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Recent Posts

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9401
I also like the shirt that says "There are 10 types of people in this world; those who understand binary and those who don't.

That only works written down. Don't try to tell someone that joke. They see the word "Ten" not the number "10" or at least I do. :-)
9402
My favorite Gadget that I don't own is a watch:

Pimpin' Ain't Easy SS by Pimp

I'm not fond of the brand/model name, but the watch itself is cool. It's cool because nobody knows how to tell time on it without studying it for a few minutes. So people could come up to me and ask what time it is and I'll just show them my watch and they'll be like "What the heck does that say?" and I'll be like "Hey baby, want to go to lunch sometime?" "Oh, that, it says 4:32pm."

Pimp Watch Time.jpg
This one says 5:35 (click for larger image)

It's actually quite easy to tell the time with it, once you've figured it out, but I can only imagine what kind of a conversation starter it would be. There are also models with Gold watch/Red LEDs and Black watch/White LEDs.
9403
Living Room / Re: Starship Eleven - A Modern Lunar Lander - Flash Game of the Day
« Last post by Deozaan on October 04, 2006, 04:46 PM »
This sure is material for "game of the day". it's soo damn cool that i finished it (not the full version of course ;) )! :D

Did you try it on Advanced Mode? That sure is hard!
9404
Living Room / Re: Starship Eleven - A Modern Lunar Lander - Flash Game of the Day
« Last post by Deozaan on October 04, 2006, 04:04 PM »
This kind of reminds me of Earthworm Jim's underwater glass bubble.
9405
Developer's Corner / Re: Let's Make us some Games!
« Last post by Deozaan on October 04, 2006, 03:45 PM »
I think it would be great to follow the ideas of Experimental Gameplay and go with a prototype in a week or less. A previous blog was mentioned by Mouser earlier about something similar, and I especially liked one of the links from the blog, which explained in greater detail what it was all about.
9406
I think i better step in and clear this up before someone falls for this scam.
Please people, do not buy this thing.

While it does work, it consumes a lot of battery power and it's expensive.

You can rewind your dvds at home for free using a simple trick:  get yourself a ziplock bag or a plastic airtight container (must be air tight).  Fill it with cold water (between 50 and 60 degrees farenheight).  Place dvd (only one per container) inside and let sit for 1 hour in the refridgerator.  Due to the principle of thermodynamics, the cold temperature will cause the dvd data to contract and rewind itself, using no electricity at all (except of course the minor amount used by the refridgerator).  While it's true this process takes a bit longer, it's a lot cheaper than buying a dvd rewinder!

 ;D ;D ;D ;D :Thmbsup: :P :D
9407
Living Room / Re: How Digg Gets Everything Backwards.. And How to Fix It
« Last post by Deozaan on October 04, 2006, 03:22 PM »
Oh. I see. So the idea is to get the ones you want top rated by the small replies:
I agree.
Bump.
Yes.

And so on...

Not quite. You click on a link that says "Digg this" and then the Digg website lists all the Digged links in order of how many Diggs it has. So you just Digg it and get all your friends to Digg it so that it goes up high on the list.
9408
Living Room / Re: How Digg Gets Everything Backwards.. And How to Fix It
« Last post by Deozaan on October 04, 2006, 03:10 PM »
After reading the whole post, I still don't know what digg is... did I miss it or am I just naive?

Digg is kind of like a website rank tool that anybody on the internet can "Digg" to say "Hey, this is cool, more people should see this!" Then it shows up at Digg.com as having so many Diggs that naturally other people go and see it.
9409
Living Room / Re: Blog Article - Social Networking: Time For A Silver Bullet
« Last post by Deozaan on October 04, 2006, 02:55 PM »
I was wondering something about Myspace... I have heard that it has been known to have many problems with viruses. Almost seems that the more people who use myspace (those less apt to computer safety knowledge) have had many problems with viruses. Any word on this?

MySpace is filled with all kinds of malware. I would avoid MySpace like an internet plague. In my opinion there is nothing worth seeing there anyway.
9410
Living Room / Re: Flash Game: Curveball
« Last post by Deozaan on October 04, 2006, 02:39 PM »
It seems that all the links I had to this game have expired... 404 error...
I guess I was looking for one that was actually still linked to a working game.

The one KenR provided works fine for me, just above the picture.
9411
Living Room / Re: Flash Game: Curveball
« Last post by Deozaan on October 04, 2006, 02:31 PM »
I could never get past Level 9... Great Game. Anyone know of any alive links to it?

Alive links? What are those?
9412
General Software Discussion / Re: Screensaver Maker Recommendations?
« Last post by Deozaan on October 03, 2006, 11:39 PM »
Make one in Flash and use ScreenSwift
9413
Living Room / Re: Flash Game: Curveball
« Last post by Deozaan on October 02, 2006, 05:48 PM »
This would be super fun multiplayer.
9414
Living Room / Re: Buying New PC. Suggestions?
« Last post by Deozaan on September 30, 2006, 05:38 PM »
Deozaan, that barebones system looks quite promising.  Other than RAM and the OS, what else would I need to complete it?

Maybe this is an oversight but it looks like the only thing you would need is a keyboard, mouse, speakers and OS if you got the barebones and the monitor. If you have your OS installation disc from your old computer, I think it is legal to install it on the new one, especially if your old PC isn't in use anymore. But I might be wrong on that. You'd have to read the EULA.

Of course, to play games you'd want a better video card than the integrated one, and as people have mentioned here, PCI-Express is the future of that, but this system only has AGP. Which isn't bad, necessarily, but might make it harder to upgrade later. As for video cards, I swear I saw this on this site somewhere else before but I can't find it, so I'll link directly to Tom's Hardware - The Best Gaming Video Cards for the Money. Tom's Hardware compared the cards in price ranges and offers the best ones available for the budget.

here's another peice of advice:
if it were me, id rather have a lower power cpu and a bigger lcd monitor.
i don't notice cpu power much but the screen is something you look at constantly.

That's why I suggested a 19" LCD. For game playing and watching videos, you'll want to get a monitor with very low response time. The first LCD I got was about 15ms, and I could still notice ghosting, especially with dark/red colors. My current one is 2ms and I don't notice any ghosting that's not visible on any CRT. The average right now (I'm guessing) is about 8-12ms. It just depends on how sensitive your eyes are.

I don't know about you, mouser, but I use my PC for all kinds of different things that push its CPU/RAM/Video limits. So a big monitor is very important, but I also need good processing power. Of course any of these things can be updated at a later time (especially a monitor), unless your motherboard prevents you from your CPU/RAM/Video card.

It's also important to note that while many computers have the physical space to put up to 4GB of RAM, Windows SP2 (32-bit) does not recognize more than 3GB. But that's probably not affordable in a $500 budget.

Sometimes what I do is buy a decent computer and not worry about a couple things when I know I can upgrade later when I have more money. For instance, I first bought a computer with 512MB RAM, then my brother bought a new computer and I split the cost of a 1GB with him and gave him my 512MB and I used the 1GB for my own computer (saved him, and myself some money!).
9415
Living Room / Re: Spank the Monkey: today's flash game
« Last post by Deozaan on September 29, 2006, 04:44 AM »
I used to have an inflatable monkey exactly like that one! (But I never spanked it)
9416
Living Room / The $39 Experiment
« Last post by Deozaan on September 29, 2006, 04:42 AM »
Tom Locke, your average US Citizen decided to buy 100 stamps for $39, write a letter to 100 companies and ask for coupons, samples, and freebies.

The way I looked at it, if I took $39 and went to buy groceries, I wouldn't be able to get all that much. On the flipside, if I took $39 to a casino and lost it all, I wouldn't be all that upset. With that said, I decided I was going to try something — I was going to take my roll of stamps and send 100 letters to 100 different companies, asking for free stuff. I figured that I couldn't do any worse than blowing the $39 at a casino, and who knows... maybe a few of these places would actually send me something good.
-the39dollarexperiment.com
The $39 Experiment

For a quick review of the results, check the spoiler:
Spoiler
35 companies responded with gifts totaling about $275 -- 35% of the companies written to provided him with almost a 700% increase of his initial investment

9417
Living Room / Re: Surveillance equipment has never looked so ..... scary!
« Last post by Deozaan on September 29, 2006, 04:10 AM »
The problem with DarkCreek, as was noted when slashdot posted about it a while ago, is that it's just an image and some text. No URLs to shops or more thorough descriptions. Might as well be a mock-up.

Agreed. Where can I buy this stuff?
9418
PHP / Re: Before you start the PHP Assignments
« Last post by Deozaan on September 28, 2006, 11:16 PM »
It seems the sandbox is not functioning correctly anymore. . .
9419
Living Room / Re: Buying New PC. Suggestions?
« Last post by Deozaan on September 28, 2006, 09:41 PM »
$500 for a desktop PC isn't too bad of a budget for the average PC user.

Personally, I would buy the parts off of TigerDirect.com or NewEgg.com and put them together myself. However, I can't in good faith recommend that to you because I am not sure of your computer knowledge. For one, you might not know how to put the parts together yourself and for two, you don't get a service contract with technical troubleshooting if you do it that way. I guess you can buy them separately, but most PC manufacturers (Dell, Gateway, HP) bundle them with the sale of the system. Of course you would still get the 1-year hardware manufacturer's warranty, but that might not suit your needs.

What do you plan to use this computer for? Besides word processing, e-mail, and the internet?

Here's a system from TigerDirect for about $470 including shipping but has a $90 mail-in rebate (Expires Saturday the 30th), which would bring it down to $380. This does not include a monitor, but TigerDirect also has a sale on a 19" Flat Panel LCD monitor for $190, which would put you a bit above your $500 budget but not into the $600s.
9420
Living Room / Re: DonationCoder.com wallpapers (set 01)
« Last post by Deozaan on September 28, 2006, 01:05 AM »
Oh boy, oh boy!!
Fantastic material here!!! i love it! :D
May i make just a small suggestion? The "Hill" wallpaper is simply beautiful, but i unfortunatelly part of the text gets cut of in my screen, since it's in the place taken by the start bar. I'd like to know if it's possible to just move the text a little bit up.

If you use Windows' Stretch option, it should shrink it to fit with the start bar showing.
9421
General Software Discussion / Re: What IRC client do you use?
« Last post by Deozaan on September 28, 2006, 01:00 AM »
I use the Java-based PJIRC at home and xchat at work. But I can only connect to an internal IRC server on the intranet at work, so it's for employees only.

But I don't use IRC much. Just for the DonationCoder channel and for quick chats with co-workers across the nation.
9422
Living Room / Re: DonationCoder.com wallpapers (set 01)
« Last post by Deozaan on September 27, 2006, 12:35 PM »
I don't see the difference between Bliss: Old Cody and Bliss: New Cody

there is going to be an edit to the 'bliss' wallpaper in a minute - by request of mouser.

bliss: old cody

bliss: new cody
9423
Post New Requests Here / Re: IDEA: Screen Dimmer
« Last post by Deozaan on September 27, 2006, 12:41 AM »
Pretty much every other CRT in the place is set at the default of 60hz and it bugs me so much.

Do your colleagues a favor and change it to 75hz or 85hz. I'm sure they'll appreciate.

FWIW, I'd refuse working with a CRT anymore. My workplace provided me with a cheapy 19" CRT and had no interest getting me a TFT. So I brought my own. If you've beginning troubles with your eyes, it'd be best to do something now before it'll get worse. Also use a RSI-preventing tool (like Workrave) to remind you doing pauses.

I've told a few about how to change their refresh rate, yet one of my nearby co-workers is still flickering just as bad on 85hz as it does on 65hz. Problem with pauses is that I work at a technical support center, so sometimes I get phone calls that last two hours. It's usually at least once a day I get calls that last longer than one hour. And when the call queue is high, we're not really encouraged to take a 5-10 minute anti-rsi break.

It doesn't make much sense to me, because they vaguely went over the whole ergonimic thing (which I've never been taught in much detail) and said something about taking a five minute break every hour or something along those lines, but I don't see how that's possible given the line of work and the pressure (as slight as it may be) to take calls.

Good news is that my employer is awesome enough that they just might give me LCDs if I complain enough.

You're welcome Deozaan.
too bad i only have one monitor, so i cant try the multimon setting, but i can confirm the transparency setting works for me, see pic.

anyone that has multi monitor, can you please confirm whether the multimon setting works or not.

Hmm. I just resorted to turning the brightness and contrast all the way down on my LCD (at home) at night. Works well enough for now, but I'd like to be able to just toggle it with a hot-key.

Where is Skrommel, anyway? I don't remember seeing him around much lately.
9424
Developer's Corner / Re: Nice blog on rapid game prototyping
« Last post by Deozaan on September 26, 2006, 09:11 PM »
Nice read, and interesting article it links to on Gamasutra (in the first post).

Good stuff.
9425
Developer's Corner / Re: Game Engines and Apps
« Last post by Deozaan on September 26, 2006, 05:57 PM »
Alice 2.0
http://www.alice.org/
Free, Open Source.

Alice v2.0 is the next major version of the Alice 3D Authoring system, from the Stage3 Research Group at  Carnegie Mellon University. It has been completely rewritten from scratch over the past few years. The focus of the Alice project is now to provide the best possible first exposure to programming for students ranging from middle schoolers to college students.
-Alice Website

Example videos of the program can be found here: http://www.alice.org/Alice_movies/

Alice uses it's own programming language that is mostly completely visual (drag and drop) as an effort to help absolute beginners to programming learn basic concepts while allowing them to see instant, visual results. A 3D "Hello World" program is much more impressive to a beginner than a simple text output.

Alice - Code.png

Object placement is easy using the built in world viewer. It has buttons in the upper-right corner that allow you to move the object horizontally (along the X and Z axes) and vertically (Y axis), rotate them, resize (scale) them, and more. The program comes with a built-in gallery of objects (at the bottom of the screenshot) and even lets you connect to the online gallery from within the program. It is streamlined, as if the files were already on your computer, except there is some download time to place them into your world.

Alice - Object Placement.png

My personal experience with it is that it is very exciting to see what can be done so easily, except it it so easy it's hard to figure out. The program comes with four tutorials that show you how to use the GUI and covers some basics of making objects move across the stage. However, these tutorials teach very little about how to actually piece together your coding in ways that go beyond the very basics of actions. Documentation on how to make your own functions, how to pass variables, etc. is practically non-existent. I can't find any websites with Alice tutorials or documentation. The only thing I've been able to find are a couple of books that are between about $25-$45 on Amazon.com. I also found the books on the SafariX website, but they cost just about the same thing for the equivalent of a rental. Not worth it to me, especially for a programming reference book.

At first I thought development on Alice was dead, but there is a community forum that gets a few posts every day, one of them very recently talking about the updates on Alice v3.0. This forum is also the only source of free help I can find on how to use the program. There are a couple of people who seem to know it fairly well, but a lot of the time it seems they're just trying to figure it out themselves.

It seems powerful enough to make relatively simplistic games, if you can figure out how to work it, and may be perfect for beginners to manipulate 3D objects with instant results. But for a powerful, make-any-kind-of-game-you-want type engine, it's best to look elsewhere.

Overall, I would like to use it a lot more and get to know the controls and what the limits of it actually are, because it looks robust enough for a decent one-player game. If only I could figure out how to keep the motion I create from being all choppy (I don't know how to get the animation to transition from one motion to another without a pause in between them), how to use variables, create my own functions, or even type in my own code using the internal syntax that I'm sure is being used underneath all that drag and drop stuff. I'm hopeful that the books would describe how to do all of these things (except typing my own code, which I just don't think is supported), but again, the price just to learn it is a bit steep if you only find out that it's not good enough to suit your needs and you never want to touch it again.

Pros:
  • Free/Open Source.
  • Instant results.
  • Very little/No coding experience required.
  • Installation free. Just unzip and run.
  • Online forums where you can ask questions and hope somebody else is there to answer.
  • You can import files from other modeling programs like 3DSMax that export into .ase format. There are also some utilities you can download that will convert some formats into .ase, so just because the modeler doesn't do it, doesn't mean it can't be done.
  • It has the ability to connect to a VR Headset for more interaction, though I lack the know-how and technology to figure out how to do that.

Cons:
  • Other than 4 very basic tutorials and a couple of example worlds, almost no freely available documentation on how to use it.
  • It's not completely stable. It crashes sometimes, but most of the time just reports an error and you can try again. (It has a SlowAndSteady mode, which is supposed to be more stable.)
  • Online forums where you can ask a question and hope somebody is there and will answer.
  • Practically no documentation on how to use it.
  • Not designed specifically to make games. Its primary function is for storytelling.
  • You can't export it to a stand-alone exe file. You record a movie of it (but you need your own video capturing software) and take screenshots, but it can only be run (and thus interactive for a game) within the Alice program.
  • No advanced mode that allows you to type in your own code.
  • Oh, and did I mention it has practically no documentation on how to use it?

Summary: It's exciting to see something in which you can have such instantaneous results from without knowing all the details about how to manipulate objects in 3D space. It's great to be able to put an object on the stage and use some simple commands to get those objects doing things. Unfortunately it's a bit frustrating to see this program seem so simple to operate but then have a hard time figuring out how to use it. That coupled with the lack of documentation included with the program (not even a help file that describes the classes and methods used within the program) or online, and the fact that the only way to find comprehensive help on the subject is to shell out $25-$45 dollars is disheartening.

Here is a link to videos of projects made with Alice, along with a description of the curriculum used: Building Virtual Worlds. (most of the images are broken, but most of the videos I tried worked.) Be sure to check out the Calvin and Hobbes video (it's a little more than halfway down) if you were ever a fan of the comics!

EDIT: I posted a link to this thread in the Alice Forums, and a couple of people have responded with their opinions and suggestions to add to this mini-review. Alice Forum member DrJim's opinion regarding Alice for creating games is a simple "Don't." For some of the reasons I already listed, being that you can't export Alice worlds to anything beyond HTML and a video capture. Mr Nemo agreed about Alice's primary use being something different than to make games, but pointed out that two-player, head-to-head gameplay was possible (see Spy vs. Spy video from above Building Virtual Worlds link) and that while Alice cannot export into a standalone .exe, it is freely available on the internet for anyone to download and run. He also reiterated that since Alice is open source, a person who was adequately motivated could indeed modify the code to provide more support for game creation.
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