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Recent Posts

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5751
Strange for the judge to have such a change of heart... I wish I knew that story.
5752
General Software Discussion / Re: C gibberish <-> English
« Last post by Deozaan on January 27, 2011, 04:34 AM »
Where's the C gibberish <-> Make Awesome Program Button?
5753
Living Room / Re: Is pranking Josh unfair?
« Last post by Deozaan on January 27, 2011, 01:40 AM »
I wanna know where the temporary forums links to. :D

Also, how long is he going to see that? ;D
5754
Living Room / Re: Is pranking Josh unfair?
« Last post by Deozaan on January 27, 2011, 12:40 AM »
This is awesome, but you know it's just gonna escalate.  ;D :D
5755
Living Room / Re: Post Your Funny Videos Here [NSFW]
« Last post by Deozaan on January 26, 2011, 07:27 AM »
I don't know how they did it, but India managed to make a movie with modern special effects that somehow look as ancient and old fashioned as the old Godzilla movies. It's so awful it's funny.



Hey India, there's this thing called physics. You might want to read up on it. I once took an online physics test which said I scored lower than the average monkey would, but even I know that things in motion don't suddenly stop.

And just because a bunch of robots take the shape of some familiar object doesn't mean that shape will make the same sounds or work in the same way as the object (snake, large humanoid, drill bit, etc.).
5756
Living Room / Re: DC T-Shirts idea.
« Last post by Deozaan on January 26, 2011, 01:34 AM »
Thanks for sharing your find, Arizona Hot. I've been wondering where to find software to generate these things for a while now.  :Thmbsup:
5757
Here's another one that may be useful to diagnose problem characters:

https://www.donation....msg233767#msg233767
5759
DC Gamer Club / Re: RIFT - MMORPG Beta Invite
« Last post by Deozaan on January 25, 2011, 10:34 PM »
Had a quick look at the website... Why do all games need to have classes? The Hero system is nice because you don't have to be jammed into a "class". Ah well...

One of the unique things about this game's system is that you choose a kind of generic class "Warrior, Priest, Mage, or Rogue" and then get more specific later by choosing "souls" that unlock certain skill trees.

So, for instance, I made a Mage, but the three souls I chose to use were Necromancy, Warlock, and Life/Nature (can't remember the name of it).

You can also have more than one soul-set. I haven't done it so I'm not sure what it's really called or exactly how it works, but I'm under the impression you can pretty much change your "subclass" on demand by changing your soul-set.

What is the Hero system you're talking about?
5760
Living Room / Re: The Coolest Macintosh I've Ever Seen!
« Last post by Deozaan on January 25, 2011, 04:40 PM »
Great art, indeed. It is surprising that no one's come out with a laptop sticker that you can lay over the lid. Maybe they have.

They have, and they're called skins. They're for all sorts of devices: mobile phones, gaming consoles, laptops, etc. Here's the first (of many) google result for "phone skins":

http://www.skinit.com/
5761
DC Gamer Club / Re: RIFT - MMORPG Beta Invite
« Last post by Deozaan on January 25, 2011, 03:04 PM »
They're sending out a lot of these now... :)

Yeah, you just had to be subscribed to the newsletter to get one of these VIP beta keys, so they're probably not that rare. But I never would have heard about this game (until after release, probably) if someone didn't mention it to me about a month ago.

Basically, if you've never heard about it or weren't subscribed to the newsletter and are interested in playing the beta, now's your chance. :)
5762
Developer's Corner / Re: GarageGames: $99 Game Engines (with Source!)
« Last post by Deozaan on January 25, 2011, 01:47 PM »
EDIT: And though I inferred it, just to be clear, it uses C# (or javascript) as the scripting language.
Hrm, C# for scripting?

Would that be some sucky-parsed version, or full-blown C# (and thus any .NET language) through dynamic loading of assemblies?

I honestly don't know. I believe it is C# through mono, but full-blown or parsed, I do not know. I would guess it's parsed, since Unity doesn't use real Javascript.

I downloaded Unity and played around with it, but all the scripting/coding I did for it was in Javascript since I'm more familiar with that and completely unfamiliar with C#.
5763
Living Room / The Coolest Macintosh I've Ever Seen!
« Last post by Deozaan on January 25, 2011, 01:24 PM »
This will probably only be really cool to people who are familiar with the Metroid video game series, but at least almost anyone can enjoy the nice art (even if Samus' hair is the wrong color) and the jab at Apple. :P




from Joystiq
5764
George Hotz's lawyer(s) move for dismissal:

In the present case, Sony cannot demonstrate that Mr. Hotz?s activity could even arguably be construed as expressly aimed at California. To the contrary, the sole alleged tortious activity alleged in this action involves Mr. Hotz-- who is located in New Jersey-- purportedly improperly accessing portions of his own Playstation Computer-- which is also located in New Jersey. Sony's primary allegation is that Mr. Hotz violated the circumvention provisions of the Digital Millennium Copyright Act (“DMCA”) by allegedly circumventing control access to the Playstation Computer. Sony also includes various other inexplicable claims for good measure, including Mr. Hotz violating the Computer Fraud and Abuse Act and the California Computer Crime Law for allegedly "exceeding access" to Mr. Hotz's very own Playstation Computer, as well as for Mr. Hotz purportedly "trespassing" on the very Playstation Computer he lawfully purchased and owns. Sony also alleges that, by engaging in such conduct, Mr. Hotz has breached the PSN TOS (which is actually not applicable to Mr. Hotz as demonstrated above). Nonetheless, this suit centers around the allegation that Mr. Hotz improperly accessed portions of his Playstation Computer.
5765
Developer's Corner / Re: GarageGames: $99 Game Engines (with Source!)
« Last post by Deozaan on January 25, 2011, 11:08 AM »
By the way, Renegade, If you really want to use C#, you should check out the Unity game engine. It's highly polished and has a free version for indies.

EDIT: And though I inferred it, just to be clear, it uses C# (or javascript) as the scripting language.
5766
DC Gamer Club / RIFT - MMORPG Beta Invite
« Last post by Deozaan on January 25, 2011, 10:47 AM »
RIFT is a new MMORPG that is coming out in March. I'd say it's a bit like World of Warcraft, but the main draw is that there are Rifts (aka portals) that can appear almost anywhere, out of which monsters will spew and you have to defeat all the monsters and shut the rift to restore sanity to an area. If you think that sounds similar to Oblivion, you're not alone. But it is a bit different (you don't ever enter the Rifts to close them, AFAIK).

Anyway I'm too lazy to write up a long description about the game, so check out the website for more info:


My purpose in writing this here is to say that I have received two VIP beta invite keys which can be used by up to 25 people (each), and will get you access to all the remaining beta events until the game's launch in March.

Key
6JTN-9PZT-72RK-JKW9-JWCF

To Apply the VIP Code:

Go to https://account.RIFTgame.com to login or create a new account.
Click "Apply Code" on the left-hand navigation bar and enter your VIP key.
You're done! You will automatically be invited into the remaining beta events.


I'll reserve one key for existing DC members so that we don't get an influx of people who just want the game invite. So if you're an existing DC member and want in but the above key doesn't work for you, send me a PM and I'll let you use my other key.
5767
DC Gamer Club / Re: Aurora (PC Indie Game) Free for a limited time
« Last post by Deozaan on January 25, 2011, 10:35 AM »
Well I just got around to playing it for the first time.

The game is too slow paced. I probably played for over an hour and only played 3 levels. The first two were really easy and the third suddenly became very difficult for me. It was a long, slow, agonizing defeat.

Every star produces the same number of dots per second, except some stars can be upgraded to produce more per second. So really it's mostly just a matter of having the most stars.

I think I prefer Eufloria and Galcon. Eufloria has nicer visuals and more strategy (not all "planets" produce the same thing). Galcon is faster paced and has more strategy (larger planets produce more ships, but might cost more ships to capture).

Aurora is a decent game, but not on par with the games that inspired it.
5768
General Software Discussion / Re: LibreOffice UI Mockups (with sidebar)
« Last post by Deozaan on January 25, 2011, 09:16 AM »
Nice! I was wondering when they'd start including it in the distros.  :)
5769
Developer's Corner / Re: GarageGames: $99 Game Engines (with Source!)
« Last post by Deozaan on January 24, 2011, 09:52 PM »
:/ Whenever i get posted at place with low internet connection speed, such offers pop-up.

You don't need a high/fast internet connection speed to purchase Torque. :huh:

If you were really interested you could just buy it and then download it in the future when you were somewhere with a better internet connection.
5770
N.A.N.Y. 2011 / Re: Major feature instead of new up for NANY?
« Last post by Deozaan on January 24, 2011, 09:48 PM »
As for the original topic, I'd say that updates to existing programs don't count for NANY. All you have to do is expand NANY to New Apps for the New Year to see why.

If we started including apps made all year round or updates to existing apps, we'd definitely have to do something in addition to or instead of NANY.

Perhaps NYCE: New Year Coding Extravaganza.

Or MY DC: Mid-Year DonationCoder Challenge.


You don't think that doing a wrap up of the previous year's achievements wouldn't work? for which badges could also be given??

Seems to me that reminding people of the great benefits of DC have given over the past 12 months could have lots of nice follow ons...

Perhaps an annual CODY award ceremony: Coder(s) Of Da Year
5771
General Software Discussion / Re: LibreOffice UI Mockups (with sidebar)
« Last post by Deozaan on January 24, 2011, 09:37 PM »
I just thought I'd chime in and say that I did assume they were official mockups because I don't follow LibreOffice close enough to know that documentfoundation.org is the official developer and I didn't think it would be unusual for another website (Web Upd8, which I've never heard of before) to post news about (official) mockups.

It's not uncommon for news blogs to get (sometimes exclusive) screens or information from official sources and report on it. I assumed this was the case with these mockups.

Although if I had bothered to click through to the article and read it, it does make it clear that these are not official. So my ignorance is mostly my own fault. :D

Since these are just fan-made images I do agree that it changes the discussion somewhat, from "Oh, look what they're considering" to "Oh, look what someone who doesn't necessarily have any influence on the decision thinks they should consider."
5772
General Software Discussion / Re: Android virus in the wild
« Last post by Deozaan on January 22, 2011, 09:54 PM »
I missed this during the holidays. Thanks for letting us know about this. :Thmbsup:

I don't use any third-party Chinese Android app markets, so I guess I'm safe.
5773
Finished Programs / Re: ZIP to PHP converter
« Last post by Deozaan on January 22, 2011, 10:58 AM »
I just tried to use this to convert a fairly large zip file (~330MB) and I got an error:

Error while trying to write the file, aborting.
7Out of memory

That 7 is not a typo. It does end up creating a 0 byte file. Any chance to get this fixed? Thanks!
5774
Developer's Corner / Re: GarageGames: $99 Game Engines (with Source!)
« Last post by Deozaan on January 22, 2011, 05:50 AM »
Yeah, and you can also probably count on folks in the forums porting the source to XNA 4.0 if GG don't do it themselves.

There was and RTS kit for GG's older 3D engine (TGE) that was frankly a piece of crap because it was not very compatible with the latest version of TGE. But because the source was available, several people in the community worked on it to port it to the latest version of TGE. Eventually GG made the community updated/ported version available as the official download and, IIRC, made some updates/fixes to it themselves as well.
5775
Living Room / Re: Google? Spam? Ads? No... No Conflict of Interest Here...
« Last post by Deozaan on January 22, 2011, 05:44 AM »
But it's not "low-quality" content. It's STOLEN content. To me, that seems like spam.

I disagree. If I understand your description of these sites that rip content from other sites, the content is still relevant to your search terms. You just don't like (and I agree with you!) that these thieves are getting ad revenue instead of you being linked to the original source.

It's not spam, it's plagiarism. Or copyright violation or something. But not spam.
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