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Recent Posts

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826
That first comment is NOT going to help the cause:
Владимир Дзюбинский Одесса, UKRAINE
PP is great - we NEED it to be able to buy drugs and arms safely in Mexico and then transfer it to Ukraine via. submarines, without the risk of being busted by cops.

What a fool! That's what Darkcoin is for! :)

But seriously, that sucks not being able to even spend your own money.

It could also be an epic troll.

827
I had never come across this software before, but managed to find this: UnityPDF [Review]

Yeah, I share some of those concerns. It feels like "half a program".

It's slowly growing that the "golden age" of free spirited developers working on new projects is starting to wane. And when a dev runs out of time, a bad habit is growing that they sit on the problem for "some months" (or more!), then rush the ending "so, we can't support this any more, so we'll close down in 25 days." Notice they even mentioned "we won't host it anymore" - that just feels like a red herring. Hosts out there are screaming for new clients in the onslaught of Facebook, and unlike TrueCrypt with severe security implications, this is "just a PDF handler" - dead on the money to transfer hosting for sure, and possibly even development to someone.

So, I'm sorry for being a little grumpy, but I'm starting not to like this "take my ball and go home" philosophy that's seeping around the edges.

Some of us were talking about some declines in the shareware world, and this is one of the reasons why.

And ha14 - are you part of that team? You're right you can't just "do a free for personal use and make commercial companies pay" - if not for the workers doing it themselves, mid level managers of all types get sleazy and don't want to pay for licensing.

I firmly believe that you make a free version for *anyone* that does *almost* everything, and then *very very carefully* pick a couple of world class stunning Pro features that no one else has (because you look over the market) and that's what the biz will pay for because biz's have money if it really works.

828
That's a shame!

I downloaded my copy just now.

I looked at some of the notes - if Google was giving you trouble, maybe you could work out a deal with someone to transfer over to someone who can put some backbone into it, and if Google tries to give them trouble, they can dig in and find out how to keep it going.

There aren't so many tools that let you actually modify PDF files like this.

Also, it would be cool if someone could splice this into "the other side" which is a PDF reader. Then it would def come into the running to be a poor man's alternative to Adobe.

829
Written up on ghacks today, I think Martin likes it: http://www.ghacks.ne...-in-bulk-on-windows/

I think so too, in his overview of Nany, it was the only screen shot of the Windows category.

830
This is going to be one of those Skwire-hits again: darn useful, smart & 'why didn't I think of that'  :Thmbsup: :Thmbsup: :Thmbsup:

That's how empires are made! : )
831
General Software Discussion / Re: Windows 10 Announced
« Last post by TaoPhoenix on January 04, 2015, 02:20 PM »
My tip for those who are trying to adapt to Windows 8/10 coming from older OSes is that you are only going to get frustrated if you try to force the new OS to have the same workflow as your old OS. Relax, keep an open mind, and explore the new tools Microsoft has supplied you. Adapt yourself to a new workflow using the new tools in the new OS and you will eventually reach a point where you are much more productive than you were with your old OS. Some stuff won't make sense at first. Some stuff will never make sense. But some stuff will eventually click with you and a day will come when if you are ever sitting in front of that old OS you'll wonder how you ever used such an archaic thing.

Honest.

I dunno, I think I disagree with this.

I have lukewarm positive reviews of Windows 7, and that's my "emergency" fallback in case my grander experiments with Win10 don't work.

I don't like the idea of "here's your new workflow, deal with it". If nothing else, this is *the* board to fill in gaps that are missing, between Nany's (maybe with an extra feature added on request), and the smaller coding snacks, over a base of other people's big ticket utilities.

Take for example the Start Menu. Time has passed, and after MS did its best to bluster its way through it, Win10 now is going back (sort of) to having Start menu variants. Until then, there were utilities that "put the OS back in its place where it belonged".

Unlike maybe making the transition between Windows and Linux (sorry, that's far harder than some people think for poor humanities birdies like me!), there's nothing fundamentally profoundly different about these new Windows versions other than MS playing games via their marketing department. So no, I don't care to just lie down on MS's train tracks and "wait for the 10 train to roll me over."

The last time this happened was MS Office and the famous 2007 Ribbon. No. So I installed a utility that darn near mostly put the old controls back *on top* of the ribbon so I could use both to my heart's content.

The only big ticket thing I don't know is if my project comp hardware can handle it - it's right on the cusp, and it's gonna be close.

832
N.A.N.Y. 2015 / NANY 2015 Mugs designs?
« Last post by TaoPhoenix on January 02, 2015, 08:53 AM »

My favorite one so far is Splat.

Funny name - you have all these annoying processes, so you just make them go "splat" like the tower defense I was playing all last week : )

The next one I'll have to try is a bootup one, because the first thing I do is open trandesk, then SC Captor, then Stickies, then task manager. It would be nice not to have to do all that by hand.

833
Definitely a shaggy dog joke.

An old English Sheepdog and a Bearded Collie went to the groomer ...

:P
834

I have to say, this was one of my finalists in my big notes search a couple of years ago. However, in the versions at the time, I ran into a deadly bug that severely damaged the structure of the tree!

Also, they used to have a forum, and then they took it down in favor of a "blind" support form submitter. So I cannot recommend this program!
 
My replacement that does almost the same thing is MyInfo.

835
I just did a medium test, and this is pretty neat.

Skwire points to a 'new' class of software I'll call "go-away-ware". It's completely legit, but often not relevant, and in my case, gets in the way. In particular, on my machine, some combination of this stuff prevents my machine from shutting down. While I threw a few other things in the script "just for fun",  the other half is stuff I tracked down months ago for being a pest during shutdown.

Splat1 Shutdown Enabler1.png

I tried it twice - it seems to work!

And I can easily see how if you do some other task, you'd want to load up some x programs, all in a row, then when you are done, close them all back away again.

Tip: When you make your profile, close Splat then maybe re-open it. It seems to "lock in" the profile. The first time I tried this, my profile disappeared from the active window (though it was saved in the data folder.)

836

Iain, did you just succeed in annoying the *entire world*!?

:tellme:   ;)
837
Developer's Corner / Re: New EU VAT rules change the game for digital businesses
« Last post by TaoPhoenix on December 31, 2014, 06:36 PM »

This just feels like a mess, I'm too tired to read it in detail right now, but roughly, if I have to look up strange (to me) laws in other countries every time I make a transaction, that would just sink my motivation to do it at all.

Because there would be nothing stopping every country ever deciding to make such a rule. So I presume the seller is operating the tax collection, but it's still rather harder than it is now.
838
Living Room / Re: Happy New Year! =D
« Last post by TaoPhoenix on December 31, 2014, 01:13 PM »
Happy New Year everyone!
If you like, tell us one of your resolutions for this year, or one of your goals.

First, the niggle answer:

One of my resolutions this year is ... 1600x900!

:P
839
Living Room / Re: Interesting "stuff"
« Last post by TaoPhoenix on December 31, 2014, 07:31 AM »
Right up there with the "shields" in the StarTrek universe. Hit 'em once - or at most twice - and Sulu or Scotty are announcing: "Shields are down, Captain!"

That and the snazzy "body armor" all those Imperial Storm Troopers wore in StarWars. Shoot those guys once and down they go! You have to wonder why they bothered for all the good it seemed to do them. Even ewok arrows seemed to penetrate it pretty well. Maybe the old US Pentagon originally contracted that project out for them?

I have a couple of funny answers to these. Having just spent three days playing a Tower Defense game, if the shields always held up, it would warp the episode to look like a Tower Defense game on low levels!

As for the body armor, maybe they knew it didn't do much, but it looks cool and looking cool was the point! : )

840
Living Room / Re: Tower Defense games collection updated 27-9-08
« Last post by TaoPhoenix on December 27, 2014, 04:53 AM »
Okay, I think I found my tower game for this week. (And I'm winding down my gaming for the episode too.)

Autobot Stronghold.

Incidentally, I'd call this the future of advertising - it seems *really* well made, both in graphics and balance.

Here is a version of the "original", minus all that "free flash gaming site" framing:

http://f.jeu.info/013/593.swf

It seems beatable with fairly smart play. I got to level 46 on my best run and I felt I had made a few small mistakes.

Oh, I kept wondering why all the games "seemed so small". That seems to be 1600x900 resolution for you. I switched it down to 1280x800 and I like it much better!

Autobot Stronghold level 35.png

841
Living Room / Re: Tower Defense games collection updated 27-9-08
« Last post by TaoPhoenix on December 26, 2014, 04:02 PM »

Just a misc post to bump this courtesy of Mouser - I might add a game or two to the thread later. It all started when I found a cool but flawed TD game in Ludum Dare.  : )

842
Developer's Corner / Re: Ludum Dare 31: December 5th-8th, 2014
« Last post by TaoPhoenix on December 26, 2014, 06:31 AM »
Quick lists of games without a full review:
Egg Empire
http://ludumdare.com...review&uid=18798
http://www.allgamede...mDare/EggEmpire.html

(Just one for now! Time fo bed!)



843
Developer's Corner / Re: Ludum Dare 31: December 5th-8th, 2014
« Last post by TaoPhoenix on December 25, 2014, 05:04 AM »
Clutch the Crown
http://ludumdare.com...review&uid=36526
https://dl.dropboxus...5413151/ClC/ClC.html

A pleasant very simple strategy game in which you keep your position fortified and get some miners to dig the crown fastest to your side.

Miners - dig
Knights - either knock off enemy diggers, take swipes at enemy knights, or weaken their fortress.
Upgrade your keep - there is an initial cost but then you build gold faster.

c 1.png

This game is Phoenix Easy. A very basic starter strategy is to let the enemy race to build a couple of miners first. Instead, you get a knight to knock them out, and build up your tower fast. Then you use the resource advantage to keep the enemy crippled for resources.

Only then you slide a couple miners here and there. You can afford to lose a couple, because you're chipping at your overall goal while the enemy can't figure out what to spend its money on.

It's a decent AI, it tries pretty well, it's just a nice pleasant game to win easily.

One of the fun little bits of LD is abusing the side bugs for funny effects. This is a funny post-win screen shot because the game actually keeps going at half level after you win.

aa7.png

Update: The best strategy I found so far is to summon one miner "to nibble away at the goal" while the computer tries to race to the finish. But then you build all three levels of the energy-producing keep to accelerate, and then drill alternating a few knights and more miners of your own to dominate and win.
844
Developer's Corner / Re: Ludum Dare 31: December 5th-8th, 2014
« Last post by TaoPhoenix on December 25, 2014, 12:36 AM »
Wayang

A really artsy take on ancient Greek style mythological war.

NOTE:
My reviews often have "spoilers" that are designed to make seemingly brutally hard games doable. I saw this one on the Button Masher Bros Ludum Dare to Believe Season 3 Episode 8, and I noted their concerns with the clunky combat controls (and slow pacing) that I agree with.

However, in my ratings, "once you know a couple of tricks", that tends to crank down my ratings down to that funny category of "Medium-Easy". This is one of them.

First, the basics.

http://ludumdare.com...review&uid=44846
http://xlash86.itch.io/wayang

Wayang 1.png

It's a fascinating concept to make it a "shadow play" with sticks and marionettes.

Tips:
- I chose this pic because it's the key one that stumped the B-Bros. Your forward block is really good, but it suddenly gets really tough to handle a two sided attack because of the loose controls. The way to do it is get good at the spawn points and then dispatch the backward threats pronto, especially since the dog is long range. Divide and Conquer. And yes, hits count. It doesn't show them - you get something like a total of nine for the game, and you need them for the boss at the end.

- Use the slow pacing in your favor. There's finite numbers of threats, not a "super-spawn". So you can take your time with the double-front attackers and hold down block until they do their strikes in the timed sequence.

- When you get to the Boss lair, it will spawn "finisher" minions behind you once it "kicks the boss sequence going" - but they aren't there earlier. But the boss will follow you when you run backward. So if you run all the way back to your home base, the spawn minions can't get past your home base to distract you. Without his flank finisher minions, the boss is a snap!

That's why it's "only" Medium-Easy. It takes a little of clever reflexes in a couple of places, but especially with that boss trick, it stops feeling brutal.

Fun little game!
845
Developer's Corner / Re: Ludum Dare 31: December 5th-8th, 2014
« Last post by TaoPhoenix on December 24, 2014, 11:25 PM »
Phew! It's over. I submitted my entry a little over 2 hours ago and have just returned from a celebration breakfast/dinner (breakfunner) at IHOP.

I had a bit of a harder time with this one than previous ones, but I still had a finished game by the end of it, so it's a success. If anyone wants to see the game I made, you can find it here:

http://ludumdare.com...preview&uid=3156

And you can browse all LD31 entries on Itch.io here:

http://ludumdare.itch.io/

Good effort.

Not sure what all the bottlenecks were.

Because of the very weak AI, this game is Phoenix Easy. With more time it wouldn't be too hard to add at least a medium level of AI.

Here's a very early-game screenshot.

D 1.png
846
Developer's Corner / Re: Ludum Dare 31: December 5th-8th, 2014
« Last post by TaoPhoenix on December 24, 2014, 11:13 PM »
More of my LD explorations!

First up:
A Phoenix Easy hysterical parody of beginner computer users!

Escape Character
http://ludumdare.com...review&uid=46572
http://toastygames.com/escchar/Web.html

Bug notes from the site:
I am so sorry if you experience difficulty clicking on things. It appears to be related to frame rate, and I did not know this since I only tested on my own machine. =( Thanks for your patience!

Web players, press Escape if you want control of your mouse back. Don't worry if you don't see it, it's still there, just invisible when over the game area.

My tip:
If it's not already easy enough, when you get to the smash-things stage, there's no AI - just pool table geometry. So there's lots of safe strategies rather than frantically jockeying in the middle of the screen.

Trivia: That clock in the bottom right seems to be actually dynamic close to realtime.

0C293E44E81090.png


847
Living Room / Re: Happy Holidays!
« Last post by TaoPhoenix on December 24, 2014, 06:13 PM »

There are 57 Cody's there. I'll let the rest of y'all debate the significance of that. : )

848
Living Room / Re: For better security, maybe it's time to abandon e-mail?
« Last post by TaoPhoenix on December 24, 2014, 12:52 PM »
Thinking in terms of a decentralized non-logging P2P approach is a good start. It won't be totally secure since nothing really can be. But it can be made secure and difficult enough to capture that the cost-benefit ratio tilts in favor of letting something go unless dealing with a demonstrably "high value" target. At the very least it makes broad-sweep data gathering less attractive and far more costly in terms of storage and analysis. You can only raise taxes so much to fund a hopeless project. Even the U.S. military, who wrote the book on money pits, knows that. Merged with known strong encryption (if that means anything now - or will continue to mean much in the near future) makes it even more of a challenge to would be interceptors.

As far as "if people would just ______" I can only say: not gonna happen. And I'm enough an old-school computer guy that I was taught (and believe) that if it always needs to be done, a person shouldn't need to do it at all.

No-exceptions, boring, "always" is what we created machines for. Computers don't always handle exceptions well. But they're champs at mandatory and routine tasks. So lets let our software take care of the heavy lifting. Drudge work is what we originally built the little ogres for in the first place. (Who in their right mind wants to spend years of their limited lifetime calculating ballistics tables for field artillery no matter how good they are at math - or how much they enjoy it?) Let all those expensive chips we built keep busy instead of running endless NOPs when they don't have anything better to do than waste electricity and sit around waiting to be hacked.

Just my :two: for now. ("It's a 'three pipe' problem, Watson.")
 8)

I'm a good test case. I admit I am as lazy as the rest of them, and 20% as ignorant. If you ran one of those "biased" surveys, no one very (very) few people would gleefully want all their email to be had by hackers. (Rule ___ : The minute you say no one wants X, someone in the four billion plus people online wants that, for wonderfully obscure reasons!)

So what I'd like to see for example is something like a plugin to _____ so that I log into my Yahoo mail and it looks just fine on my end, and all mail I get looks just fine, but it is somehow encrypted and all that behind the scenes, with nothing much harder than installing a Firefox/clone plugin.
849
Living Room / Re: Every Episode Of Every 'Star Trek' Series Ever, Ranked
« Last post by TaoPhoenix on December 19, 2014, 09:51 AM »
 
Voyager isn't my favorite either, but I never understood the hate it gets. ...

 ***Edited***
...the episode where they had (quite some) ship damage and they see a Borg cube flying at them...fast! And pass by them, without even paying attention...
Then 6 or so cubes are coming in, also fast. And again, Voyager is left alone.

Not long after they see a small ship (smaller than Voyager) that is chasing the cubes. ...

Granted, I watched Voyager longer, because of an "interesting" new crew member...

If we alter your comments a bit, it provides a lot of the reasons. The Borg was THE signature mega enemy of TNG, that they spent about four seasons building up. It took everything the Federation had including traumatizing Picard for life, to ... just buy some time.

So then in one little writing stint, some random little ship *terrorizes* the Borg so badly they don't think they even have time for a nice little snack!

Then the ... "interesting" ... crew member was given an "interesting" outfit, (that almost made Jeri pass out a couple of times on set!) ... just to ... gain your eyeballs longer when you actually weren't impressed with the writing, as you just admitted.

Another example is that whole breaking the Warp 10 barrier. And one I didn't care for was that at the end they suddenly decided, again in some misc writing stroke, that warp travel is damaging space so badly that future ships are not allowed over certain limits.

Back in my Trek club in college, we all pointed the correlation to the rise of Brannon Braga.
850
Living Room / Re: Every Episode Of Every 'Star Trek' Series Ever, Ranked
« Last post by TaoPhoenix on December 19, 2014, 09:42 AM »
DS9 was a completely different beast from the other shows because of the central role of long running story arcs.  As such, it requires more deliberate and in-sequence watching.

... And if you didn't care for where the arcs were going, it made the show hard to watch - which happened to me.

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