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Recent Posts

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3151
An update: I think I have settled on using Wordpress for this function.
It seems to offer the best trade-offs in terms of ease of use and ability to run multiple sites from a single install, and has some reasonable plugins to allow the site owners to host their software downloads.  And of course have their own blogs.
We can have a unified theme for those that want it and those that don't can use a custom one.

3152
Living Room / Re: Portuguese Translation Question
« Last post by mouser on October 23, 2017, 03:13 PM »
you at least need a comma:
// If any value has already been applied to the TOTAL purchase, the BALANCE will be equal to the new value minus what has already been paid
3153
Only takes a second to regenerate the files, no worries.
3154
Games generated from your list -- can you please check the words in the games and make sure the character encoding is correct?
3155
Simply translating the list wouldn't really work -- as you say, many of the words have a couple of meanings -- that would be lost in translation.

I'm not so sure -- I don't think the specific words make that big of a difference to be honest.
3157
Developer's Corner / Re: Some talks from CppCon 2017
« Last post by mouser on October 21, 2017, 08:12 PM »
[Packt] New Book: Learning C++ by Creating Games with UE4 - https://packtpub.com...offers/free-learning
3158
Here's the combined english wordlist from Codenames and Codenames Duet.
It's what I'm currently using.
3159
It's the 400 word list used in the original board game.
There was a discussion thread on boardgamegeek about using alternate words and it was mentioned that many of the words used have alternate meanings, which was by design.
3160
Excellent.  Yeah that can be confusing -- maybe I can put a reminder about that up front.
3161
Developer's Corner / Re: Some talks from CppCon 2017
« Last post by mouser on October 21, 2017, 02:03 PM »
Thanks for the heads up.  I watched the Undefined Behavior talk -- good stuff.
3162
There's nothing like relaxing at home with your dog:
3163
Post New Requests Here / Re: Needing a utility to search multiple programs at once
« Last post by mouser on October 20, 2017, 04:19 PM »
Yeah, and until such a time in the future that there is established some kind of unified API for all such programs, you are asking for something that would be incredibly time consuming to write and maintain.
3164
Find And Run Robot / Re: FARR V3 Discussion
« Last post by mouser on October 19, 2017, 09:45 PM »
Yes I am going to add that very soon -- I have a few more minor bugs I need to fix in FARR as well.. I apologize for the delay -- I've just been very busy focusing on the new website upgrade.
3165
Developer's Corner / Re: MySQL Syntax Question
« Last post by mouser on October 18, 2017, 11:29 AM »
Code: Text [Select]
  1. SELECT * FROM table WHERE id LIKE '$id'

Just make sure before you change it to an = that the $id variable is never used with % inside it to do a wildcard search.
3166
Developer's Corner / Re: MySQL Syntax Question
« Last post by mouser on October 18, 2017, 09:43 AM »
3167
Update: I extended the utility to make books for standard team-based Codenames as well.. Standby for samples..

For team play you can get away with only 2 books, one for the leaders, and one for the guessers, which mirrors how the real game is played (one key card shared between the leaders and then the public display of cards that everyone can see).

But a nice aspect of the play by paper version is you could give everyone their own booklet and they could spread out across the room in any way they wish and play.

cnteam.png

[EDIT: See first post for download]
3168
Living Room / Re: Hi strangers!
« Last post by mouser on October 16, 2017, 10:08 PM »
Good to see you, stephen!
3169
For those curious -- I wrote it first in PHP, thinking I might use the codebase for a web-based version of the game.  Then for fun I re-wrote it in python.
3170
Living Room / Awkward humor videos
« Last post by mouser on October 15, 2017, 01:54 PM »
I can't get enough of comedians who employ these awkward pauses, etc.  Think the British version of "The Office", etc.
My latest favorite -- a big long series by Tim Heidecker, "On Cinema at the Cinema":

https://www.youtube....oDTYwY7v_V12KJfQueXZ





If anyone has other similar awkward, subtle, comedy shows they'd like to share, I'm all ears.
3171
If anyone wants me to make a pair of books in a different language I just need a text file with your words (original file has 400 english words but the number isn't important).
3172
Someone try playing it!
3173
Will we non-coders be able to create our own word lists? (I'm thinking for other languages as well.)
Yep already implemented, and unicode supported.
3174
cnpaperplay is a play-on-paper game based on a very of an awesome two-player cooperative word-based board game called Codenames Duet by Vlaada Chvátil and Scot Eaton.

Note that this game plays very well over the phone, by text, by email, etc. -- players do not have to be in the same physical location.

duet2.jpg


Basic rules of the game:
  • A random grid of words is laid out for both players to see.
  • Each player receives a secret "key" telling them which of these words they want the other player to guess or avoid.  These keys are coordinated in the sense that there are a specific number that will be the same as the other player (read rules for details).
  • Then players take turns giving a clue to the other player of a specific form (see detailed rules) and the other player will try to use the clue to identify which card they should choose.
  • Players win as a team if they guess all the correct cards.

My version does things very slightly differently since I designed it to be played on paper, but the basic idea is the same.
The created pdf books have some brief instructions but to learn more how to play see the official detailed rules of Codenames Duet: https://czechgames.c...es-duet-rules-en.pdf



What I chose to do is write some fairly flexible code that makes print-and-play "books" (pdf files) that can be split up between two players, who can then play the entire game with paper and pencil.
Each page is a separate game/puzzle.
The code can make random books of any size and with difference configuration parameters, and supports custom word files.



I'll open source the code at NANY time but for now here are two sample books.  Remember that each player gets their own book -- you can't look at the book of your partner!!

If you feel like trying a game (or 10), these two booklets are all you need.  Print them and give each player a book and a pen and you are good to go:

cnduetpaper1.png




Or get a version with japanese and other language translations: https://www.donation...npaperplay_books.zip.

Download/browse the python source code which has now been open sourced on github:
https://github.com/dcmouser/cnpaperplay

The data files (words and instructions) are easily translatable into different languages if anyone feels so inclined.
3175
N.A.N.Y. 2018 / Re: NANY 2018 Ideas Thread
« Last post by mouser on October 13, 2017, 06:58 PM »
Cancel my request for a computer version of CODENAMES DUET above, I have implemented something similar and will release it as part of NANY 2018 :)
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