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Author Topic: 7 Day Roguelike Game Coding Challenge  (Read 7732 times)


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7 Day Roguelike Game Coding Challenge
« on: March 07, 2008, 10:07 PM »
Rogue Temple is running their annual 7DRL (7 Day Roguelike) Challenge from March 8 to March 16, 2008.

The challenge is to announce that you will create a roguelike game and then from that point you have exactly 7 days to code a playable game.

The idea behind 7DRLs is forcing developers to finish a showable product instead of adding features endlessly to their grandiose, never to be released projects, a common pattern in the roguelike development world.

7DRL Challenges are NOT about being a /fast/ coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.

Roguelikes are old school rpg dungeon games, mostly text based, similar to the 1980 game called Rogue.

For those that are not familiar with what exactly a roguelike is, please refer to this wikipedia article.

For full rules and details of the challenge, please refer to their site.

ps. Here is where most discussion of the contest seems to be, and where you should post if you want to enter:
« Last Edit: March 07, 2008, 10:29 PM by mouser »


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Re: 7 Day Roguelike Game Coding Challenge
« Reply #1 on: March 08, 2008, 07:04 AM »
Haha, that's a great idea! :)

I remember playing Larn on a terminal at my dad's work maaaaany years ago.
- carpe noctem