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Recent Posts

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8601
Why not build puzzles first, then later do a game with the puzzles in it? i.e. Very small bites first. Nibble first. Munch second. Feast last.
8602
~BUMP~

8603
Curt: <Now where did I get this feature from? ?!>

Maybe from here:
http://www.theelderg...e_list_generator.htm

SKA

I think I like that better -- Need to go back and read again -- back to work...
8604
DC Member Programs and Projects / Re: GetSerious0.1 - (don't expect much)
« Last post by Renegade on January 23, 2011, 01:58 AM »
Actually, I could really use that. However, this is the first time you've posted, and I'm simply not that trusting. I would be willing to build from source, but... Sorry. Just skittish about things.
8605
I posted a way to do this from your SendTo context menu:

http://renegademinds...abid/56/Default.aspx

This is basically it:

@dir %1 /A /S > c:\dirListing.txt
@echo Opening c:\dirListing.txt in Notepad (Close notepad to delete file)
@notepad c:\dirListing.txt
@echo Deleting c:\dirListing.txt
@del c:\dirListing.txt
@pause

Instructions are at the link above.
8606
Living Room / Re: why is it so difficult to pick out a new computer?
« Last post by Renegade on January 22, 2011, 09:07 PM »
b) you're building for yourself, (because you don't consider it labour :) ).

I suppose it's "love" then?  :o
8607
Living Room / Re: Perils and Pitfalls of Online Community Management
« Last post by Renegade on January 22, 2011, 08:49 PM »
Interesting, but I'm not sure that the characterizations there all really apply here. (I only skimmed it quickly.)
8608
I think Network Solutions used to do this stuff -- buying domains when you check for them. Not sure if they still do.
8609
Living Room / Re: why is it so difficult to pick out a new computer?
« Last post by Renegade on January 22, 2011, 08:27 PM »
What were the price comparisons like? (The HP/Dell vs. what you found.)
8610
+1 for those cautionary tales.

A number of years ago I wanted to buy this domain:



I waited... Foolish me... When I went back, it was gone and a Cafepress site was up selling the domain name as t-shirts and cups and crap.

However, after a year, the guy didn't renew it and it became available. Lucky me~! I bought it along with a few others.

Still NSFW
fucksatan.biz
fucksatan.info
fucksatan.net
rapesatan.com


A domain name costs between 2~3 cups of coffee or so at a local coffee shop. If in doubt, fall off your wallet and just buy it.

I have a bunch of domains that I want to do something with, but no time to do it.

These are some domains that I bought a few years ago for a project that I'd love to get to, but just never seem to be able to find time:

SEOMETH.COM
SEOONMETH.COM
SEOONSPEED.COM
SEOVERDOSE.COM
SEOVERDRIVE.COM
SEOVERKILL.COM

I've had people try to buy some with stupid bids like $100 or something. Really... WTH? Why would I sell for that? The absolute minimum that I'd sell a crappy domain for is most certainly more than $100. Otherwise it's not really worth the time to bother. Good domains... much more. It's not my core business, so it needs to be worth my while to distract me.

Squatters do this for a living. And they're very good at squeezing you for every penny they can. A lot of these guys have single word domains and have more money than you can shake a stick at. They don't care in the least about selling another domain for a few hundred or thousand because they can sell many of their domains for much, much more.

But domainers are even worse... They buy up millions of domains, then return them within the ICANN 4 (or 5) day return period, then buy them again. They lock up domains and just use them for ads. It's a dirty business, but it's legal. (Kind of like how being a lawyer is legal, but dirty. :P )

I use GoDaddy, and they don't snap up domains that you search for. Other registrars do.


Hey -- what registrars were you guys using?
8611
General Software Discussion / Re: Outlining software recommendations?
« Last post by Renegade on January 22, 2011, 07:54 PM »
Have you looked into mind-mapping software? That might do what you want, although it is a bit of a different paradigm.
8612
From what I can tell it looks very unlikely that Sony will win this lawsuit. The judge(s?) is/are already questioning/denying certain requests and [insert proper legal terms here] by Sony. Such as whether or not the court actually has jurisdiction on this case in California.

I hope you're right.

8613
Living Room / Re: Google? Spam? Ads? No... No Conflict of Interest Here...
« Last post by Renegade on January 22, 2011, 06:18 AM »
But it's not "low-quality" content. It's STOLEN content. To me, that seems like spam.

I disagree. If I understand your description of these sites that rip content from other sites, the content is still relevant to your search terms. You just don't like (and I agree with you!) that these thieves are getting ad revenue instead of you being linked to the original source.

It's not spam, it's plagiarism. Or copyright violation or something. But not spam.

You're right. It's not "spam". I meant "spam" in the derogatory sense.

But still, in a way it is. It's simply meant to get rankings for ad revenue. They're just not using "crap" content. They're using good content to get the rankings.

Dunno... Email spam as BCE is pretty clear. What search engine spam is doesn't fit that model.
8614
Living Room / Google? Spam? Ads? No... No Conflict of Interest Here...
« Last post by Renegade on January 22, 2011, 05:36 AM »
Ahem...

http://googleblog.bl...rch-engine-spam.html

January brought a spate of stories about Google’s search quality. Reading through some of these recent articles, you might ask whether our search quality has gotten worse. The short answer is that according to the evaluation metrics that we’ve refined over more than a decade, Google’s search quality is better than it has ever been in terms of relevance, freshness and comprehensiveness. Today, English-language spam in Google’s results is less than half what it was five years ago, and spam in most other languages is even lower than in English. However, we have seen a slight uptick of spam in recent months, and while we’ve already made progress, we have new efforts underway to continue to improve our search quality.

,,,

One misconception that we’ve seen in the last few weeks is the idea that Google doesn’t take as strong action on spammy content in our index if those sites are serving Google ads. To be crystal clear:

    * Google absolutely takes action on sites that violate our quality guidelines regardless of whether they have ads powered by Google;
    * Displaying Google ads does not help a site’s rankings in Google; and
    * Buying Google ads does not increase a site’s rankings in Google’s search results.

These principles have always applied, but it’s important to affirm they still hold true.

WHAT? Ahem... B^!!$#!+~!

I cannot count the spam I get from Google. They regularly rank sites in the top 10 that are nothing more than ripping content from other sites. This is particularly bad for tech topics in programming where there are TONS of sites that do exactly that.

They all serve Google Ads as well. What is anyone supposed to think?

If they are being genuine, they're not doing what they say they do very well then. Spam is worse than ever.

But it's not "low-quality" content. It's STOLEN content. To me, that seems like spam.
8615
Dying to see this!

They have such good stuff. This can't help but be over-the-top.
8616
Hey Renegade:

However, there are so many varieties of Soju Flower that identifying them is simply a monumental task. One is better off just giving a rough guess at its genus and phlegm.

Do you mean phylum?

Hahahah~!

Nope! I do mean phlegm.

One of the original purposes of "renegademinds.com" waaaayyy back was to publish pictures of Soju Flowers... i.e. Vomit on the street left from the previous nights drunks. I removed them though and simply alluded to them there. They were pretty graphic. One included pictures of pigeons eating puke.
8617
Living Room / Re: New evidence supports Oracle's case against google
« Last post by Renegade on January 21, 2011, 06:11 PM »
In this corner wearing Red trunks and weighing in at a market capitalization of $165,000,000,000.00, ORRRRRRRRRRRRRACLE~!

And in this corner wearing olive and yellow trunks and weighing in at a market capitalization of $196,000,000,000.00, GOOOOOOOOOOGLE~!

LET'S GET READY TO RRRRUUUUUUMMMMMBBBBLLLLEEEE~!

 :o
8618
GACK~!

Simply put, Sony claims that it's illegal for users to access their own computers in a way that Sony doesn't like. Moreover, because the CFAA has criminal as well as civil penalties, Sony is actually saying that it's a crime for users to access their own computers in a way that Sony doesn't like.

That means Sony is sending another dangerous message: that it has rights in the computer it sells you even after you buy it, and therefore can decide whether your tinkering with that computer is legal or not. We disagree. Once you buy a computer, it's yours. It shouldn't be a crime for you to access your own computer, regardless of whether Sony or any other company likes what you're doing.

Wow.

This stuff is DANGEROUS~!

Sounds like a brave new world out there...
8619
For graphics and design, I am highly skilled at making people's eyes bleed.  :o

...Icepick art?

Here:

http://renegademinds...bid/110/Default.aspx

Scroll down to the bottom and click the last screenshot. :P
8620
Developer's Corner / Re: C# GDI+ Problem with byte[] and Bitmap - Memory Issues
« Last post by Renegade on January 21, 2011, 04:15 PM »
Objects get GC'ed "at some point after there's no longer any references to them", which could mean aeons after they "go out of scope"... but it can even happen within the method where the variable referencing the object was initially allocated.

True.  Remember, too, though, that there is such as thing as memory pressure, which refers to the fact that the more objects there are in memory, the more often garbage collection occurs.  Not sure how much more often.


I tried adding memory pressure, but it didn't help with the error. It's really just for when you use unmanaged memory.


My current pains actually involve BitmapFrame classes, so unless that isn't used by WinForms either, you might be up for some pain yet. It is a tried and true disaster, yessir. :( For now, I'd be happy enough to be rid of the crashes.

Edit:

Does the Bitmap.FromFile() call (or whatever) happen to use the System.Windows.Media.Imaging namespace? I think that one is WPF specific, but if it does there might be a solution in there. (I've been hating that one more than plenty so far.)



I don't believe so.

What I'd really like is to find an imaging library that doesn't suffer from these problems... Sigh...
8621
If this really takes off, it would be cool to release it as the first-ever massive-group-effort N.A.N.Y. app.

Hahahah~! That's about the right time frame if we start now!

Here are some select skill sets I could help with:

C#
VB.NET
(.NET in general)
XML (quite good here)
XSLT
Database design & optimization
Audio
Localization

For graphics and design, I am highly skilled at making people's eyes bleed.  :o

8622
N.A.N.Y. 2011 / Re: Itching to code apps
« Last post by Renegade on January 21, 2011, 03:31 AM »
NANY 2011 is over and next one is after 9 months (to code for). But.. what if I am itching to code new apps before that ?
Is there a way where I can post for new apps and get suggestions ?

Sure. Just code and post~! :D

There's always someone available for feedback.
8623
Although it seems completely logical to say we should first pick a type of game, then choose the right tools for the job, I'm not sure that will work.

I think what we have here is a case where:
  • It's find to brainstorm multiple potential games that could be created.
  • To actually get a game coded, its going to require a single coder to step up and say "I like idea X and will lead this project" and "It will be coded in language P since that is the language I'll be doing most of the coding in"

So in other words, the primary driving factor here is having a program champion an idea+language, and take charge of getting it done, with help from the rest of us.  And there is no reason there just has to be one game idea that goes forward.  The key is finding and inspiring the lead programmers for the games though!

That's likely key.

With a volunteer group, it's unlikely that people would be willing to learn a new language/platform.

I would be willing to contribute, but I can't be the lead or main.

I suppose defining roles and what people can contribute would be a start to find out what's out there.

e.g.

Programming
Graphics
Story boarding
Mechanics/algorithms
etc.

Then what level of commitment,

e.g.

Lead/main
Supporting role
Occasional help when requested

Leads should make the main decisions.

Another thought...

If we find out what skills people have, then it might be easier for people to say what role they could fill in. For example, if there are a lot of guys with Fortran game programming experience, then one of them might be willing to step up and say they would lead if the others could support. Conversely, with 1 guy volunteering to do the game in Haskel or Erlang, it might not be a good idea (I doubt many people here are well versed in Haskel game programming...)

8624
I think the main point to keep in mind is exactly what mouser said: User generated.

For that, the key, crucial factor would be the level editor (or whatever it gets called) and just how easy it is to use. While many games have editors, they are often MAJOR undertakings to create new levels or maps. You have to set aside a few days to get one done.

That's a real barrier. To gain a quick user-base, and get more UGC, the game would need to be simple enough to allow a very quick and easy level editor that lets you create new levels in minutes, not days. Some AI in there could help by auto-generating content.

e.g. For a TD game, an editor could let you create the path(s) then take care of creating the monster levels automatically and fill in the terrain automatically. Further editing could let you tweak the monster levels and terrain, but getting the basic stuff done would make it faster, easier and more fun.

i.e. The editor must be a "casual" editor.

Anyways, just my $0.02.
8625
Developer's Corner / Re: GarageGames: $99 Game Engines (with Source!)
« Last post by Renegade on January 20, 2011, 10:58 PM »
You got a reply... something about building your own script bridge, whatever that is.  And you're not the only one on the fence...

Well, we'll see. I don't know what a script bridge is, but I have a feeling that he means "no".

If that's the case, then I'm out. Writing a wrapper for an engine like that is a product and a half itself. I'm not interested in doing a truckload of work so that I can start to do work. I'm only interested in getting right down to it. :)

Oh well... Can't hurt to ask.

Well considering they just made the announcement late last night, I'm under the impression that the $99 price is going to be valid for at least a few weeks still.

EDIT:
Well, if I can use C# (easily), I'll buy. Need to figure that one out...
Also, I already own Torque 2D, so I could have told you that the engine is written in C++ and it uses a scripting language called TorqueScript. No (easy) way to interface it with C# that I know of.

And that's the last nail in the coffin...

Guess I'm out for that one.

Does anyone know of a good .NET game engine?
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