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Messages - zissakos [ switch to compact view ]

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did anybody try it? what do you think?

a very early beta version for you guys to play with:

what works:
- managing GameCategories
- managing Games (only Image and Game Details, no "Other Executables" or "Tools"
- start Game
- details view with column sorting
- drag&drop support:
    - drag tabs (GameCategories) to reorder them
    - drag an image (jpg,png,bmp) from Windows explorer to:
            a) Game Details Image -> updates the game image quickly
            b) Listview box -> opens up "Add New Game" Dialog with image already filled in
            c) "Add New Game" Dialog image textbox or preview box -> fills in the path to the image
    - drag an executable file (exe,bat) from Windows explorer to:
            a) Listview box -> opens up "Add New Game" Dialog with executable already filled in
            c) "Add New Game" Dialog executable textbox -> fills in the path to the executable file

what doesn't work yet:
- "Tools" in the Main Menu (including "Automatic Game Search" and "Settings")
- "Other Executables" and "Tools" in a game
- moving games across GameCategories

The Settings are stored in the file "settings.xml" once you have started the GameLauncher.exe. Look inside to see what you can customize (not that it's much ... :-))

With this early beta you can at least start adding and organizing your games and even launch them.

Please play with it and post some screenshots! Does Drag&Drop work as expected?

Thank you!

progress so far...







Any suggestions/ideas?

hi guys,

coincidentally i was planning to make something like this.
A Game Launcher with the following features:
- portable!
- games are ordered in tabs that can be created freely (e.g. genre)
- each game has: name, executable, optional configure executable, image, maybe more
- ideally controllable by a joypad (for couch potatoes using their pc in the living room - like me)
- a lot more stuff depending on my free time

i have already started and a rudimentary prototype working. It's a .Net project written in C#. I was eventually planning to publish it on some day.

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