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Recent Posts

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1276
General Software Discussion / Re: REST API
« Last post by Deozaan on August 09, 2018, 03:59 PM »
1277
Coding Snacks / Re: Custom WinPE build
« Last post by Deozaan on August 08, 2018, 10:37 PM »
I guess that could have been taken multiple ways.  I meant I can't find the installer for x86/x64 devices.  The installers for other processors are on that page.

Mea culpa. Admittedly I didn't click the link, and I only skimmed your quote and didn't catch that it said it was for x86/64 devices. I wasn't aware that any x86/x64 IoT devices existed. I took it for granted that they were all built on ARM architecture. :-[
1278
Coding Snacks / Re: Custom WinPE build
« Last post by Deozaan on August 08, 2018, 07:26 PM »
UPDATE: I found this quote in the docs for IoT:

Windows IoT Core is a version of Windows 10 that is optimized for smaller devices with or without a display that run on both ARM and x86/x64 devices.
(from https://docs.microso...ore/windows-iot-core)

But I can't find the build for it.  Strange!

If you have a Raspberry Pi, their NOOBS (New Out Of the Box Software) package includes an installer option for Windows 10 IoT. Or if you can get VirtualBox to emulate a Pi, you can try NOOBS on that.
1279
Coding Snacks / Re: Custom WinPE build
« Last post by Deozaan on August 07, 2018, 09:45 AM »
Interesting project, ichimitch.

Please document your progress and share the information on how you achieve your results, so others can benefit from your experience. :Thmbsup:
1280
I actually really like the MS Store for free apps that are essentially the same as the "regular" desktop builds of other apps. It installs and uninstalls things cleanly, automatically keeps things updated, etc.
1281
Living Room / Re: Interesting, low-effort, blackmail-esque spam
« Last post by Deozaan on August 01, 2018, 09:07 PM »
You have to pre-book parking spaces?  :huh:

I really don't remember.
1282
Living Room / Re: Interesting, low-effort, blackmail-esque spam
« Last post by Deozaan on August 01, 2018, 07:34 PM »
if memory serves me correctly, I created specifically for a parking garage a couple years ago when traveling to Seattle.

Am I the only one curious as to why one would require an email address for a parking garage?  :huh:

I don't remember why. Maybe it was to get my receipt emailed to me? Or maybe I bought a parking space online in advance to make sure there would be room for me? I really don't remember.

I dont know, the first example (OP) doesnt seem so ridiculous to me

It's ridiculous if you know you haven't been viewing any pr0n and you don't even have a webcam to hijack.
1283
Living Room / Re: Interesting, low-effort, blackmail-esque spam
« Last post by Deozaan on August 01, 2018, 04:34 AM »
I just got another one of these with virtually identical contents. Only this time it was from a different person who said they were from Indonesia, they demanded 750 USD in BTC, and it was sent to a different email address of mine. :huh:

Oh, and the subject was slightly different. It said "definitely read this" instead of "Your secret video here." But it followed a similar format for having a ticket number and the current date.
1284
That looks really nice!

I'm curious about the placement of the feet. I would expect them to be almost flush with the outside corners, and maybe an extra one or two near the center. Why did you choose to place them the way you did?
1285
Living Room / Re: DonationCoder website under ddos attack this morning
« Last post by Deozaan on July 27, 2018, 03:12 PM »
After research from a tech site that got hit, it appears that someone paid about 40 euro's to have a stress test website attack several domains for a day.

You mean "stress test" website. They're really DDOS services calling themselves something innocuous sounding so they can claim to be providing a legitimate service. Kind of like how video game ROM sites claim to just be "backups" and not intended for piracy.
1286
I have two computers running Windows 10.

One of them, from the beginning of time, has always woken up from sleep at the same time every day, ground the hard drive for several minutes, and then gone back to sleep.
The other one has never been woken up from sleep to install updates or whatever, as far as I can tell.

I have no idea what the difference is between the two machines to explain why it would happen on one but not the other.
1287
Living Room / Re: Privacy (collected references)
« Last post by Deozaan on July 24, 2018, 02:10 PM »
Please don't think a VPN is going to give you any form of privacy.

A VPN lets you access a remote network securely across an insecure line - this is the only thing it's guaranteed to do. It's the only thing you should be using it for. Stop spreading the damn misconception that it's useful for privacy.

Doesn't it help prevent tracking? Or has that become so invasive these days that it doesn't matter what your IP is, they can still identify you by some unique ID in your browser or OS or something?
1288
So I'm torn on which color to go with.. Thoughts anyone?

I feel like last time you made something you said you should try going for a lighter, more natural color. Have your feelings on the matter changed?

That said, the darker one seems like it might match the floor better.
1289
Thanks! These are some nice looking products. The 30% discount from $50 equates to $35 USD. :Thmbsup:
1290
Did you find cranioscopical's wife's painting?

Of course. That's why I'm still looking for Cody.
1291
Did anyone find my roomate in the one photo yet?

Of course. Center left. But I'm still searching for Cody.
1292
The big take home message I get from Simone Giertz (her work and her recent shared struggle) is: Put yourself out there.

Care to expound on that?
1293
She's back!

1294
Mini-Reviews by Members / Re: [Game] Legend of Zelda - Breath of the Wild
« Last post by Deozaan on July 16, 2018, 11:52 PM »
I finished the game at the beginning of June. I was kind of underwhelmed.

Even though I spent a lot of time with it, and thoroughly enjoyed some aspects of it, I'm left feeling a bit disappointed in it as a Zelda game.


What I liked:


Exploring the world:

It was fun visiting new places and finding and activating (most of) the shrines and towers. The vast majority of my time was spent just looking around either on the map or through the scope, saying to myself, "I wonder what's over there!" and making a beeline over mountains, rivers, and all kinds of terrain to find out what it was. It was fun, interesting, and huge.


The Photo Compendium:

I really enjoyed filling out the photo compendium. I tend to be a collector/completionist, so it was enjoyable for me to snap photos of every new thing to fill up the logbook. This had the added effect of making it easier to find said things in the future due to the Sheikah Sensor, which came in handy from time to time.



What I didn't like:


The Combat:

Maybe I just sucked at it, but it didn't seem like there was a ton of variety in effective strategies. Or rather, I didn't feel the need for a variety of strategies because usually it was easy enough to just attack and block. It started out somewhat difficult against all but the easiest of enemies when you had only 3 hearts and crappy equipment and I died a lot because I was too stubborn to use the various health-restoring items. But there was no real consequence for dying other than having to go back to an autosave from a few minutes before, and you could abuse the system by manually saving in the middle of combat so that if you died and had to reload your save, the monsters you already defeated would still be dead, but your hearts would be restored (to three hearts). Eventually the game became incredibly easy for all but the most difficult enemies (the hardest Lynel variants), which could still kill you in 2-3 hits when you were wearing the strongest armor in the game. And once you learned their pattern they weren't very difficult; they were just time consuming and annoying if you messed up and got hit a few times during the long battle with them.

Combat has always been such a core element of the Zelda games, it's needed to stay fun to keep from getting boring. I didn't really feel that BotW kept the combat fun and interesting. But maybe that's also because this game allows you to spend so much more time with it. If I had played the other Zelda games for as many hours as I played this one, I might have gotten bored of the combat in them as well.


The Shrines:

Zelda games have always been about solving little puzzles to unlock the next room, collect some heart containers or better tools, and progress to the next area. This game has 120 shrines hidden throughout the world (and each one has at least one treasure chest inside). I found most of them to be so simple and boring that within about 30 seconds I knew exactly what I had to do to complete them, and it didn't take much longer than that to follow through with my plans and complete them. Others took longer, either because the puzzles required waiting for moving pieces to get into the correct position, or because they involved combat that took a few minutes, or because the controls were super frustrating and not very conducive to actually solving the puzzle at hand. Yet others took longer only because they were so simple I thought there *must* be more to it and I spent a few minutes looking around in vain for something clever.

Of all the shrines, I can only think of one that truly stumped me. And it wasn't even about reaching the end of the shrine. It was figuring out how to get to the treasure chest. It turns out that the only reason I had been able to reach the end of the shrine on that one was because I was able to "cleverly" do something unintended, which I thought was the only solution to me because I had originally dismissed the "right" way to do it as being too obvious and simplistic. I found the shrines to be a chore. On the one hand, because they were so simple, I was bored and hated doing any of them that lasted for more than a couple of minutes. On the other hand, because they were so simple, they usually didn't last more than a couple of minutes.

To make matters worse, because of the open-world nature of the game, there was no guarantee what order you would encounter any of the dungeons, so they all had to assume you had never seen something like the puzzle inside of it. They could not gradually ramp up the difficulty by building upon the knowledge and experience gained from previous shrines.


The "Dungeons" (Divine Beasts):

Zelda games have always had big dungeons as a major focus of the game. These involved several rooms full of puzzles and combat, and a useful new tool to use on your adventure that gave you more power and allowed you to access previously unreachable locations. The Divine Beasts in BotW are about the closest thing this game has to the traditional dungeons of past Zelda games. Unfortunately, they were little more than glorified shrines. There was a "battle" sequence that lasted a minute or two before you could enter the dungeon, then a puzzle solving segment once inside, followed by a boss fight. The battle sequence was very simple and easy and, as I said, lasted only a couple of minutes. Then the puzzles inside were pretty easy to grasp and it usually only took a few seconds upon entering a new section of the dungeon to look around and know what had to be done. Actually doing it may have taken several more minutes, but wasn't ever very challenging. And then the boss battles were simple, short, and easy.


The Tools:

Zelda games traditionally grant you better and more powerful tools as you progress through the game. This gives you a sense of progression and of becoming stronger and unlocking new areas over time. But due to the open-world nature of this game, you're given basically everything in the first hour or two during what is essentially the tutorial and then you're set free to go and do whatever you want. And indeed, if you're skilled enough, you can go straight to the final boss and beat the game. Not that there's anything wrong with the tools that you're given. They can lead to interesting and fun scenarios.  But again, the open-world nature of the game means that once you've completed the tutorial there's virtually nothing new to look forward to as far as abilities and tools go, with the exception of the abilities granted after completing each divine beast.



In Summary:

In a lot of ways it feels like it was an original game made by a third-party that Nintendo took over and shoehorned Zelda lore into, like what they did with Dinosaur Planet aka Star Fox Adventuresw. All of the things that make a Zelda game a Zelda games were, in my opinion, executed in a sub par fashion in this game, and all of the things that are either non-existent or not a major focus of Zelda games were what I really enjoyed. In other words: It's not that great for a Zelda game, in comparison to the others. But for a game all on its own merits, there's plenty of fun and enjoyment to be had.

That said, the completionist in me felt compelled to find and complete all 120 shrines, and that was such an unpleasant grind that I basically haven't touched it since, and now I don't have any inclination to play the game anymore. But I sure captured a lot of photos and videos of my time spent in Breath of the Wild.
1295
DC Gamer Club / Re: PokéQuest - A Pokémon Adventure On Discord.
« Last post by Deozaan on July 15, 2018, 04:55 PM »
This is all a bit off topic, but this thread gotten me thinking:

I wonder how hard it would be to create a "Discord Plays" bot. Similar to Twitch Plays bots where the chat in a Twitch steam control a video game, get the Discord channel to control a video game and see how long it takes to win, or in the case of Pokemon, defeat the Elite Four and become Pokemon Champion!

I played Pokemon Blue back in the day and actually caught all 150 Pokemon. The 151st, Mew, was too rare to get legitimately at the time, given out only at special events, usually in major cities on the East and West coasts of the USA which was thousands of miles from where I lived. So I considered myself as having completed the game 100%.

With the most recent games having something crazy like 750 Pokemon, I don't even want to bother trying to catch 'em all.
1296
General Software Discussion / Re: More Ads in Windows 10
« Last post by Deozaan on July 13, 2018, 01:52 PM »
Oh yeah, and I forgot about this one: A fresh Windows 10 install will start you with a notification telling you to download their authenticator mobile app, and also beg you to set up OneDrive instead of just uninstalling it right away.

Windows 10 Ad.png

Thankfully Microsoft included a way to disable all notifications for specific apps, to prevent bad actors from spamming. Too bad Microsoft is one of said bad actors.  >:(

Windows 10 - Disable Suggestion Ads.png

There are various places you need to disable "suggestions" throughout a fresh Windows 10 install. The start menu, the lock screen, Windows Explorer, the notification area. Maybe more.
1297
General Software Discussion / Re: More Ads in Windows 10
« Last post by Deozaan on July 12, 2018, 05:42 PM »
Do you even use OneDrive?

Uh... Kind of, but not really.

I keep thinking maybe I should start using it to sync certain files between devices since I have multiple computers with Windows 10. So I have it run when Windows starts. But I don't actively use it for anything since I already have important sync stuff setup through Dropbox and the lazy person in me doesn't want to go through the effort of moving it over to OneDrive.

But as I said in the first post, occurrences like this, with ads in their products, has me thinking again about getting entrenched in their ecosystem.
1298
General Software Discussion / Re: More Ads in Windows 10
« Last post by Deozaan on July 12, 2018, 09:52 AM »
I restarted my computer after an update today and was greeted by this:

Windows 10 Ads - OneDrive.png

 >:(
1299
Found Deals and Discounts / Game-Ready Spacecraft SFX $1
« Last post by Deozaan on July 09, 2018, 05:13 PM »
Normally $30, these 5000+ game-ready audio files are discounted to just $1 for a limited time (not sure how long).

https://www.imphenzi...d-effects-spacecraft

Here's a preview video of some of the sounds:

1300
I recently watched a video on video game sales on Steam that would support that theory. Basically, you can roughly estimate your first year of sales by multiplying your first week of sales by 5.

See the video at about 10:20 for that particular detail:



So yeah, if your sales fall off so quickly after launch that in the first year you make only 5x as much as you made in the first week, then I can see why it would be so important to capture as much of those early sales as possible.

Also, this great article from 2001 about the copy protection methods built into Spyro 2 on PS1 mentions that this is one of their primary concerns. So at the very least we can say that this mindset about (or excuse for) DRM in video games is not a recent change.

This is what happened to Insomniac's 1999 Playstation release, Spyro 2: Ripto's Rage. Even though it had good copy protection, it was cracked in a little over a week. So when we moved on to Spyro: Year of the Dragon (YOTD), we decided that something more had to be done to try to reduce piracy. The effort was largely successful. Though a cracked version of YOTD has become available, it took over two months for the working patch to appear, after numerous false starts on the part of the pirates (the patch for the European version took another month on top of that). The release of patches that didn't work caused a great deal of confusion among casual pirates and plenty of wasted time and disks among the commercial ones.

Two months may not seem like a long time, but between 30 and 50 percent of most games' total sales occur in that time. Approximately 50 percent of the total sales of Spyro 2, up to December 2000, were in the first two months. Even games released in the middle of the year rather than the holiday season, such as Eidetic's Syphon Filter, make 30 percent of their total sales in the first two months. If YOTD follows the same trend, as it almost certainly will, those two to three months when pirated versions were unavailable must have reduced the overall level and impact of piracy. On top of this, since YOTD was released in Europe one month after the U.S., those two months protected early European sales from pirated copies of the U.S. version.
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