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Official Announcements / Re: Anyone feel like doing some semi-regular original blogging at donationcoder?
« Last post by Deozaan on January 08, 2007, 05:58 PM »Pick me!



As to why they seem to be more high quality...perhaps it's because they actually work this time
Although I guarantee, upon my honor, that the only things that I have changed are the two issues mentioned above
Perhaps the games look good at your monitors' native resolution instead of 640x480/800x600?
-scriptedfun (January 07, 2007, 12:11 AM)

Pretty sweet - but why does she have to be so evil towards the flies? They ain't done her no evil!-f0dder (January 06, 2007, 01:42 AM)



Considering I am working on creating and parsing XML documents in Python as we discuss this, I think I could probably manage that.-tinjaw (January 05, 2007, 02:33 PM)
The idea of single plant in the center is nice and simple but what if the game was more like "Garden Defender", where on each level you have a big landscape, and one or more small "gardens" in preset places.-mouser (January 05, 2007, 03:03 PM)
Your job is to help cody ... so that he may swoop in at the end and dance in the garden and take credit and receive his paycheck.-mouser (January 05, 2007, 03:03 PM)
I just wanted to tell everyone how impressed I was by it in my short play time yesterday.well this would be a good place for some collaboration - someone else could build the tile loader.-mouser (January 05, 2007, 02:22 PM)
http://www.u3.com/-Perry Mowbray (January 05, 2007, 12:01 AM)
Take this statement:Unfortunately Tiled exports in XML, a language I know nothing about and tried to figure out how to work with it in Flash a couple years ago but was deeply frustrated by how you had to reference objects (_root.firstChild.firstChild.firstChild.firstChild etc.).
and reverse it.
the time you spent figuring out how to get flash to load and work with the xml file will be paid back to you double. it will in the long run be far easier for you to work with such a file in flash, plus youll gain skills working with xml files which will serve you well in the future.-mouser (January 05, 2007, 01:47 PM)
I don't know how those editors work. Do they just create a text file based on the graphics included in the setup? Got links to the sites so I can read more about them?
Yes, they create data files you can load from flash or any game engine.
Some tile/level editor websites:
- TileStudio - http://tilestudio.sourceforge.net/
- Mappy - http://www.tilemap.co.uk/mappy.php
- Tiled - http://mapeditor.org/
I just saw that Tiled supports isometric levels (!)-mouser (January 05, 2007, 12:55 PM)
Deozaan: This is donationcoder, i don't think that a gui, help file, and all that paraphernalia would be needed, i guess that only some .ini file with places where to put bad guys would be enough for the people here to do some cool stuff-jgpaiva (January 05, 2007, 12:22 PM)
I agree with jgpaiva. Also I would suggest that you could use one of the existing free map/level editors to edit levels (TileStudio, Mappy, etc).-mouser (January 05, 2007, 12:38 PM)
Maybe I could work on a level editor in parallel. If I could get it done in time, great, but if not, it would at least allow Deozaan to concentrate on the core game.-tinjaw (January 05, 2007, 12:27 PM)
