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Recent Posts

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5176
General Software Discussion / Re: Google+
« Last post by Deozaan on June 29, 2011, 12:07 AM »
I can't be the only one that noticed this:

Google Facebook.png

I guess it could stand for "Feed Back" but... it just seemed like too much of a coincidence. :P
5177
Living Room / Re: We need some good tech news sites - Where are they?
« Last post by Deozaan on June 28, 2011, 09:04 AM »
I just come here for my tech news. :Thmbsup: I let you smart folks filter out the boring stuff and post the really good stuff.
5178
Living Room / Re: LulzSec: Folding up its tent - or merely going to ground?
« Last post by Deozaan on June 28, 2011, 07:57 AM »
Even if e.g. I don't want an Australian ISP to censor the net, I can't approve of the methods used by Lulzsec in stopping them.

The ends don't justify the means.
5179
Living Room / Re: Geocities Returns!
« Last post by Deozaan on June 28, 2011, 07:26 AM »
all browsers should come with animated gif turned off by default! ;D

But then you'd miss stuff like this>:D

Or how about this one?

Possibly NSFW?

5180
I entered my wife's name and a bunch of pictures came up of the same woman--a woman who is not my wife and doesn't even share a similar name as my wife. :huh:
5181
Living Room / Re: NSFW! -- IBM's Watson Topless
« Last post by Deozaan on June 28, 2011, 01:00 AM »
Oh noes! Teh dangly bits are exposed!
5182
General Software Discussion / Re: Can we talk about mkv files here please?
« Last post by Deozaan on June 28, 2011, 12:51 AM »
Aha! I bet these DVDs use closed captions rather than subtitles. That answers it. Thanks!
5183
General Software Discussion / Re: Can we talk about mkv files here please?
« Last post by Deozaan on June 27, 2011, 11:44 PM »
I used that tool and I see 4 audio sources, 1 video source, and even a bunch of different chapters. I don't see anything obvious that says subtitles though.

So how come KMPlayer doesn't seem to be able to skip to other chapters?

Aha! Found it. Apparently KMPlayer is just really stupid. The traditional skip arrows don't do anything, but you can right-click to access a menu that has Bookmarks/Chapters. And they work. Also just tested the mkv file in VLC and chapter selection works as one would expect it to.

But still I guess subtitles weren't encoded into the file with MakeMKV? They're not vitally important to me, since I'm not hard of hearing, but it would be nice to have them.
5184
General Software Discussion / Re: Can we talk about mkv files here please?
« Last post by Deozaan on June 27, 2011, 09:35 PM »
So how exactly do you get DVD chapters and subtitles and all that into an mkv file? I just tried it with MakeMKV and what I got was an mkv file with no chapter selection, no subtitles, and audio quality/volume was greatly reduced. :-\

EDIT: Perhaps it's because I'm using Windows Media Player and it doesn't know how to properly read MKV files? What's a good audio/video program with good support for mkv? VLC?

EDIT2: I just tried it again with KMPlayer and there was no chapter support. The volume was weird (full volume, ignoring Windows' volume settings). Subtitles didn't work.

So I thought from this thread that MKV were awesome because they had all this stuff built in to a single file. How do I get it built in?
5185
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 26, 2011, 02:31 PM »
I've got a question for you. Is the in-game update supposed to update itself?

What it does for me is just download a zip file containing the installer and then launch the zip file in Explorer (instead of my default zip/archive program).
5186
Living Room / Re: Anyone Using Bitcoins Yet?
« Last post by Deozaan on June 26, 2011, 02:21 PM »
Let's base it inversely on the amount of CO2 and other crappy stuff in our air.

Erm... CO2 isn't "crappy stuff" in our air. It's necessary for all plant life. Despite what you hear on TV and in the newspaper, the science isn't settled, there is no consensus, and there is still quite a large debate about the whole man-made global warming thing going on.

But now we're really getting off the topic of Bitcoins.
5187
Living Room / Re: Anyone Using Bitcoins Yet?
« Last post by Deozaan on June 25, 2011, 03:46 PM »
To base the entire world's economy on one material of limited supply that has no intrinsic value is the part that is the problem, and most economists agree with that point.

I don't see how basing the entire world's economy on one material of unlimited supply that has no intrinsic value is any better.
5188
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 25, 2011, 03:36 PM »
Not to nitpick (he says as he nitpicks) but I think it might be beneficial to adjust that first-run popup a little bit. It's somewhat embarrassing to admit, but I don't think I would finish reading it before I clicked "No." I would probably read the first two sentences, decide I don't need help with a simple game like Hangman, and click "No."

May I suggest something similar to the following adjustment:

This appears to be the first time you've run "Kyrathaba's Hangman." This isn't your grandpa's hangman, so it is recommended that you visit a webpage that will show you how to get started. Additionally you may press F1 at any time to read the PDF Help file.

I'm not trying to tell you what to say or how to say it, but I do think it is important to make it clear that the game is different at the beginning of the popup rather than at the very end. Most people don't read popups; they just skim along until they find out what yes and no do and then click the one they think suits their desires, sometimes (often?) without really comprehending what was being asked of them.
5189
Living Room / Re: What's Your Internet Speed/Reliability SATISFACTION?
« Last post by Deozaan on June 25, 2011, 01:14 PM »
I pay for 30 Mb down/up EUR 30,- (USD 42) a month. No limits. I am in heaven. :)

That's really nice!  I'm currently paying $43/mo for my 5 Mb down and 0.5 Mb up, and I get throttled if I go over limits (though the limits are reasonable enough that I've only gone over them once AFAIK).
5190
Living Room / Re: Geocities Returns!
« Last post by Deozaan on June 25, 2011, 12:48 PM »
Erm, yeah.  :-[

But I meant the one that looks more like this:

5191
Living Room / Re: What's Your Internet Speed/Reliability SATISFACTION?
« Last post by Deozaan on June 25, 2011, 12:38 PM »
If you hover over the badge it will (generally) show you the stats that gave that badge.

You can re-test as many times as you'd like, and it will display your best test on the lineup.
5192
Living Room / Re: Geocities Returns!
« Last post by Deozaan on June 25, 2011, 12:28 PM »
What? No "Under Construction" images?
5193
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 25, 2011, 11:07 AM »
I'm loathe to change the Wheel Of Fortune themes, even though I am sympathetic to your arguments, because they're so entrenched in the format of the default puzzle file, and so much time and effort was spent coding around those themes.  But I agree that for people not familiar with WOF, it's more difficult.  Still, it is a variant of hangman, rather than sticking strictly to the historical game.  I appreciate your allowances in that direction.

I too found his comments useful and persuasive.  What I think is the correct way of dealing with this part of it though, would be to add a help that explained what is meant by those categories.  It doesn't take much to add (I don't think anyway) and it can leave everything else as is without detracting from it in any way. 

I think this is a good solution. Before the round starts, there's a popup that tells you what the theme of the round will be, along with other things to be aware of. Perhaps in this popup it could explain or have a button to press to find the explanation for the theme.

Another thing I just thought of: When I first ran the game and it popped up a message recommending that I read the help file, I decided not to because I didn't realize that this wasn't your standard Hangman game. I thought "Pshaw! I don't need a stinking help file for hangman!" Perhaps it would be useful to explain in that popup that this isn't your Grandpa's Hangman (no offense meant to anyone who's grandpa was hanged) and that it plays quite differently from traditional hangman, thus reading the help file is strongly recommended.

By the way, I also just want to say thank you for being so receptive to my feedback. :Thmbsup:
5194
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 25, 2011, 09:47 AM »
Charging for vowels is just one way in which the program gives a nod to the old Wheel Of Fortune game.  Another is the fact that it offers WOF bonus puzzles (i.e., "Same Name", "Before & After", etc.)  At the beginning of the first game, you have no points and so must guess at least one correct consonant before being able to afford a vowel.  As games continue, vowels become more expensive.  The idea is that clever players will use letter-frequency knowledge and context to guess the most likely consonants first (s, t, r), thereby saving themselves point expenditures.  As your post suggests, you could take a different stance.

The problem I have with this is that you can't really save yourself any point expenditures because you must pay for the vowels one way or another to solve the puzzle. If the game were like Wheel of Fortune where you could "solve the puzzle" without paying for more vowels or the risk of losing your turn from an unlucky wheel spin, then that would be a different story. But since you must enter all letters to complete the phrase, it doesn't matter whether you do vowels first or last, they must be entered (and paid for) eventually.

So in practice all it really does is make the player guess a correct consonant or two at the very beginning of the first round and then the only purpose it serves is to progressively penalize players who are trying to compete on the leaderboards and just so happen to get phrases that have more vowels than other players.

In my opinion, charging for vowels only makes sense if you can win without using them.

Another couple of problems I have with the game that make it feel unfair:

The bonus puzzles or themes are not always clear. I've never really been that into Wheel of Fortune, so telling me the theme was "Before & After" wasn't very helpful. I was thinking it meant something like dirty and then clean, or fat and then skinny, or an apple (uneaten) and then a core (eaten). Fresh and then rotten. From the description of "Before & After" it isn't obvious that it was two separate "word associations" with a common word in the middle.

Since Hangman is generally a test in your ability to spell or your knowledge/understanding of words/language, it isn't fair to put quotes with author's names. Since people's names can be spelled all sorts of ways that don't follow the rules of the language, or could even be (or have roots in) a different language altogether, names seem to me an unfair difficulty.

But then again, maybe I'm just griping because normally I'm pretty good at hangman and this game is so unlike any version of hangman I've ever played before that I'm not very good at it.
5195
Living Room / When Piracy is Harmful
« Last post by Deozaan on June 25, 2011, 09:22 AM »
We get a lot of posts here on DC complaining about how software piracy often leads to a better product (e.g. no stupid, unskippable adverts/warning scenes on DVDs/Blu-Rays, no rootkit-esque or performance-killing DRM on video games, or the ability to listen to your music how, when, and where you want, etc.), and how it often doesn't really harm the respective industry in quite the way or magnitude the industry likes to claim it does.

But here's a case in which piracy has actually harmed Indie Stone, an independent game development studio, as well as the legitimate customers who bought the game. Indie Stone explains in a blog post entitled "Sorry, we've had to take the game down for the day" (note that it's actually been down for quite a few days now):

Pirates have made a version of the game that auto-downloads Project Zomboid from our server whenever the player clicks an ‘update’ button.

We’ve always turned a blind eye to pirate copies, even on occasion recommending people who had problems with the legit version try a pirate version until the issues are resolved. We realise the potential viral benefits of pirate copies, and while obviously we’d prefer people to purchase our issue is not with those.

However, these ‘auto updating’ versions of the game could screw us completely. We have a cloud based distribution model, where the files are copied all over the world and are served to players on request, which means we are charged money for people downloading the game. Whether piracy actually amounts to lost sales we’re not going to get into. The possibility that it raises awareness and promotes the game cannot be ignored, but the difference is offline versions on torrents, which we’ve been largely unconcerned about, do not cost us real money, only potential money, and even then we can’t really guess at what the net effect is. Likewise people who download the game through our website only download it when there is a new version, so once every week or so. These new pirate copies have an ‘update now’ button which will download the game every time it’s clicked, potentially every time the game is run by everyone using it.

Apologies for everyone who’s purchased the game, but this has the potential to cost some of the development funds we’ve made so far, and we can’t risk it. We may be overreacting. But we have no idea of the numbers that could be involved and since an auto-updating pirate version effectively removes any need to buy the game and suggests they are ‘in it for the long haul’ if they are playing the version for numerous updates, we can’t count on ‘try before you buy’ sale conversions from them.

Not only is this instance of piracy causing real monetary harm to the developers, but it also has interfered with legitimate customers since the only way Indie Stone could stop the rampant downloading of the official version was to completely remove it. So now anybody who paid for it can't even download it. At least not until Indie Stone get some sort of mandatory authentication implemented to download it, which sadly results in at least two undesirable things:

1. It places one more obstacle between legitimate customers and the product they purchased.
2. It forces Indie Stone to take time away from developing the game to prevent pirates from costing them real money.

Perhaps the saddest thing of all is that these guys actually seem to have an agreeable position on piracy in general, as quoted above, and reiterated in their FAQ:

Don’t be down on piracy

We’re not. We’ve said repeatedly that we understand why people pirated the game. With no PayPal options, for a start, there was literally no way for anyone without a credit card to play the game until the demo came out. And until the demo came out there was no way for anyone to try the game to see if it was ‘their cup of tea’. We respect their wishes to try the game before buying, and beyond the leaking of our private test version to 4chan (a betrayal of trust from within the tester group) and the fact that our hands have been forced twice now to release a buggier and less polished game publicly due to piracy issues, we have no ill feeling toward those pirating the game or those distributing the pirated copies of the game. We’re mainly glad that people feel it’s worthy of pirating.

By the way, the game is called Project Zomboid, and it's really interesting. You should check it out and buy it if it looks appealing to you. It costs £5, which is about $8.
5196
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 25, 2011, 01:02 AM »
So what's the point of charging points for vowels? You have to guess them so it doesn't make sense to punish someone for getting a phrase that has more vowels than someone else.

Also, how come I have to toggle between keyboard and mouse in the settings? When I click on the button to guess a letter, instead of popping up a box telling me that I have keyboard guess method selected, why not just guess the letter?
5197
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 24, 2011, 08:12 PM »
I think perhaps it's a DNS cache issue. I hadn't tried the first-run help page before when it was still under review, so it wouldn't have been cached in the browser. But perhaps the site-wide redirect got cached? I don't know for sure, but that sounds like DNS to me.
5198
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 24, 2011, 07:57 PM »
I just now tried the scoreboard, the first-run help page, and the registration page, and they all still tell me your site is under review.
5199
DC Gamer Club / Proun - Pay What You Want (Donationware) Game
« Last post by Deozaan on June 24, 2011, 07:42 PM »
What is Proun?
Proun is a strange racing game in a world of geometric objects and large coloured surfaces. You avoid obstacles by rotating around a cable in order to gain as much speed as possible. There is no up or down; there is only the cable to which you are attached.

What does Pay what you want mean?
It means that you can set your own price for Proun! If you like Proun, then you can pay what you think it is worth. If you don't want to pay for the game, then you can just download it for free. You can also first download the game for free to try it, and then pay for it after you have decided what you think it is worth.

Why is Proun released as Pay what you want?
Because it is a very fair way to pay for something, and because I want as many people as possible to enjoy Proun. At the same time, I hope people who like Proun will support me in making more games! Some of my next projects are really weird, so some support to get those started would be awesome! For further explanation, please read this blogpost.



http://proun-game.com/

2011-06-24_00003.jpg

My opinion: It's not a game I see myself spending a lot of time with. I personally find the music annoying, but I'm not a fan of jazz/blues/big band music. The concept is unique enough, yet quite a bit different from what I thought it was from the videos. All-in-all it's an interesting game but in my opinion the novelty wears off pretty quickly. The price is right, though. :Thmbsup:
5200
N.A.N.Y. 2012 / Re: NANY 2012 Pledge & Early Beta: Kyrathaba's Hangman
« Last post by Deozaan on June 24, 2011, 05:50 PM »
Your webhost is reviewing your website, so registration and scoreboard, etc. are unavailable.
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