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Recent Posts

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9152
Official Announcements / Re: Cody's (Internet Citizens) Club Begins!
« Last post by Deozaan on January 08, 2007, 12:43 PM »
You mean I had to suffer through two weeks of not knowing what the exclusive Cody Club was just to find out it was a secret message saying "Be Sure to Drink Your Ovaltine"? :tellme: :-\

Just kidding! ;D ;D

Sounds good. I want in too! I'll need time to fill in my biography. I've lived a long and adventurous life!  :P
9153
Wow, that's cool.
9154
Developer's Corner / Re: gameswf
« Last post by Deozaan on January 07, 2007, 01:58 PM »
Sounds cool. Got a link?
9155
Accessibility Game Contest / Re: my switch games
« Last post by Deozaan on January 07, 2007, 01:56 PM »
As to why they seem to be more high quality...  ;) perhaps it's because they actually work this time  :D Although I guarantee, upon my honor, that the only things that I have changed are the two issues mentioned above  ;D Perhaps the games look good at your monitors' native resolution instead of 640x480/800x600?  ;D

The fact that they worked does make it seem better, but I think you're right about the resolution. The graphics seem a lost smoother, especially on Herder. And I don't think the music was working when my keyboard wasn't either. It's nice music.

With Bounce I think it would still work well as a switch game where the dragon has three positions. It would add to the challenge! I can't remember if it was the original version of Tetris that did this, but I'm sure I've played some kind of Tetris game where you could only rotate the block one way, so if you needed to change you had to press the button a few times and fast! It adds to the frantic nature of such a game.

Thanks again for these games!
9156
Accessibility Game Contest / Re: my switch games
« Last post by Deozaan on January 06, 2007, 11:38 PM »
Wow Herder is pretty fun, but yes difficult!

Bounce needs to have more variety. It's always spot 1, spot 2, then spot 3. Repeat. It was looking good to have some guys who didn't bounce as high as the others, but they also needed to be bouncing around at different intervals so it wasn't always just press the spacebar every three seconds.

Flight looks like the start of a fun game.

Somehow these games seem a lot higher quality than last time I played them. Dunno why. :)
9157
Accessibility Game Contest / Re: audiogame submition: Blankblock!
« Last post by Deozaan on January 06, 2007, 04:17 AM »
No link to your game?

EDIT: Your website is difficult to navigate and I had trouble finding the game. A direct link to the game's info and download page would be a great help.
9158
Living Room / Re: Ladybug gets even
« Last post by Deozaan on January 06, 2007, 01:47 AM »
I love how they used real-life locations and put the bugs into the scene. That was great!

Pretty sweet - but why does she have to be so evil towards the flies? They ain't done her no evil!

Didn't you see A Bug's Life? Just cause it's a ladybug doesn't mean it's a lady! (and by that I mean female)
9159
Post New Requests Here / Re: An idea: "Personal Censor"
« Last post by Deozaan on January 06, 2007, 12:45 AM »
I could have sworn that fellow DC member Allen's ReReplace did that, but checking it out now I don't see that feature. You could send him a personal message and invite him to add that feature. I doubt it would be very difficult.

Even though ReReplace isn't what you're looking for now, it is quite a handy online find and replace utility that accepts Regular Expressions and displays highlighted results to boot!
9160
Accessibility Game Contest / Re: my switch games
« Last post by Deozaan on January 05, 2007, 09:21 PM »
My high score is 0. :(

I thought about it throwing off the keyboard focus, except that escape works, and the menu works on Bounce, and on Flight it seems like it thinks the keyboard is pressed the entire time because the instructions say to press the key to make the dragon fly. Well my dragon flies beyond the limits of the level without me touching anything.

:(  :huh:
9161
Accessibility Game Contest / Re: my switch games
« Last post by Deozaan on January 05, 2007, 09:11 PM »
That was the first button I tried. Just tried it again. Spacebar does nothing. The only key it responds to is Escape which exits the program.
9162
Accessibility Game Contest / Re: my switch games
« Last post by Deozaan on January 05, 2007, 09:02 PM »
What circle game? Herder? With the snake made out of bubbles? They don't work for me. My snake just spins in circles. :(
9163
Accessibility Game Contest / Re: my switch games
« Last post by Deozaan on January 05, 2007, 08:55 PM »
Hi Scriptedfun,

I just tried out all of your games. Each one has a very big problem: They don't respond to anything I do. My snake in herder just spins in circles while bubbles disappear. My catcher just stays in the middle above the spikes, and my dragon just flew off the top of the screen and never came back down.

I tried pushing buttons, I tried clicking the mouse. Nothing I did affected anything on the screen with one exception: On the menu for Bounce I was able to use the arrow keys and select Play Game or Exit but once I chose Play Game nothing happened.

Also, can I make a feature request? Don't make it go into fullscreen mode. It changes my resolution and messes up my desktop on my second monitor.
9164
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« Last post by Deozaan on January 05, 2007, 06:23 PM »
Considering I am working on creating and parsing XML documents in Python as we discuss this, I think I could probably manage that.

I also know that Allen loves text parsing and I believe he has some experience with XML. But he's not familiar with Flash.
9165
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« Last post by Deozaan on January 05, 2007, 03:26 PM »
The idea of single plant in the center is nice and simple but what if the game was more like "Garden Defender", where on each level you have a big landscape, and one or more small "gardens" in preset places.

There could be multiple nectar plants. I was just thinking of a way to avoid killing things so the bugs would have to run off the screen with the nectar to get away. Thus the safest/easiest way so that you have the most time to prevent them from stealing the nectar would be if the plant was in the middle of the screen. When you attack the thief creatures, you just knock them out and they get dizzy Docos flying around their head and then wake up and leave without any nectar.

Your job is to help cody ... so that he may swoop in at the end and dance in the garden and take credit and receive his paycheck.

Ha ha I love the story. Cody is one greedy bird! The Peg People (the three people in the top banner saying "? 001110 !") could be the ones that hired Cody to the position!
9166
Living Room / Re: Within A Deep Forest - oldschool game
« Last post by Deozaan on January 05, 2007, 02:57 PM »
I haven't played it since I heard about the Jay is Games contest. :) I just wanted to tell everyone how impressed I was by it in my short play time yesterday.
9167
Living Room / Re: Within A Deep Forest - oldschool game
« Last post by Deozaan on January 05, 2007, 02:53 PM »
I downloaded this in the summer when I had no internet connection at home and e-mailed it to myself and then forgot what it was because I had saved it as WADF. Finally played it and it is absolutely charming! I'm not very far, but I love all the little creatures that add to the personality and life of the game. Not just the enemies, but especially the ones that don't affect the game. The little villagers in the tutorial level, the caterpillar that follows you, the little blobby thing that peeks up from a platform like it's scared of what's going on. Even on the menu screen there are things that fly around and butterflies and everything.

It creates such a greater level of immersion. Like this fantasy world actually exists. It's so fun! And the best thing about it is that the graphics are so very simple.
9168
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« Last post by Deozaan on January 05, 2007, 02:40 PM »
well this would be a good place for some collaboration - someone else could build the tile loader.

True again!

Also, I like TileStudio's drawing tutorial:

http://tilestudio.so...rge.net/drawing.html

It shows how to easily make cutesy old-school looking graphics.
9169
Living Room / Re: "Tax Dollars"
« Last post by Deozaan on January 05, 2007, 01:58 PM »
Ha!  ;D :P :)
9170
http://www.u3.com/

That looks neat! Do I need a special USB device or can I just put the U3 stuff on my current USB drives?
9171
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« Last post by Deozaan on January 05, 2007, 01:49 PM »
Take this statement:
Unfortunately Tiled exports in XML, a language I know nothing about and tried to figure out how to work with it in Flash a couple years ago but was deeply frustrated by how you had to reference objects (_root.firstChild.firstChild.firstChild.firstChild etc.).

and reverse it.

the time you spent figuring out how to get flash to load and work with the xml file will be paid back to you double.  it will in the long run be far easier for you to work with such a file in flash, plus youll gain skills working with xml files which will serve you well in the future.

Figuring out XML would indeed be beneficial. But I'd rather not have to figure it out and program a game in one month.
9172
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« Last post by Deozaan on January 05, 2007, 01:40 PM »
I don't know how those editors work. Do they just create a text file based on the graphics included in the setup? Got links to the sites so I can read more about them?

Yes, they create data files you can load from flash or any game engine.

Some tile/level editor websites:

I just saw that Tiled supports isometric levels (!)

Both Tiled and Mappy support Isometric. Mappy also supports hexagonal.

Unfortunately Tiled exports in XML, a language I know nothing about and tried to figure out how to work with it in Flash a couple years ago but was deeply frustrated by how you had to reference objects (_root.firstChild.firstChild.firstChild.firstChild etc.).

I can't figure out what Mappy exports to. Looks like a bunch of different ones, even plain text.

TileStudio can be programmed to output however you want it, and thus seems an ideal choice from the five-minute research I just did on the three programs.

Possibly worst of all, the graphics all have to be bitmap/raster instead of vector.
9173
I don't know much about AutoHotKey but I imagine this kind of thing wouldn't be too difficult to do with it. That is, it could run the command prompt, execute the code you want, and clean itself up with just a click or shortcut instead of having to type all the stuff in manually.
9174
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« Last post by Deozaan on January 05, 2007, 12:48 PM »
Deozaan: This is donationcoder, i don't think that a gui, help file, and all that paraphernalia would be needed, i guess that only some .ini file with places where to put bad guys would be enough for the people here to do some cool stuff ;)

It is true that many members here can do some coding. I can, too, but doing it with just a text file sounds difficult for me to figure out. I did read about making a tile-based map in a game, so I know I could program it. But actually making the levels using only text? I need pictures!

I agree with jgpaiva.  Also I would suggest that you could use one of the existing free map/level editors to edit levels (TileStudio, Mappy, etc).

I don't know how those editors work. Do they just create a text file based on the graphics included in the setup? Got links to the sites so I can read more about them?

Maybe I could work on a level editor in parallel. If I could get it done in time, great, but if not, it would at least allow Deozaan to concentrate on the core game.

I think I might prefer more help with the core game for the duration of the contest. After the contest ends we could always add more features and expand it. That's how real game developers make games, isn't it? They make the version they need to before the deadline and then make a sequel and add all the things they wanted in the first place. :)
9175
Living Room / Re: Jay is Games Flash Competition 2: Need Ideas!
« Last post by Deozaan on January 05, 2007, 12:13 PM »
This is true. But then time would need to be devoted to designing a level editor anybody can use. Not that that's a bad thing, but considering time restraints, might not be plausible. Of course, if we do a level based game and want to include tons of levels we'd probably want to design a level editor that's easy to use anyway. It's something I'll be sure to keep in mind.
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