huh:
3695
Crazy story. That's a lot to gain and lose. I wonder if it was all worth it to him.
3696
General Software Discussion / Re: OneNote is now free
« Last post by Deozaan on March 20, 2014, 03:26 PM »
Is this for real in 2014?

In the "Other download options" dropdown:

For the best compatibility, we recommend the 32-bit version. If you already have other 64-bit Office products installed, use the 64-bit version of OneNote.

I've got a 64-bit CPU, running a 64-bit OS made by Microsoft, yet they recommend a 32-bit version of the software for compatibility? Compatibility with what? :tellme:

But other than that, this is cool news! I love OneNote. I thought it was really cool/useful in Office 2007.
3697
Living Room / Re: What happens when Hollywood gets involved with a Kickstarter
« Last post by Deozaan on March 20, 2014, 01:34 PM »
Almost all of them have an iTunes option, so why not a Google Play option?

Probably for the same reason half the movie studios and networks seem so intent on squeezing Netflix out lately. It works too well - and they don't control it.

(And iTunes is as rabid about DRM and proprietary platforms as the studios are. So that was a match made in heaven as far as the media old guard is concerned. Not that Google is all that much better once you get beyond outward appearances IMHO. :)

Sure, it's definitely still DRM, but it's convenient and it works well. All I need to do is sign into my account and I can watch it anywhere and on all of my devices (especially with a Chromecast dongle).

The VUDU app, however, is awful, cumbersome, annoying, and more. Bleh!  >:(
3698
Developer's Corner / Re: Unreal Engine now $20/mo + 5% royalties
« Last post by Deozaan on March 20, 2014, 01:25 PM »
It's definitely more affordable compared to what it was previously. But compared to Unity which already has a free edition with no royalties, or if you need the extra features of the Pro version which is also available on a subscription model (and still has no royalties) then I'm not sure the financial incentive is there to choose Unreal over Unity.

I'd rather work in Unity for free while I save up to purchase the Pro version (if I ever need it) than throw money away on a product that my access to is revoked once I stop making payments. But that's just my opinion.

Each studio will have their own needs and constraints, and a subscription may be wonderful for certain studios. Especially if they're in the habit of hiring people to work on a project for a few months and then firing them when the product ships.
3699
Developer's Corner / Unreal Engine now $20/mo + 5% royalties
« Last post by Deozaan on March 20, 2014, 12:49 PM »
Unreal Engine announced yesterday/today (I heard about it yesterday, but the blog post I read yesterday has today's date...) a new version of the engine, as well as a new pricing model.

So now, you too can be licensed to use Unreal in your game project for only $20 per month, plus 5% of any sales:

Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything.

Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.

This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation. Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies: Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others.

Personally I disagree with the idea of a subscription model. It's better to own your tools than to rent them. If you come up on hard financial times and can't pay rent on your tools, then you can't work to earn more money to pay for your tools. But that's just my opinion.

In either case, I'll stick with Unity, which you can use for free and you don't have to pay any royalties. Interestingly, Unity also started offering a subscription model to the Pro version of their engine well over a year ago, IIRC. Curious to see Epic copying them.
3700
It's hard to explain puns to kleptomaniacs because they always take things literally.

That one made me literally laugh out loud! I love it. (c:
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