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Recent Posts

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3526
i need to change the grid layout and give it a good run before saying anything further.
Notice that you don't have to copy it all, you can use the same grid you used on the other versions, you only have to change the name of the .ini file.


thanks for putting the screen edge trigger back in. pity about the grid not being hidden yet, though.
Actually, the screen edge trigger was such a big problem as i thought originally. The grid hiding isn't a big deal, as right now it can already be hidden, but is buggy, and for some reason it makes the snapping not work.
Anyways, i think i know what causes that, and it should be fixed in the next version.
3527
Podcast Radio Show / Re: July Podcast
« Last post by jgpaiva on July 02, 2006, 03:09 PM »
What the.... I thought it was July 5, but it's supposed to be July 2, today!
See more details here: https://www.donation...index.php?topic=4031
3528
Ok... Here it is, GridMove Beta 4.5.
It has grown in features (and complexity), so, i'll just make a general comment:

At the beggining of the script, there's an options area.
The first 3 options enable / disable the interaction methods:
  • LButtonDrag is the drag window title method. If you drag a window by it's tile, the grid comes up, you choose which one to snap and drop the window.
  • MButtonDrag is the drag window with Middle Mouse Button method. You press and hold the Middle mouse button, the grid comes up, you let go and the window is adjusted to the highlighted area.
  • EdgeDrag is new in this version, it's the interaction method where when you drag a window (not necessarly by it's title) to the edge of the screen, the grid comes up, you select the one to highlight, drop the window and it's snapped to the highlighted area.

The next options are general options:
  • EdgeTime is the time that will take the groups to appear when you drag a window to the edge.
  • ShowGroups flag specifies if the program should or not show the groups (not yet working).
  • Caption size is the height of the title bars of your windows (gotta make it auto-detect).
  • WindowPercentage is the percentage of the title bar of the window that is detected as being the title of the window (for the first interaction method).
  • ScreenWidth and ScreenHeight are the dimentions of the screen. (unless you have a dual-screen layout, don't touch there).

Also new in this version is the keep dimentions feature.

If you specify a Group like this in the .ini file:
1TriggerTop=0
1TriggerBottom=800
1TriggerLeft=0
1TriggerRight=3

1GridTop=WindowHeight
1GridBottom=WindowHeight
1GridLeft=0
1GridRight=1280
It'll create a group that is activated at part of the left of your screen, and when activated will make the window expand horizontally to have 1280 pixels wide and keep it's height (and vertical position). Thus, this can be used to create horizontal maximization, if you set 1GridRight to the width of your screen.

In a similar way,
2TriggerTop=0
2TriggerBottom=10
2TriggerLeft=0
2TriggerRight=1280

2GridTop=0
2GridBottom=770
2GridLeft=WindowWidth
2GridRight=WindowWidth
Will create a group that is activated at part of the top of your screen, and when activated will make the window expand vertically to have 770 pixels of height and keep it's width (and horizontal position). Thus, this can be used to create vertical maximization, if you set 2GridBottom to the height of your screen.

I hope you like these new updates!
3529
Find And Run Robot / Re: Best Feature
« Last post by jgpaiva on July 02, 2006, 09:42 AM »
Farr's calculator!!! (notice that it comes pre-installed on recent versions of farr).

The aliases sure are what makes farr completelly different from the rest. To have some idea of how powerfull they are, try writing the following in farr:
email [email protected] i love find and run robot!
:D
3530
Find And Run Robot / Re: Progress?
« Last post by jgpaiva on July 02, 2006, 09:38 AM »
Yet another vote for farr v2 :D
3531
Living Room / Re: video on sushi etiquete
« Last post by jgpaiva on July 02, 2006, 09:31 AM »
"The Truth Revealed" is just hilarious!
Actually, seen that way, makes sushi sound a bit ridiculous.
I've never tried it, though. But i'd say it must be quite interesting.
3532
Due to popular demand
I'm popular?  ;D ;D
:P

Nice feature, it could be called "vacations mode" ;)
3533
Living Room / Re: tetris grand master video - my brain does not go this fast
« Last post by jgpaiva on July 02, 2006, 06:35 AM »
Half way through i was like: "nah, this can't be true, this is a speeded up demo for sure". But then, i noticed that it really is the end of the game, the time makes sense, hum.. i don't know.

Right now, i'm a bit with carol: no keyboard could go that fast!
I guess this is that kind of thing: "see it to believe it". I'd believe it if i saw a real guy on a real computer next to me.

(even if it's speeded up, that guy plays tetris a lot better than i do ;) )
3534
I already thought of that, gridmove got way more complex than your original request. I'm sorry for that :( (i just have this tendency to make stuff increasingly complex, to the point that nobody, including myself, can really understand what's happening there).

I have had another idea. The system you mentioned (drag window to the edge of the screen), can be done in a similar way. (actually, wasn't it implemented on Beta2, when you had a correct trigger layout?)
How about if i added yet another interaction method (notice that the 2 interaction methods available right now will have the possibility to be disabled, just as this third one will too), where the grid would come up when the mouse was on the edges of the screen for some time (with or without dragging a window), and then, you'd only have to move the mouse to the grid trigger and it'd snap the window to it?

I think i could have the option of forcing the mouse to be at the edge of the screen while dragging a window too.

I also think that having the option to disable the grid showing is important, i'll add an option for it too.

(ok, i think that it's getting time to have a graphical gui for the options, they are growing fast ;) )
3535
Living Room / Re: warning sign generator
« Last post by jgpaiva on July 01, 2006, 07:06 PM »
now this one is cruel ... (idea for a game though)
-Carol Haynes (July 01, 2006, 06:48 PM)
Hey, we cannot have a game where the objective is to hunt cody down! He'd be heartbroken :(
We could have a game where the objective was to help cody hunt his uncle's snake, though :P
3536
Actually, i don't find this as bad as you're seeing it.
There's a game called "trackmania", which was a great payed game. Recently, it went free for everyone, and got a representation in the wcg (world ciber games). It's a racing game, and just like in F1, there are adverts on parts of the tracks and on the walls of the stadium where the games run.

I think, like app mentioned, that this kind pf advertisement makes sense, as long as it isn't something that might interfeer with the game itself or bore us to death (i'd hate to have a 30seconds advertisement when i pass each level of a game, it'd drive me mad).
3537
nice to see you coming back to the old gridmove, jgpaiva  :D
Old? Nah! It's the best thing since sliced bread, i use it everyday, just haven't had much time to update it.

i can see that the transparency is working better but i'll have to make a few changes to the script i think - my screen does't really suit the current grid layout.
Notice that it might be a better idea to change the .ini file's grid, as you can use it throughout several versions, and you won't have to change the source everytime i update. (yes, i really should change the default grid, i also don't use it like that)

i like the idea of dragging the titled part of the title bar to initiate gridmove
Would you consider this the best way for the script to work?

my final use will be very basic (i think) so i don't think i'd even need the grid popping up, so if you can allow that to be disabled i'd appreciate that.
I hadn't thought of that, good point!
3538
@nudone: About your idea of having the window resize, maintaining it's width or height, i think i might have a way to do this. And it'd make much sense in this script. I'll try to make it work.

@kproth: Sorry for that bug, i think it's now fixed. Don't forget to set the ScreenHeight and ScreenWidth parameters right. (if you have 2 screens with different resolutions, set the parameters to the biggest height and biggest width).
3539
Ok... Here's gridmove beta4. This should be the last beta (i hope ;) ).
I applied the method i mentioned before, now it works like this:

If you drag a window using it's part that is closer to the caption (definable in WindowPercentage, i set it to 20% of the caption), the window is always snapped. Also, now both methods use the second gui overlay, as like this it's possible to use it.
If you drag a window using the rest of the caption, the script does nothing.

Also fixed:
The screensize problem, now the gui shows for all the screen in every computer (notice that if you have a dual-screen layout, you need to change it in the options at the beggining of the script's source).
Added commands to the Win+G hotkey:
  • 'r' restarts the script
  • 'e' exits the script
  • 'mbutton' disables /enables the mbutton interaction
  • 'm' maximizes / restores the active window
  • any number of the grid moves the current window to that grid element.
  • any number out of the grid minimizes the window.
Fixed a small problem with the transparencies
Fixed the problem with the position of the triggers being a few pixels out.


This script still lacks lots of stuff (like decent options management), but at least now it's *almost* bug-free.


So... Tell me what you think about the new interaction.
.ahk Version
(it's now beta4, because beta3 was a test i made and didn't publish)

BTW... Anyone knows of a nice icon for this script?
3540
Living Room / Re: video on sushi etiquete
« Last post by jgpaiva on July 01, 2006, 05:01 AM »
Now i know what not to do when i go to japan and eat at a sushi house! :D
3541
Mini-Reviews by Members / Re: Keepass Password Safe mini-review
« Last post by jgpaiva on July 01, 2006, 04:15 AM »
@jdd: The page mentions that you have to start keepass with commandline parameters. If you don't want to run it from the command line (who wants??), you can create a shortcut to keepass, and then, on its properties, add the command line flags to the "destiny" field.

@josh: great screencast!
All the important stuff is there, and thanks for sparing me the work of learning how to do the auto-type!  :Thmbsup: :Thmbsup:
3542
Post New Requests Here / Re: IDEA: systray keyboard lights
« Last post by jgpaiva on June 30, 2006, 06:37 PM »
Ok, here it is!
I updated it, so that you only have to unpack the icons with the names "1.ico" to "8.ico" to the folder and run it.
Here are the links:
.exe Version
.ahk Version
3543
General Software Discussion / GoogleX
« Last post by jgpaiva on June 30, 2006, 09:15 AM »
As these days it looks like everything revolves around google, i decided to contribute too.
Here's GoogleX.
A google interface experiment, based on macOS's dock.

Apparently it didn't last much time (only about one day ;) ), and was forgotten ever since (it's quite old, dates to March 19 2005). But still, i think it looks good, and you guys (and gals :) ) might not know about it.

Screenshot-06_06_30,15_15_29_thumb.png
3544
Post New Requests Here / Re: IDEA: systray keyboard lights
« Last post by jgpaiva on June 30, 2006, 05:29 AM »
Ok... It's done! :D
Now, it only needs your icons. (Please post them here, so that i can add them to the script)
I think you can make them 32x32, 32bit, but i'm not sure, i'm not very informed about that.
Can you pack all the icons under one .ico file? If you do, i can change the script to accept that, and it'd be handier.

Right now, it takes 8 commandline parameters, with the following order:

;This is the order of the icons:
;1 - all off
;2 - Caps on Num off Scroll off
;3 - Caps off Num on Scroll off
;4 - Caps off Num off Scroll on
;5 - Caps on Num on Scroll off
;6 - Caps on Num off Scroll on
;7 - Caps off Num on Scroll on
;8 - all on

So, just download it, create a shortcut for it, open the shortcut's properties and under the "destiny" field, add the path to the 8 icons (can be relative path).

This isn't that intuitive, it's just so that you can test the icons to see how they look. When you give them to me, i'll change the script so that it'll come already predefined to use it's icons, and the user won't need to create the shortcut.

Here's the links!
.ahk version
.exe version
3545
Living Room / Re: Cody Figurines
« Last post by jgpaiva on June 30, 2006, 04:44 AM »
AhAh... I couldn't see the snake (window too small), so, i thought he was fishing!! AhaH
3546
the shareware sticky notes program Magic Notes
I'm not sure, but it think that Stickies is similar to magic notes, and it's freeware ;)
3547
Living Room / Re: Cody Figurines
« Last post by jgpaiva on June 30, 2006, 03:16 AM »
 ;D ;D Nice!
But they are different from each other. Is it a boy and a girl?
3548
Post New Requests Here / Re: IDEA: systray keyboard lights
« Last post by jgpaiva on June 29, 2006, 08:23 PM »
Oh ok, i see what you mean.
Ok, so making the script is not a problem, if you only want it to have one icon on the systray. I'm unable to make the icon, though, i'm not much of an artist.
Another problem is that i can't make the F-lock detection, as i think that's made at the keyboard's level. It isn't found by ahk. (at least on my keyboard)

So, if you'd like me to make a script that would show an icon on the systray, depending on the state of caps lock, num lock or scroll lock, i can do it.
3549
Post New Requests Here / Re: IDEA: systray keyboard lights
« Last post by jgpaiva on June 29, 2006, 05:53 PM »
Hi dan!
It looks like you're one the only one with that problem!
This had already been requested, here's the thread link: https://www.donation...dex.php?topic=2454.0
There are a bunch of solutions in that thread. If they don't fit you, please tell here what you'd like the program to do, that the ones mentioned can't do.

The problem with doing it in ahk, is that to have 3 icons in the systray, you'd have to have 3 scripts running (afaik), which means about 3*4mb of memory used for a simple program. Nevertheless, it can be done, and if you'd like other ways of implementing it, it'd be no problem. Right now, from the top of my head, i thought of the possibility of having it display the key states on the title of each window! (a bit like skrommel's TicTocTitle).

What do you think?
3550
hehehe - I tried so much replacements - they just do not "feel right" for me - this must sound insane - I know...
I'd say you didn't try dopus. ;)
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