226
DC Gamer Club / Re: Chronicles of Elyria
« Last post by KynloStephen66515 on April 15, 2019, 01:26 PM »Yeah they are doing very well so far, and the game is coming along really nicely!
Chronicles of Elyria is an upcoming MMORPG[2][3][4] also commonly referred to as a MEOW (Multiplayer Evolving Online World), developed by Soulbound Studios for Microsoft Windows. Development of the game began in 2000 (see Development section below). Production started in 2016 with the majority of financing coming in the way of a large crowdfunding campaign. The game was originally planned for an estimated December 2017 release,[5] but delays in production due to slow acquiring of staff as well as over-engagement with the game's community led to postponement until the end of 2019.[6] In 2016, Soulbound Studios partnered with Improbable[7][8] to use SpatialOS for handling the server technology[9] of Chronicles of Elyria. However, in January 2018 the company announced[10] they were no longer using SpatialOS due to Improbable announcing [11] that SpatialOS had deprecated support for JavaScript SDK among other issues. As such they have instead incorporated piecemeal solutions such as Docker Swarm and RabbitMQ for server technology onto their own Soulborn Engine. Prologue: The Awakening, which will be able to be played both as a single-player and multiplayer game set in the same universe as Chronicles of Elyria (CoE), is also being developed. It will be free to download and play as a solo experience. For multi-player, only the GM will need to purchase an Adventure Toolkit which is used to build your own adventure.[12]https://en.wikipedia...Chronicles_of_Elyria
hi all, I am Craig, from UK, glad to join your community! I am student for now ( and freelancer sometimes )![]()
-datguy (April 15, 2019, 08:55 AM)
Hmmm... that's strange. It should have formatted it. Let me take a look. Still slammed at work (they terminated my boss with no warning or reason, so I'm picking up the pieces O_O). But I'll try to get to this in the next few days.-wraith808 (April 09, 2019, 12:01 PM)



Latest updates of Table Select now uploaded to site http://twm.dcmembers.com/
These add functionality and extras. Can be downloaded directly by: http://twm.dcmembers.com/Tbl_Select.zip
Recent change as at April 2019; For program links, Drag & Drop has been added to preload program parameter, i.e. input path/file for program.
TWmailrec-TWmailrec (April 02, 2019, 06:42 PM)

Brexit got delayed...also...Are you up near Whitby?-Stephen66515 (March 22, 2019, 12:49 PM)
Yep ... on both counts.
At Staithes for 6 months.
[ Invalid Attachment ]-4wd (March 22, 2019, 01:30 PM)
- Make sure to take a short drive down to Scarborough...lots of lovely stuff to do/see there, and you're only about an hour from York too, which is suuuuuuper nice 
[ Invalid Attachment ]
Greetings from the UK, it's Brexit -7 days (+/- nobody knows and probably no longer cares).
Which leads to:
[ Invalid Attachment ]-4wd (March 22, 2019, 12:39 AM)
Seems like the best approach would be to create a discord<->irc bridge bot so conversations on either show up on both places. That way you avoid splitting the audience between both platforms (or you end up with even less people to talk to).-Gothi[c] (February 05, 2019, 12:57 PM)
We had a Discord<>IRC Bridge (The remains of that are still on the Discord server in #donationcoder-on-irc) but it seemed completely pointless paying for it to stay online (VPS) on the basis that the only person who ever talks on the DC IRC recently, is the forum bot, lol.
Considering we have a fairly large community of people, it surprises me that not that many want to come and chat in real-time about various topics
Honestly, I'd prefer Discord to be the option over IRC (more modern features, always connected, etc etc), but in all honesty...if everybody chose IRC for DC...I would be happy anyway...I'd just like to see more interaction between members of the community XD-Stephen66515 (February 05, 2019, 01:09 PM)

Seems like the best approach would be to create a discord<->irc bridge bot so conversations on either show up on both places. That way you avoid splitting the audience between both platforms (or you end up with even less people to talk to).-Gothi[c] (February 05, 2019, 12:57 PM)

because nobody ever talks on the DC IRCI'd want to write on IRC, but I can't, as by default the 'voice' flag is off, so I can't even ask there to turn it on...-Stephen66515 (February 04, 2019, 09:08 PM)-Ath (February 05, 2019, 12:26 PM)
I cant yet figure out how to easily change (already chosen) language keyboards in it. This is very intuitive and clear in Gboard (long press on spacebar). Autocorrect in both seem to be able to cope well with changing languages on the fly, even within a sentence (I often end up typing Denglish, a mix of German and English).-tomos (January 18, 2019, 02:52 PM)
Unity is at it once again it seems. Perhaps they are prepping to release their own (worse) version of SoS or something, so had to think of a way to kill off competition. Either way, it's nice of Improbable to be giving financial assistance to developers affected by this (and other help such as porting) whilst they try to resolve the issue.-Stephen66515 (January 10, 2019, 01:23 PM)
Nothing really nice of them to be doing... as you stated unity is looking to clear the field, which would include their operations. You see companies provide help to developers that are affected quite a bit. I remember MS coming into a contract to help get it going on .NET when .NET was a new tech in order to steal a client from the competition. Borland wasn't looking, so lost a lucrative contract when they moved away from Delphi. Earlier, Borland had done the same to get a different contract that I was on.-wraith808 (January 10, 2019, 02:46 PM)
Unity Engine games developed with SpatialOS' cloud-based multiplayer Game Development Kit (GDK) are now in violation of Unity's terms of service, according to SpatialOS maker Improbable. The decision imperils the operation of many in-development game projects, including some that have already been released to the public.
Since its open beta release in 2017 (in partnership with Google), SpatialOS has allowed developers to easily integrate mass-scale multiplayer into their games by running a persistent version of the game in the cloud. But Improbable now says that a recent change in Unity's terms of service means the SpatialOS is essentially blocked from working with the Unity Engine.
The newly updated clause 2.4 of the Terms of Service now specifically excludes "managed servicerunning on cloud infrastructure" which "install or execute the Unity Runtime on the cloud or a remote server." Though the terms of service were changed on December 5, Improbable says Unity confirmed directly to them this week that the update "specifically disallowservices like Improbable’s to function with their engine. This was previously freely possible in their terms, as with other major engines."
Does Process Lister have a download link? I am not sure I can find it
-KonstantinosSa (January 06, 2019, 01:38 PM)