Twigatelle 0.5 is out:
1. Deozaan's bouncy bumper bug fixed
2. Deozaan's Improved Aiming Request Implemented with Alacrity (I always work faster with DIARIA
)
3. Blue rectangles are now very, very blue.
-timns
1. Nice! Though that one is a bit hard for me to try to get again to test.

2. Hmm... Now it seems to kind of undershoot where I'm aiming for. What I'm doing is aiming it off near one of the top corners (but still low enough that the cannon still tracks the mouse movement) and then seeing if the center of the ball goes through where the mouse pointer is located. At the worst, the ball completely misses where the pointer (I'm talking pixel precision--the tip of the pointer) is pointing.
I even tried aiming just high enough that the ball should have gone completely over the top right peg and it hit it.
EDIT: I just noticed that it seems to be more accurate than I first perceived. It does still seem a little underpowered, but probably not as bad as I first let on.
3. Awesome! Thanks. Now if you could do the same thing to the curved "pipes" or semicircle thingies.
4. New bug(?): I got a ball frenzy and one of the balls later hit a Nega-Gavity powerup, but only one ball was affected by the nega-gravity. Is that a bug or a feature?