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Last post Author Topic: NANY 2014 Release: Blasteroids  (Read 72064 times)


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Re: NANY 2014 Release: Blasteroids
« Reply #75 on: November 22, 2014, 07:22 PM »
  • [Android] Lollipop crash fixes.
  • Fixed quitting to menu not disabling slow motion.
  • [Webplayer] Can now quit to menu mid-game.
  • Game writes save data to file instead of only using PlayerPrefs.
  • Fixed shots hit not increasing.
  • Fixed achievements incrementing by too much.
  • Allowed more time to earn Consolation Prize achievement due to respawn changes.
  • [Android] Cloud saves sync your scores and progress across devices.
  • Space background is a bit more dynamic.
  • Fixed asteroids sometimes hiding off screen.
  • Other minor fixes/improvements.


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Re: NANY 2014 Release: Blasteroids
« Reply #76 on: September 29, 2016, 05:46 PM »
So, after nearly 2 years since the last update, I just released a new version of Blasteroids.

The focus was on replacing the UI with something a bit better, as well as adding 4 new "cheat codes" to give the gameplay some variety.

Oh, and remember this logo I mocked up nearly 3 years ago?

If any artists want to be of service, I could use a logo/title image. The game is going to be called Blasteroids, and I thought it would be neat if the "o" was a spiral galaxy. Kind of like this:

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I finally made it officially: Banner.png

Full changelog:

  • New “Cheat Codes” to vary play:
    • Bouncy Borders (bounce off edges of screen instead of wrapping to other side)
    • Never Miss (bullets don’t disappear until they hit an asteroid)
    • Rapid Fire
    • Tractor Beam (pull asteroids toward you when there are 10 or less on screen)
  • Added video settings (fullscreen or windowed at various resolutions)
  • New UI!
  • Asteroids now spawn in random positions instead of in predefined positions.
  • Game now accepts gamepad input for aiming/shooting.
  • Improved worldwrap to work correctly at lower framerates.
  • Preload some objects at beginning of game to improve spawn rate.
  • Cache some references instead of looking them up repeatedly.
  • Don’t count as two deaths if quitting while already dead.
  • Fixed World Wrap not updating after screen resize.
  • Tweetbot sends Tweets when achievements are unlocked.
  • Minor tweaks to various Tweets.
  • Other fixes and improvements.


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Re: NANY 2014 Release: Blasteroids
« Reply #77 on: March 16, 2019, 10:48 PM »
Every time I think I'm finished with this game I get some harebrained idea and whip it up. ;D

I'm preparing for another release of Blasteroids. One of the big new features this release will contain is support for "localization," or in other words, a language selection option which will change the in-game text to other languages.

I took a look at the Steam Hardware Survey and saw that 8 languages made up about 90% of all Steam users, so those are the ones that I chose to translate the game into. And I also added Dutch because one of the people I've been working with for the past several years is a native Dutch speaker, so I figured he could help me make sure the Dutch translation was good.

I mostly used this useful "Polyglot" spreadsheet for the translations, but it didn't have everything I needed so I had to rely on Google Translate for a few phrases.

So I've got English and Dutch covered. If anyone here speaks any of the other languages and would like to spend a few minutes looking through the game and checking that all the text makes sense in its respective language, I'd sure appreciate it. Respond here or send me a PM and let me know which platform you'd prefer to test it on (Windows, Linux, Mac) and I'll send you a link to a test build.

Here are the languages that will be part of the game in the next release:

  • ✔ English :Thmbsup:
  • Simplified Chinese (简体中文)
  • Russian (Русский)
  • Spanish (Español)
  • German (Deutsch)
  • Brazilian Portuguese (Português)
  • French (Français)
  • Korean (한국어)
  • ✔ Dutch (Nederlands) :Thmbsup:
« Last Edit: March 16, 2019, 11:39 PM by Deozaan »